- Games Blog
- By Andrei Dumitrescu
- May 11th, 2012
Grim Dawn Introduces New Rewards to Attract Additional Funding
New content might include an entire new town, more art
- Games Blog
- By Andrei Dumitrescu
- May 9th, 2012
Action Focus in Neverwinter Means More Fun for the Player
Gamers will be able to still enjoy the classic role-playing elements
- Games Blog
- By Andrei Dumitrescu
- May 4th, 2012
Quick Look: Risen 2 – Dark Waters
A new theme cannot make the old role-playing mechanics interesting
- Games Blog
- By Andrei Dumitrescu
- April 13th, 2012
Georges St-Pierre of MMA Fame Works on Sleeping Dogs Combat
Will advise the developers on how to add excitement to the game
- Games Blog
- By Andrei Dumitrescu
- March 16th, 2012
Game of Thrones RPG Gets Combat Mechanics Trailer
Players will be able to plan tactics and use a variety of weapons
- Games Blog
- By Andrei Dumitrescu
- March 13th, 2012
Dragon’s Dogma Gets Pawn Trailer
Players will get experience and information by lending characters
- Games Blog
- By Andrei Dumitrescu
- March 12th, 2012
User-Generated Content Is Unfit for Action Adventure Genre
Sucker Punch says many players never played a good level
- Games Blog
- By Andrei Dumitrescu
- March 8th, 2012
Study: Gamers Make Quicker Decisions
Action-packed games seem to deliver the best results
- Games Blog
- By Andrei Dumitrescu
- February 27th, 2012
Activision Offers More Info on Rhino for The Amazing Spider-Man
The character will have a background linked to the movie
- Games Blog
- By Andrei Dumitrescu
- February 25th, 2012
Incoming 2012: XCOM
Mixing role playing with action and a well known theme
- Games Blog
- By Andrei Dumitrescu
- January 24th, 2012
Ninja Gaiden 3 Will Humanize Enemies
Players will get to know those they are fighting with and killing
- Games Blog
- By Andrei Dumitrescu
- January 20th, 2012
Death Has More Weapon Options in Darksiders 2
The scythe will be customizable and even firearms will be available
- Games Blog
- By Andrei Dumitrescu
- December 1st, 2011
Kingdoms of Amalur Offers Full Set of RPG Mechanics
Action elements do not distract from the progression of the character