A new study from the University of Rochester suggests that playing action-oriented video games allows players to make decisions 25 percent faster than a control group without sacrificing accuracy.
The study focused on action titles that feature plenty of violence, the kind of titles that have usually been blamed for a number of societal problems, including an extended propensity towards violence on the part of teenagers.
Daphne Bavelier, a cognitive neuroscientist, stated, “These are not the games you would think are mind-enhancing.”
The best video game players can make and then act on choices about six times during one second which is about four times as fast as the non-gaming control group.
Gamers have also been found to be able to pay attention to six things at once to the four that the control group can track simultaneously.
A number of studies have recently shown that video games have a number of potential benefits, which should somewhat shift the negative attitude that the general public has developed to the medium.