- By Andrei Dumitrescu
- August 6th, 2010
Starcraft II – Without Challenges There's No Life in Multiplayer
Ready for the challenge
- By Andrei Dumitrescu
- August 5th, 2010
Starcraft II – These Are the Best Three Campaign Missions
Fire raining down
- By Andrei Dumitrescu
- August 4th, 2010
Starcraft II – Big Protoss in Small Bites
How a epic fight should look
- By Andrei Dumitrescu
- August 4th, 2010
Starcraft II – Heroes Can Act, Can't Fight
No place for the Jim Raynor's vulture
- By Andrei Dumitrescu
- August 3rd, 2010
Starcraft II – When the Zerg Turn into Zombies
Night of the living shambling Terrans
- By Andrei Dumitrescu
- July 30th, 2010
Starcraft II – A Touch of the Western and Other Stereotypes
Blizzard learns from the best
- By Mihail Cernea
- July 23rd, 2010
Disciples III: Renaissance - Never Forget Your Games Are Also Software
But do not let your customers notice that
- By Mihail Cernea
- July 21st, 2010
Disciples III: Renaissance - No Help from the Tutorial
Gameplay mechanics unexplained
- By Andrei Dumitrescu
- July 9th, 2010
Singularity – Time Traveling Stories Should Come with Footnotes
And a law forcing them to make sense
- By Andrei Dumitrescu
- July 8th, 2010
Singularity – How to Manipulate Time and Shoot People
Old people can't aim
- By Andrei Dumitrescu
- July 7th, 2010
Singularity – Aiming for BioShock, Becoming Hexen
Atmosphere versus gameplay
- By Andrei Dumitrescu
- July 6th, 2010
Singularity – Audio Diaries, Horror Stories and Corridors
Storytelling again