How a epic fight should look

Aug 4, 2010 22:51 GMT  ·  By

It's hard for players of Starcraft II: Wings of Liberty to play through the Terran campaign, with Jim Raynor the main focus of the story, without thinking about the time frame that separates them from the launch of Hearts of the Swarm, the next installment in the franchise, and the last episode, Legacy of the Void. Blizzard has not talked about possible launch dates and given the fact that the company prefers to delay products rather than put them out in what they think is an unfinished state it might be some time till the full saga of Starcraft II will be in the hands of gamers.

The above means that the inclusion of a Protoss mini campaign in the current release is a very nice addition to the game experience. Zeratul does not get a lot of new characterization and it's good to see his familiar stoic nature remain unchanged, considering redneck trucker liberation hero concept that Raynor has to project. The Protoss mini campaign also goes ahead at a faster pace, allowing access to the nice toys quicker than during the Terran one. There's less hand holding and the missions themselves seem to have more of an impact on the overall narrative.

But the real star of the Protoss content is the final missions, which posits a future where an unknown threat, linked to the Xel Naga, is assaulting the last stand of the Protoss, the only thing standing between the universe and its own extinction. The Protoss get massive production facilities, a lot of cool toys like Carriers and Dark Voids, a big map on which to play around and very tough enemies, a mix of Zerg units and special Hybrids. The engagements are massive, strategy comes into play and the kill count needed to complete the stage is pretty high, resulting in a very tough, long fight, especially when played on Hard. Leaving aside the emotional impact there are cameos from other Protoss heroes, with Artanis himself showing up in a massive mothership.