What's new in Strategic Command World War I: The Great War 1914-1918 Demo 1.03

Sep 2, 2011
  • GAME ENGINE CHANGES:
  • fixed an HQ attachment range error as HQs were attaching beyond their expected range in some cases (Winti)
  • fixed an HQ supply error for HQs that are set to 'Manual' mode (Dragon)
  • fixed a PURCHASE UNIT screen error that displayed an HQ even though none are available for purchase (xwormwood)
  • fixed a 'forced march' unit error that allowed fully mobilized units to enter a friendly major country that is not yet mobilized (Glabro)
  • fixed a recon error for Carriers that only allowed for a single recon strike if the Carrier had moved (Bill R.)
  • fixed a unit movement error from Land to Land + Water tiles (Iron Ranger)
  • fixed an adjacent port occupation error for when there is an enemy unit already located adjacent to the port (Iron Ranger)
  • fixed a LOOP arrival error for when the arrival destination is an enemy controlled port (Amadeus)
  • fixed a NATIONAL MORALE script bug that had the game engine skip over these events from time to time (Lokesz)
  • fixed an error that allowed Carriers to reinforce/upgrade after it has been used to 'escort' (Catacol)
  • fixed a research progression calculation error (Wushuki)
  • fixed a WWII Strategic Bomber recon error (Bill R.)
  • fixed an AI planning error that caused a CTD (Cantona66)
  • fixed a WWII Partisan Operational Movement error that allowed Partisans to Operate out of their national territory (Gunnar)
  • fixed a Carrier recon error (rjh1971)
  • fixed an Operational unit error that did not reveal enemy units immediately adjacent a recently operated unit (Alastair)
  • AI will no longer automatically purchase Garrisons to fill in empty resource GARRISON script positions unless 'Production Delay' is turned off
  • AI will no longer purchase units that will arrive after the campaign 'end date' (Gunnar)
  • AI speed improvements, up to 50% faster on turns with most of the map areas actively engaged
  • AI logic improvements
  • Carriers attacked by Subs will no longer have a random chance that some aircraft will be destroyed (Big Al)
  • Fighters now have an interception range of 'strike range - 1' for WWII (Wushuki)
  • Paratroops can now be intercepted and escorted
  • SUPPLY events that have an associated #SOUND= line entry will now display an animated explosion over the supply targets specified in the event
  • EDITOR CHANGES:
  • fixed a map resize error that would sometimes crash the Editor if the convoy routes did not properly fit within the new map size (Winti)
  • WWII campaigns now have Carriers improve their AD/BA/BD values for each applicable level of Aerial Warfare (Wushuki)
  • WWII 1939 Storm Over Europe:
  • fixed an AI POPUP event with respect to D-Day
  • fixed several LOOP events regarding Allied naval movements to and from the Middle East and Egypt (ludi)
  • fixed a POPUP regarding the 'German Blitzkrieg Towards Paris' should France fall prior to the surrender of Belgium (crispy131313)
  • added a Polish Corps strength 8 to Brest-Litovsk
  • added several Soviet NATIONAL MORALE events to boost their morale as the Allies land in and liberate France
  • added a UK NATIONAL MORALE loss event for when the Axis take London (Gunnar)
  • added Halifax as a Canadian port and city should the UK transfer its government to Canada (Happycat)
  • added an extra road northwest of Athens
  • added Soviet 22nd and 26th Armies to Smolensk and Kiev respectively (abukede)
  • added Nyandoma to 336,24
  • added a road to connect Nyandoma to Kotlas
  • added an HQ at Minsk to the front line Soviet UNIT scripts should Germany not honour the Molotov Pact (HvS)
  • added a Romanian Tank to their build options (Dave)
  • moved the 2nd Light Polish Tank to Kutno
  • moved Kotlas from 359,23 to 355,27 and adjusted the rail and road to match
  • removed Bradford and Birmingham from the UK PARTISAN event (Gunnar)
  • removed the ports of Alexandria, Tripoli and Tunis from the supply effect on the Allies in the Mediterranean if the UK loses Gibraltar (abukede)
  • removed 1st FSJ from the UNIT script and placed him on the P/Q instead
  • increased primary Tank, Fighter, Tac, Bomber research upgrades from 10% to 20% (abukede)
  • increased Soviet Tank builds from 7 to 8 (abukede)
  • Turkey can now operate air units to neighbouring countries (Winti)
  • all French Maginot Line units now start with strength = 5 (HvS)
  • German Battleship renamed to 'Hutten' from 'Hutton' (HvS)
  • renamed Vyatka to Kirov
  • disabled the Allied AI Italian SURRENDER_2 event to the US (Gunnar)
  • Venice added as a secondary capital for Italy (Bill R.)
  • Canada can now operate its air units without territorial restriction (Gunnar)
  • Infantry Warfare and Heavy Tank research costs increased by 25 MPP (Gunnar)
  • Fighters that fly a reconnaissance mission will no longer be escorted if they are intercepted (Bill R.)
  • Fighters now have an intercept range equivalent to their strike range - 1 (Wushuki)
  • Winter War TERRITORY event now properly connected to DE 401 (rjh1971)
  • corrected several entries in the Guide (rjh1971)
  • increased Soviet mobilization from 7-10% to 15-20% should Germany not honour the Molotov Pact (HvS)
  • several DE 101 Destroyers now spread out to arrive in later '41 and early '42 (Dave)
  • German and Soviet Rocket builds now have SA=1 (Dave)
  • WWI Main Campaign changes:
  • The town of Kropotkin has been renamed Romanovsky Khutor.
  • The USA is now automatically at war with all the Central Powers on joining the Entente (Dan).
  • Italy is now automatically at war with all the Central Powers on joining the Entente (Dan).
  • Budapest added as a National Morale objective (Honch).
  • Three extra Victory scripts added for a Central Powers Major Victory (Lokesz).
  • 1917 Cambrai:
  • changes to the weather, a slight increase in German income, and also to increase the German unit deployment positions for reinforcements.