Stash Changelog

What's new in Stash 2018.06.29

Oct 12, 2018
  • Medallion Shop:
  • STASH STYLE BUNDLE - $100 (available this weekend):
  • $60 worth of Medallions (50,000 medallions):
  • Cosmetic Items:
  • Dagger of the Sky
  • Dagger of Passion
  • Thresher Blade of Blood
  • Dark Staff
  • Argent Staff
  • Mace of Blush
  • Cinder Suit & Helmet
  • Earthen Suit & Helmet
  • Forest Suit & Helmet
  • Tempest Suit & Helmet
  • Ancient Silver Suit & Helmet
  • Additional Awesome Stuff:
  • Gone Gold Base
  • Add Combat Bar
  • Add Character Slot
  • Legendary XP Boost Elixir
  • 10 Primordium Crystals
  • Total medallion value: 208,500 ($240+ value):
  • Bases added to Customization section:
  • Ancient Stone Base
  • Sandstone Base
  • Wooden Plank Base
  • Green Stone Base
  • Added to Boosts section:
  • Shard of Primordium
  • Primordium Crystal
  • Added 6 new weapon cosmetics:
  • Dagger of the Sky
  • Dagger of Passion
  • Thresher Blade of Blood
  • Dark Staff
  • Argent Staff
  • Mace of Blush
  • Added 5 new armor suit/helmet cosmetics:
  • Cinder Suit & Helmet
  • Earthen Suit & Helmet
  • Forest Suit & Helmet
  • Tempest Suit & Helmet
  • Ancient Silver Suit & Helmet
  • Mobs and NPCs:
  • Every lieutenant, elite, and champion rank mob that can drop essence: +10 to their drop probability.:
  • Every lieutenant, elite, and champion rank mob that can drop essence: min/max amount of essence dropped +2/+2.:
  • Boss Basic Loot Drop increases:
  • Obert: chance to drop weapon, armor, or seed loot increased.
  • Pounderock: chance to drop boo mats & hearth beacon increased
  • Chargut: chance to drop boo mats, Shard of Primordium, seeds increased
  • Dabaus: chance to drop Shard of Primordium, seeds, other producibles increased.
  • Chompers: chance to drop Shard of Primordium, herbs, seeds, other producibles increased.
  • Jayke: chance to drop Shard of Primordium, weapons, armor, and shingles increased.
  • All Bosses: max number of Shards of Primordium, weapons, armor, and food that can drop increased.
  • Boss New Loot Drops:
  • Chargut: chance to drop Recipe Book Page - Armorer and Weaponsmith.
  • Dabaus: chance to drop Recipe Book Page - Enchanter and Maker.
  • Chompers: chance to drop Recipe Book Page - Chef and Alchemist.
  • Jayke: change to drop Recipe Book Page - Armorer, Weaponsmith, Enchanter, Maker, Chef, and Alchemist.
  • Chargut's ranged AoE's had their damage reduced by 10%.
  • Social (Clans, Parties, Religions, etc.):
  • All Clan Trophies now give +100 more contribution, but also cost 100 more honor each.
  • Clan Bonfire Rewards increased
  • Essence rewards now give 20 instead of 5.
  • Shards of Primordium can now be received (in a stack of 2).
  • Gear and Items:
  • World Drop chance for Shards of Primordium doubled, and increased further for mobs that are +1 level or more above your party level.
  • BOO, Stash, and Market Stalls:
  • Maximum Stash size increased from 120 to 150.
  • Base Market Price of bricks, planks, shingles increased from 1 to 50.
  • Base Market Price of nails and blocks increased from 1 to 10.
  • Characters, Classes, and Abilities:
  • Every AoE damage ability in the game had its mana cost increased by +5 or +10 (for a few higher rank versions of the strongest AoEs).
  • Crafting:
  • Base Market Price of earth, air, fire, and water essences increased from 1 to 10.
  • Misc Bug Fixes:
  • Fixed a bug where bows showed up at one-handed weapons in the medallion shop.
  • Fixed a bug where previewing two-handed weapons in the medallion shop while dual wielding did not hide the offhand weapon.
  • Fixed a bug where buying items with triads in the medallion shop did not update the triad count in player data.
  • Fixed a bug where destroying an item from enhancing it with Primordium Crystals didn't remove it from the inventory list.

New in Stash Tier 4 (May 3, 2018)

  • Tier 4 Has Launched - Level and Skill Cap is now 40
  • All class abilities now go up to level 40.
  • All crafts can be advanced to level 40.
  • Mounts can be found on the medallion shop that allow passage into new regions.
  • New private and world dungeons added (with new bosses!).
  • Have fun!
  • New Armor Cosmetic System
  • Your character's armor cosmetic appearance is now completely controlled by the costume tab and not by your functional/gear armor. We have separated these two things completely to make it easier for you to customize your appearance and to support future plans for a wide variety of cosmetic options that would have created confusing conflicts otherwise.
  • Weapons and offhands perform the same as before as far as visual appearance. Visually you appear with your actual wielded weapons/offhands/shields unless you override that with a costume option.
  • All costume items you had equipped on any costume pages have been removed and sent to your reward inventory.
  • All cosmetic shoulders, arms/gloves, and boot items no longer exist. All of these cosmetic slots are controlled through the body/suit piece and then toggling/selecting which additional slots to display.
  • Cosmetic armor is now controlled through two pieces: helmet and body (which controls all the other body locations).
  • Other Patch Notes:
  • BOO, Stash, and Market Stalls
  • Bug Fix: Players can now rename their stall and place ads from anywhere in their BOO
  • Item tooltips in the npc vendor, stall, and newspaper UIs now show comparisons to what you have currently equipped.
  • Added tooltips for farmhands to producers.
  • Updated/Added tooltips for when farmhand helping is on cooldown and for when the producer (total possible help) is on cooldown.
  • Added client chat messages for successful help actions, for both boo owner and farmhand.
  • Fixed a bug where dragging items from your Stash into your inventory with a bag selected, didn't add them to THAT bag.
  • Max stash size increased by +10.
  • Characters, Classes, and Abilities
  • Resurrection is now fully supported and returns you to the combat.
  • Rez now adds characters back into combat.
  • Fixed an issue with animations freezing after playing.
  • Added a sound effect for when you block in combat.
  • Ability buffs are downranked to the lower rank version when used on characters whose level is lower than the casted ability level (to a minimum of Rank I).
  • Warrior:
  • Cut II - DoT tick duration increased by 1 round
  • Cut III - DoT tick duration increased by 2 rounds
  • Hunter:
  • Slash now does +10% damage on foes with a combo point.
  • Flaming Arrow II - DoT tick increased by 1 round
  • Healer:
  • Spread Heal healing increased by 10%.
  • Healing Pulse now ticks significantly longer.
  • Ability tooltips now include the Element of the ability.
  • Added multi-target support to the Effects Manager. AoE abilities like Mass Mez, Root, etc. should now play effects on all affected targets.
  • Chat and UI
  • Fixed a bug where you could drag the stat progress bars in the character stats window.
  • Added a chat log entry for weapon proc damage.
  • You can once again chat during the loot event.
  • Combat
  • Bug Fix: Players should no longer spawn into objects when encounter formations are utilized
  • Converted the Death Popup to new UI code and made necessary adjustments.
  • Weapon procs print to combat log.
  • Some small obstacles may now be walked over/through.
  • Healing Pulse now blocks its grid square.
  • Crafting
  • Recipe tooltips now tell you if you already know the recipe.
  • Added a toast message for when you receive any trade skill xp.
  • Dungeons
  • Fixed an issue causing bosses to display busy when dying to them and exiting the encounter.
  • Gear and Items
  • Character armor appearance now controlled completely by costume slots, not gear armor slots.
  • Platemail is now in the game. Warriors can wear it starting at level 30.
  • Ringmail is now in the game. Hunters can wear it starting at level 30.
  • Healers can now wear chainmail starting at level 30.
  • If there is a cooldown returned for an unsuccessful item use, the time remaining is now displayed in the error popup. (currently does not *tick* down)
  • Added level to costume tooltips.
  • Fixed an issue with body parts not getting disabled under costumes.
  • Graphical
  • Fixed lighting issues in the Rolling Stone Inn.
  • Fixed an issue with character's hands still gripping their weapons even when the weapons are hidden.
  • Fixed an issue with missing hands for all chainmail and trulloc/human male elementalists.
  • Fixed an issue having to do with invisible hands for HM hunters.
  • Medallion Shop
  • Fixed an issue where weapons/offhands didn't show up when previewing from the medallion shop in the new armor system.
  • Mobs and NPCs
  • Cubes, due to their gelatinous bodies, are now properly more resistant to physical attacks.
  • Social (Clans, Parties, Religions, etc.)
  • Added shift+click support for multi-purchases from the clan shop.
  • Misc
  • Updated Mob Spread / Add Algorithm
  • Add new round info sent to client when a new combat round starts
  • Turn check made for resource harvesting in combat
  • When learning a higher level ability, the lesser level ability is no longer "relearned"
  • When learning replacement skills, the 'old skill' is now removed from all bars it was applied to.
  • Camping upon immediately entering a zone no longer spits players out of the zone upone camp exit.
  • Status FX are now properly removed upon exit of combat (including by death).
  • Updated help window texts in Combat Victory and Character Sheet - Inventory.
  • Added a new help window called Armor, Gear, & Cosmetics. This window automatically pops up the first time you equip a piece of gear.