Sniper Fury Changelog

What's new in Sniper Fury 33 / 4.3.1.2

Mar 1, 2019
  • Update 33 is set to bring about the end of purple energy and with it an overhaul of the PVP system.
  • Another change worth mentioning is the introduction of deputies, your virtual assistants to take care of specific tasks. We are also buffing up your Avatars so they can put up more of a stand during base attacks.
  • Do not hesitate to share your thoughts in the General Discussion subforum. If you encounter a bug with the game, please let us know in the Bugs & Issues subforum.
  • Deputy System:
  • Deputies are personal assistants that can be rented. While active, they will help you with certain activities. When update 33 launches, we’ll introduce two Deputies - The Operator & Quartermaster
  • The Operator will assist you with Exotic Event participation. Her main duty is to take care of your Supreme Packs. She will assist you by opening up packs when they are ready, and generating a new one to be placed on a slot whenever one is empty (if all slots are available, it generates instantly for all slots).
  • Quartermaster will provide assistance with Special Ops. His main perks are:
  • Increases chance of success of all Spec ops by 10% while active
  • Automatically claims rewards for the completed missions, freeing the squad mates
  • Auto-assigns squad mates to the current Squad Ops when the deputy portrait is tapped
  • More deputies will become available in the future! They will be able to assist you with different activities like Special ops and PVP.
  • PVP Energy removed:
  • Starting with Update 33, we are permanently removing PVP Energy costs. This means that players will now be able to play unlimited PVP matches (base attacks).
  • In order to balance this change, the following adjustments will also be included:
  • In order to preserve game’s economy, PVP base attacks wins will no longer reward Rubies.
  • Important note: While the PVP matches will no longer reward Rubies, to compensate for the change we have added a total of 1050 rubies that can be obtained by completing Battle Pass tiers. We’ve also included new PVP based Battle Pass challenges in order to make it easier for the PVP-focused players to complete the tiers.
  • In order to keep the PVP environment competitive, we are adjusting Leagues and ranking system:
  • Increased Hall of Fame threshold from 10.000 to 20.000 Trophies.
  • The change above will be applied starting with March season.
  • PVP related gambits/boosters have been changed:
  • Zeal booster is going to be converted into Recon booster (1:1 conversion rate)
  • Jackpot booster will still double the rewards. (Including combat packs - read more below)
  • You will now receive one Combat Pack for each PvP win, up to 24. Once the limit is reached, you will have to wait a certain amount of time before you can start earning them again. (up to 24 packs again, after each restock occurrence)
  • The Combat Packs earned from PVP matches can be upgraded to higher packs as follows:
  • 4 Combat packs can be merged into 1 Elite pack
  • 6 Elite packs can be merged into 1 Exclusive pack
  • 8 Exclusive packs can be merged into 1 Gear pack
  • Note regarding Gear Packs - if you already own all the items offered in Gear Packs’ reward pool, the resulting pack will remain locked on the slot, in a 'Stay Tuned' state, unable to be opened until new gear pieces become available as possible drops (Behavior can be seen in the images below).
  • You will still be able to open any earned Exclusive packs, even if you cannot open the Gear pack.
  • Quality of life improvements:
  • Advanced Squad Mate filters:
  • We know that many of you have asked for an improved Squad Mate filter tool. In this update we are introducing the Advanced Filter for Special Ops.
  • Main changes:
  • You can now filter by Tier, Perk and Counter while assigning Squad Mates for Spec Ops.
  • You can now select multiple icons for an advanced search. (For example, you can select 2 counters, 1 perk, and 4 Tier levels)
  • Give it a try and let us know in the comment section below how it feels!
  • New clan chat commands & sections:
  • In this update we have made two changes proposed by the community:
  • We will have two new clan commands:
  • ?clanjoin: for leaders and officers, it shows the entire members list by default (no special permission required); for regular users, only their join time is shown
  • ?topdomination: shows a list of all domination contributions; the list resets when the first influence point is won (in the next round)
  • 2. We are adding a new section for “Clan rules”. You can use this section to either add a general clan description or to add your clan rules. Or just add them both!
  • Affinities for old gear sets:
  • In order to make it easier for new players to be able to access a weapon’s bonus, we are adding Affinities to all the gear sets inside the Gear packs.
  • Here is the list of the updated gear sets:
  • Lethal: Hardened, Para, Carapace, Infiltrator, Enforcer
  • Brutal: Military, Scout, Phantom, Oni, Chivalry, Nox
  • Heroic: Ducat, Operative, Elite, Controller, Bandit, Mastiff
  • Keen: Golem, Bitterfrost, Shadowfire, Goldplate, Magellan, Alternator
  • Swift: Wasp, Manticore, Devastator, Valor, Sun Warrior
  • Clan balance adjustments:
  • We’ve heard your feedback and with this update we will be buffing Clan Core damage reduction bonus for all levels. Please refer to the in-game values after the update goes live.
  • On the same note, we’d like to remind you that using cheats or abusing in-game bugs (exploits) to gain advantage is not allowed.
  • Recently, we’ve addressed a method on exploiting clan donations. We will take appropriate measures against the players that have been taking advantage of this exploit. We want to preserve a fair, fun and competitive environment for all the players. If you’re suspecting a cheater please continue to send us reports via the in-game Customer Care button. Each case is being investigated.
  • Changes & improvements:
  • Pack opening animation can now be skipped.
  • Added a SFX warning for protector shields.
  • Improved parts redirect pop-up.
  • Redesigned settings menu.
  • Global hunt flow improvements (Replay button, new bosses).
  • *Added an “Additional Defense” overview pop-up, allowing players to activate all base defenses at once.
  • Message of the day pop-up has been temporary removed while we are looking into options to improve the feature.
  • Added damage per minute in the weapon’s tooltip.
  • Using weapon filters should redirect now at the end of the list (Newest weapons).
  • Avatar’s HP will now scale based on your [account] level. Previously, the Avatar could be easily killed by stronger weapons.
  • Added a sound to mark the Alien Ship boss invulnerability phase.
  • Added icons for splash damage and last breath ability in the battle pass challenges texts .
  • Bug fixes:
  • In this update we’ve addressed several issues reported by the players:
  • Fixed several ads reward issues;
  • Fixed a weapon issue while testing defense;
  • Fixed an issue that would cause Clan bosses to not spawn or the mission to be instantly completed;
  • Fixed a visual issue with Glacial Guardian’s 3D model;
  • Fixed a visual issue at victory/rewards screen;
  • Fixed an issue that would cause Battle Pass challenges completion to not register;
  • Fixed the base defense difference between the “My Profile” section and the defenses sum from the base rooms;
  • Fixed an issue where under certain steps, players would see a negative Cash value;
  • Fixed a splash screen issue on iPhone X;

New in Sniper Fury 31 (Dec 21, 2018)

  • Can you believe it’s already December? We just published our last patch notes for 2018 and we are ending the year in style.
  • First thing's first. Sniper Fury is officially three years old as of December 2nd. Check out the special anniversary video and details about in-game rewards you are going to receive as a result of the happy occasion.
  • Getting back to Update 31, there are plenty of features to talk about so please read on.
  • Base revamp:
  • Developer comments: “In this update we have changed how the base looks. Our goal with this change were to make the distinction between the first and the second room clearer and open up the design space for future defense upgrades and features - it also makes it easier for our new players to understand how it works. Since the Base was where the defense is taking place, we moved the Fight button to a more prominent position and only Test Defense remains. We will continue to work on how the base looks and make additional quality of life changes, based on your feedback. Please leave a comment below or post on our official forums and let us know your thoughts!”
  • Room 1:
  • In this room you will be able to change squad mates, deploy drones, and analyze your defenses
  • Room 2:
  • In this room you will be able to activate Defense items such as Aegis Barrier or Floodlights. Also, the displayed avatar will wear your DEFENSE GEAR PRESET (Read more about it below). When you try to test the defense now, you will always fight vs your Defense preset (while you can attack using one of the normal preset slots).
  • Main Changes:
  • Redesigned base layout
  • Two base screens - Room 1 (Squad mates) & Room 2 (Avatar)
  • Removed the “Fight” button from Base menu (It has been moved on the landing Main Menu)
  • Defense gear preset:
  • Developer comments: “Many of you were looking for a total of 10 preset slots. That’s not scratched from our to-do list but we’ll have to address some technical issues before adding that many slots into the game. Right now we were able to add one - with a twist. The defense slot will act as an always-equipped gear set (and weapon) that will be activated when players are attacking your base (even if you are offline). This way, you can use your 5 gear slots for offensive purposes, without having to worry about switching to a defensive slot when you log off!”
  • Main changes:
  • Added a 6th gear preset.
  • The defense slot will act as an always-equipped gear set (and weapon)
  • Will be activated when players are attacking your base (even if you are offline)
  • Added an option in “My base - 2nd Room” to easily change defense weapon
  • MECH - New clan boss:
  • 00101111 00101111 01001101 00101110 01000101 00101110 01000011 00101110 01001000 00101110 00100000 01001111 01001110 01001100 01001001 01001110 01000101 0001010 00100011 01000110 01010101 01001110 01000011 01010100 01001001 01001111 01001110 01010011 00111011 00100000 01111011 0001010 00101101 00101101 00101101 00101101 00100000 01001001 01010011 01001111 01001100 01000001 01010100 01000101 00100000 00101111 01010100 01000001 01010010 01000111 01000101 01010100 00101110 00100000 01001100 01001111 01000011 01001011 00100000 00101111 01010100 01000001 01010010 01000111 01000101 01010100 00101110 00100000 01001011 01001001 01001100 01001100 00100000 00101111 01010100 01000001 01010010 01000111 01000101 01010100 00101110 0001010 01001001 01000110 00100000 00101000 01010100 01000001 01010010 01000111 01000101 01010100 00100000 00111101 00100000 01010011 01001110 01001001 01010000 01000101 01010010 00101001 00111011 00100000 0001010 01010100 01001000 01000101 01001110 00100000 00101000 01001011 01001001 01001100 01001100 00101001 00111011 0001010 01111101 0001010 0001010 01001100 01001111 01000001 01000100 01001001 01001110 01000111 00100000 00101101 00101101 00101101 00101101 00101101 00101101 00101101 01111100 00101101 00101101 0011101
  • A new Clan boss will rotate once in a while, starting with UPD31!
  • MECH difficulty level: Insane.:
  • Squad Mates:
  • Resurrect - Squad Mate ability:
  • When killed, the squad mate will spawn a ghost object at a certain height above the kill location, which slowly goes down toward the body. If not destroyed in time, it will respawn the squad mate. The HP value of the ghost object is a percent from the HP of the squad mate that generated it.
  • New Squad mates CLASS/TYPE - Suppressor :
  • The Suppressor is a new SM type that can be equipped on assault slots. His purpose is to disrupt the player by slowing him down.
  • When he activates his ability, he casts a beam (suppression field) at the player for a set duration.
  • While under the effect of the Suppression field, all the player's actions are slowed down (Fire rate, reload time, aiming, bullet speed, etc.) & gear abilities are disabled/set on cooldown.
  • Clans changes:
  • Developer comments: “Based on our data and community’s feedback, we decided to increase the structures` max level to 20. Over time, this should increase the overall time spent in core attack phase & also provide your clan members with some other benefits. This is only the first change - we aim to further improve the Clan Wars with future updates.”
  • Changes:
  • Clan buildings can now be upgraded to level 20
  • Other general changes:
  • New Start Menu
  • Revamped Cash/Ruby purchases menu
  • Revamped squad mates upgrade menu
  • Added redirects to the squad mate details from various menus.
  • New Main Menu music
  • Changed ironsight marker for several exotic weapons.
  • Added a PVP button on landing Main Menu
  • Warlord and a PVP tab have been added to Start Menu.
  • Captain’s Sight can now fire full-auto (previously you had to tap/click the fire button for each shot).
  • Mystery reward (Sniper Fury anniversary) will become available to all players to redeem for a limited time. (More details will be revealed soon!)
  • Bug fixes & improvements:
  • Fixed issue where a banner would interfere with menu buttons, covering them
  • Fixed a crash that would occur if the avatar is killed while floodlights are active and certain weapons are used.
  • Fixed an issue with “multi kill” while killing an Assassin & another enemy behind him
  • Fixed an issue with Sickened Shot splash damage
  • Fixed several ads rewarding issues
  • Fixed an issue/exploit in clan wars
  • Fixed several memory crashes
  • Changed the coming soon region displayed
  • Added new battle pass challenges (will become available soon)
  • DPM will now take into consideration the critical chance and critical damage bonus
  • Skipping free Supreme packs will have no cost in the last 3 minutes
  • All weapon perks will now be displayed when matchmaking
  • Added a notification when Supreme packs are ready to be opened
  • Improved avatar menu layout on some devices
  • Added an “idle” animation for squad mate details menu
  • Revamped clan boss attack screen
  • Improved anti-hacking measures - detection and prevention
  • *Please note that everything listed in these patch notes are subject to change at any time. Please refer to your live game and in-game announcements for the latest game statuses.

New in Sniper Fury 30 (Nov 28, 2018)

  • Fixed an issue where changing officers' privileges would make a notification pop-up appear at every launch;
  • Fixed an issue where resurrecting the clan boss by 2 or more players at the same time locked the resurrect button in a loading state;
  • Fixed several text issues on FR language;
  • Fixed an issue where the cash and XP displayed before a Mini Ops event were not the actual rewards you receive at the end of mission;
  • Fixed a display issue that was affecting Squad mates with multiple perks;
  • Fixed several issues caused by Last Breath Gadgets;
  • Fixed an issue that was causing daily rewards to give more gold than the vault capping.

New in Sniper Fury 29 (Oct 25, 2018)

  • Holo Badges:
  • Holo Badges are Holographic gears that act as a buff during PVP encounters (also, they look cool). Each badge will come with a specific in-game bonus!
  • All the players will receive a default Holo Badge that has the following bonus: “Reloads the weapon clip after killing an enemy.”
  • More Holo Badges will be available in future time-limited events. Stay tuned!
  • Quick notes about Holo Badges:
  • Not displayed on enemy’s avatar during base attacks [Displayed during Cinematics]
  • Will be displayed while matchmaking an opponent
  • Can be equipped from Gear set-up
  • The bonuses are only applied in PVP
  • New Squad mates abilities:
  • Accursed Squad mates:
  • Spawns a wraith on death.
  • The wraith will act like a drone, but its HP is based on the HP of the Squad Mate that spawned it.
  • Steadfast Squad mates:
  • Immune to critical hits.
  • Critical hits will be converted into normal hits once they hit the target.
  • Improved Special Ops UI:
  • Based on community’s feedback, we’ve made some changes to the Special ops User Interface.
  • In order to ease the process of starting Special Ops missions, these will display the main requirements and main rewards on the entry point.
  • When a mission is ongoing or finished, the rating and success rate will be displayed instead of the usual mission icon.
  • Damage per minute (DPM):
  • Developer Comments: In this update we’re introducing a label for Damage per Minute. Our aim with this new feature is to allow our players to have a better overview of how much damage a weapon can deal during a mission, PVP attack or Core assault in Clan wars, without having to estimate it based on the default damage stats.
  • DPM value will indicate how much damage a weapon can do per minute, in a best case scenario (all bullets hit the target).
  • The DPM takes into account:
  • Weapon base damage
  • Gear bonuses
  • Reload speed
  • Most affinity bonuses
  • Critical chance
  • Critical multiplier
  • Halloween Content:
  • Stay tuned for new Halloween content over the next weeks, including a new type of event!
  • Halloween Events
  • New Weapons
  • New Holo Badge
  • New Gears
  • New Squad Mates
  • Bug Fixes and improvements:
  • Fixes:
  • Fixed an issue that was causing Blast Trooper scope-in textures to be blurred on some devices.
  • Fixed an issue where claiming the rewards in Special Ops would act as a mission skip and deduct Rubies.
  • Fixed an issue with clan rating decay functionality.
  • Fixed an issue with Headhunter ability vs Assassin Squad mates.
  • Fixed an issue with critical hit SFX (sound effects).
  • Other minor bug fixes.
  • Additional performance and stability improvements.
  • Improvements & QOL changes:
  • Improved tutorial flow.
  • Improved critical hit animation.
  • Added an option to limit FPS.
  • Added an option to select low graphics quality for iOS devices.
  • Added a dedicated animation for T7 squad mates.
  • Added a region tag for the owned weapons from shop.
  • Added two marker icons on the co-op event’s main menu button.
  • Battle Pass weapons will now be displayed in the shop.
  • Clarified the text for achievement requirements related to purchasing consumables while playing a mission.
  • The bonuses for gold and trophies are now displayed in the matchmaking screen when various [PVP] boosts are equipped.
  • Reduced the number of notifications for the Battle Pass missions.
  • Updated Social Network Account log-in pop-up.
  • Black Market & Battle packs:
  • Improved drop chance for base defenses items in Elite Battlepacks (Floodlights, Decoy, Jammer Turret, Aegis Barrier)
  • Improved drop chance for non-weapon damage PVP boosts (EMP Grenade, Infiltration, Sleeping Gas etc.)
  • Base defenses now have have a chance to appear in the Black market item pool.
  • Jammer Turret and Aegis Barrier now have a chance to appear in the Black Market during Happy Hour and Arms Dealer.

New in Sniper Fury 23 (Oct 10, 2018)

  • Update 23 is here, the league modifications are set and will take full effect with the next Season.
  • Cellstrike event also suffered minor modifications.
  • PvP Leagues:
  • As we said in our previous leagues related post, we’re lowering the league thresholds to be more achievable from a 2500 Elo reset and implementing Diamond Point Rewards per achieved League as it follows:
  • Hall of Fame members will receive an additionally 7500 Diamond Points.
  • Diamond League :
  • Starts: 7500 Trophies
  • Diamond Points reward: 7500
  • Gold I :
  • Starts: 6500 Trophies
  • Diamond Points reward: 4000
  • Gold II :
  • Starts: 5500 Trophies
  • Diamond Points reward: 3000
  • Gold III :
  • Starts: 4500 Trophies
  • Diamond Points reward: 2000
  • Silver I :
  • Starts: 3500 Trophies
  • Diamond Points reward: 1000
  • Silver II :
  • Starts: 2500 Trophies
  • Diamond Points reward: 500
  • Silver III :
  • Starts: 1500 Trophies
  • Diamond Points reward: 300
  • Bronze I :
  • Starts: 1000 Trophies
  • Diamond Points reward: 200
  • Bronze II :
  • Starts: 750 Trophies
  • Diamond Points reward: 100
  • Bronze III :
  • Starts: 500 Trophies
  • Diamond Points reward: 50
  • Please keep in mind that the League Reset will stay at 2500 Trophies and that the current season will also have the Diamond Point Rewards per league.
  • We’ll monitor the league activity and results and keep making adjustments for the next seasons, if necessary.
  • Cellstrike Event:
  • Cellstrike League Ops is evolving from a bi-monthly event to a monthly one.
  • We’re doing this in order to offer everyone a fair chance of joining the Diamond League ranks and to obtain the maximum rewards.

New in Sniper Fury 21 (Apr 25, 2018)

  • Bugfixes:
  • -The warlord gold collect gold and play PvP matches progress was not updated unless restarting
  • -Multishot ability fixes (the beholder affinity)
  • -Protector Squadmate improvements