Rise of Legions Changelog

What's new in Rise of Legions 4th July 2019

Jul 11, 2019
  • Miscellaneous:
  • Added button to level up screen to see the level up overview
  • Added 2v2 custom match mode
  • Added button to level up screen to have a look at coming level up rewards
  • Added monthly seasons and resets to the leaderboard
  • Improved targeting of single target spells
  • Extended Leaderboard to show 1vE, 2vE and 2v2 statistics
  • Rebalanced metagame:
  • Adjusted all unlock quests to new target values
  • Stone cards cost increased from 400 Credits to 600 Credits
  • Bronze cards cost increased from 800 Credits to 1200 Credits
  • Gold cards cost reduced from 9600 Credits to 4800 Credits
  • Legendary cards cost reduced from 14400 Credits to 7200 Credits
  • Crystal tier pvp queue and ascension disabled
  • Weekly quest is now automatically reset by the server and a countdown is shown
  • Bug Fixes:
  • Fixed Soul Maelstrom to now only target units as originally intended
  • Fixed invite friend button in the game statistics screen, if your match partner is on the left side
  • Fixed bug that you could create a deck during queuing
  • Fixed bug that you don't receive any dialogs after a partner started a game while you were in a dialog
  • Added stuck detection for loading screen, skipping it and writing further details into the error.log
  • Balancing:
  • Reduced range of “Missile Turret” from 24 to 14
  • Missile turret now has ability “Predator: Air” dealing double damage to air units and monumental units (base buildings and very big units like Brratu)
  • “Pulse of the Forest” now can replenish buildings energy, but does not stack anymore

New in Rise of Legions 23 May 2019 (Jun 25, 2019)

  • If you wanna see the nitty-gritty, here's the full changelist for you:
  • Balancing:
  • White:
  • Rebalanced Monk, reduced Light Armor to Unarmored and increased HP from 225 to 265 to compensate
  • Avenger Bounce fixed to reduce damage by 50% for bounces (dealt full damage)
  • Green:
  • Fixed Wisp shot to stop bouncing if all damage is distributed
  • Black:
  • Skeleton Archer attack damage reduced from 38 to 35
  • Lich attack damage reduced from 92 to 86
  • Lich nova single target damage reduced from 100 to 50
  • Golem Challenge & Co-op:
  • Added own tab for Co-op in play menu
  • Reset Golem Challenge and Co-op Times
  • Fixed Crystal Power to not trigger if unit receives damage from root
  • Increased boss defenses at all stages in Co-op Mode
  • Stone:
  • Increased third camp size slightly
  • Bronze:
  • Removed Crystal Chanter from spawner pool
  • Increased boss camp size
  • Silver:
  • Replaced Crystal Chanter from spawner pool with Crystal Observer
  • Increased all camp sizes
  • Gold:
  • Added Crystal Observer and Crystal Enforcer to spawner pool
  • Increased all camp sizes
  • Added more buddies to boss golem
  • Increased early boss wave difficulty slightly
  • Crystal:
  • Added Crystal Overseer to spawner pool
  • Increased all camp sizes dramatically
  • Added more buddies to boss golem
  • Increased early boss wave difficulty
  • Miscellaneous:
  • Disconnected players are detected and handled correctly
  • More options for the meta client size (small screens, streamer, big screens)
  • Fixed "Heart of the Forest" from waiting in front of an enemy domain
  • Fixed mouse button input at low frame rates to be more responsive
  • Added error.log file rotation for easier bug reporting
  • Fixed deck tier updating correctly when changing it in deckbuilder
  • Fixed Predator abilities to not boost damage from root
  • Added Portugese (Brazil) as language
  • In terms of our roadmap, most of our recent work is squarely within the first two points, "Client Performance / Compatibility" and "Server Stability", which is also why we've been a bit quiet over the last weeks. Most of this work isn't very interesting, but it definitely needs to get done if we want to deliver a quality experience.
  • Looking into the near-term future, we're almost through with Compatibility now and will soon shift focus to the third point on the roadmap, "Improvements to the User Interface", which will make the overall experience of the game better. After that, we're on track for 2v2 mode, which we're still extremely excited about. So, to sum things up, development is going well and steady, and everything is looking good for the really big steps that are coming soon! :)

New in Rise of Legions 18th April 2019 (Apr 30, 2019)

  • Balancing:
  • Base Buildings
  • Reduced “Nexus” Ammo to 31 across all tiers
  • “Nexus” is now spell immune
  • “Lane Tower” reload speed reduced by 50%
  • “Lane Tower” and “Nexus”: Main target of projectile now only gets single target damage, not splash damage as well
  • White:
  • Increased “Heavy Gunner” Lightgrenades Splash-radius from 2.5 to 3.0
  • Reduced “Archer” damage from 21 to 20
  • Increased “Archer” health from 23 to 25
  • Increased “Monk” health from 205 to 225
  • “Light Pulse” now also deals 15 damage
  • Increased “Light Pulse” cost from 80 to 130 Mana
  • Black:
  • Reduced “Shatter Ice” damage from 1000 to 200
  • Increased “Soul Cauldron” health from 155 to 190
  • Increased “Vecra” health from 345 to 375
  • “Frost Shock” now freezes units as well as buildings and fires 12 shards at nearby targets
  • Increased “Frost Shock” cost from 80 to 130 Mana
  • Green:
  • Increased “Rootling” health from 190 to 200
  • Increased “Rooted” effect damage from 1 to 2 each second
  • Increased “Entangling Roots” cost from 80 to 130 Mana
  • Reduced “Woodwalker” health from 170 to 115
  • Reduced “Rootdood” Mana cost for "Dood Root" from 2 to 1
  • Increased “Rootdood” range of "Dood Root" from 8 to 11
  • “Wisp” has a new ability: Depleting Bounce (Attacks bounce and hit up to 6 random targets; each hit reduces the damage of the next bounce by the damage dealt)
  • Blue:
  • Reduced “Gatling Turret” health from 250 to 210
  • Miscellaneous:
  • Reduced Summoning Sickness from 2.5 to 1 second. Units also don’t receive double damage anymore while being summoned
  • Reduced Mana Caps (Stage 1: 400 / Stage 2: 500 / Stage 3: 600)
  • Mana gain increased to +2 instead of +1 with every income upgrade
  • Stage times Stone are now: Stage 2 starts at 3 min, Showdown starts at 6 min
  • Stage times Bronze/Silver are now: Stage 2 starts at 3 min, Stage 3 at 6 min, Showdown at 9 min
  • Stage times Gold+ are now: Stage 2 starts at 4 min, Stage 3 at 8 min, Showdown at 12 min
  • Spawn Tiles now glow when they are ready for instant spawning. If a Spawner is placed on a glowing tile, it spawns instantly. If the tile is not glowing, the unit doesn’t spawn until the next spawning cycle
  • Skins:
  • Added Cultist (Monk Skin)
  • Added Predictor (Oracle Skin)
  • Added WIP Priest (Limited Reward)
  • Added Rainbow Skeleton Archers (Quest Reward)

New in Rise of Legions 15th Match 2019 (Mar 15, 2019)

  • Balancing:
  • Base Buildings (Stone)
  • Stage 1 “Nexus” splash damage reduced from 10 to 8
  • Stage 1 “Nexus” single target damage reduced from 110 to 60
  • Stage 2 “Nexus” splash damage reduced from 10 to 8
  • Stage 2 “Nexus” single target damage reduced from 110 to 60
  • Stage 1 “Lane Tower” single target damage reduced from 100 to 70
  • Stage 2 “Lane Tower” single target damage reduced from 100 to 80
  • General:
  • Increased starting Essence to 1600 in all matches, you can now play two Tier 1 / one Tier 2 spawner right at the start of a match
  • Miscellaneous:
  • Exchanged Coins / Soul Coins with Mana / Essence
  • During matches, cards now glow when they are ready to be used
  • Removed card shop. Cards can now be purchased in the Card Vendor (previously Legion Trees)
  • Completely reworked Tutorial
  • Added extended Tutorial that explains the “Deckbuilder” and “Card Vendor”
  • Reworked tutorial questline
  • Updated lots of tooltips
  • Reworked loading screen tutorial images
  • Recently received cards are now marked “New” and appear first in the Deckbuilder