What's new in RaceRoom Racing Experience 0.8.0.6583

Jul 30, 2019
  • WTCR 2018 / 2019 - Massively reduced the amount of smoke and skidmarks left behind the cars
  • Updated all the suspension sound samples with cleaner and more varied recordings
  • By popular demand from competitors, the Lada Vesta from the "Lada e-championship" competition has now received latest WTCR physics.

New in RaceRoom Racing Experience 0.8.0.6581 (Jul 19, 2019)

  • Fixed the Lada Vesta TCR (esport competition) that mistakenly had received WTCR 2019 physics in yesterday's update. The Lada Russia Round 4 competition will re-open shortly after this push. All my apologies for this terrible oversight! The leaderboard laptimes recorded during the period have been erased.
  • WTCR 18/19 - Further improvements to AI behavior. They should now be a tad quicker.
  • Porsche 991.2 GT3 Cup - improvements to AI behavior. Less rolling over from high sausage curbs, slight improvement on car to car collision detections. Reduced their tendency to overdrive the car.
  • Porsche Cayman CS - improvements to AI behavior. Less rolling over from high sausage curbs, slight improvement on car to car collision detections.
  • Mercedes AMG GT3 - Fixed the right side mirror
  • AMG-Mercedes C-Klasse DTM 1995 - Fixed the rearview mirrors that were showing a tilted world.
  • Spa-Francorchamps - Modified trackside advertisement banners for upcoming competitions
  • Nuerburgring GP - Modified trackside advertisement banners for upcoming competitions

New in RaceRoom Racing Experience 0.8.0.6579 (Jul 18, 2019)

  • Game:
  • Fixed some elements being offset to the left on Ultrawide resolutions
  • Content:
  • The 2018 WTCR car class physics have now been brought equal to the freshly released 2019 cars, and the Peugeot has been balanced accordingly. The Alfa 2018 older bodykit suffers from a bit less downforce and increased drag but this was compensated in BOP (power and weight)
  • Formula RaceRoom Junior - default setup adjusted
  • Hillclimb Icons class - Smoothed gear changes
  • WTCR AI - Improved behaviour
  • Cupra TCR 2019 - Adjusted gearshift sounds
  • Formula RaceRoom 90 V8 - External sounds improved
  • Formula RaceRoom 90 V10 - External sounds improved. A bit more aggressive at high revs and removed an excessive oscillation in mid revs.
  • CUPRA TCR - Added a horizontal structural bar between the rearwing supporting arms.

New in RaceRoom Racing Experience 0.8.0.6577 (Jul 11, 2019)

  • New content:
  • Added the WTCR 2019 car class with 7 cars and 26 liveries.
  • Game:
  • Now allows to bind up to 128 different button ID's on a controller.
  • Now allows to bind each traction control preset individually instead of only Next / Previous TC level controls.
  • The HUD notifications (aka "butterHUD") can now be moved around as well using the "move&scale HUD elements" binding.
  • Increased the rear view mirror y-resolution.
  • Prevented the HUD position bar from automatically scaling to gigantic sizes on ultrawide monitors by limiting its width to 1920px.
  • Changed the default steering lock value for Mouse controls from 8 degrees to 13 degrees
  • Slowdown penalties and giving back of the time illegally gained have been reworked. Added a progression where the more penalties you have received, the longer the penalty will get. Each clean lap will reduce the penalty count by one.
  • Change so the Pit stop menu elements such as Preset and Tyre Compound selectors no longer wrap around when trying to go beyond the last possible choice. (Meant to improve CrewChief's voice commands)
  • Possible improvement for players reporting issues on the game menus (cursor flickers, video freezes, etc)
  • Fixed a broken start procedure of a leaderboard challenge on Stowe layouts.
  • Fixed rev LED's that were not lighting up on Logitech steering wheels
  • Fixed a case where the messages about switching modes for LED displays were not always clearing
  • Fixed a case where the "delayed start from pitlane" message wasn't clearing when french localization was used.
  • Fixed so the MiniHUD can now be moved further on ultrawide monitors
  • Fixed broken bindings on the default Mouse control profile
  • Content:
  • WTCR 2019 has received new and improved physics. The 2018 car class will be updated to match in a later update (required BOP for the Peugeot)
  • WTCR 2019 features a new bodykit for the Alfa Romeo
  • WTCR 2019 features a new steering wheel for the CUPRA TCR.
  • Porsche 911 GT3 R - New cockpit sound recordings with separated transmission and engine channels.
  • Porsche 991.2 GT3 Cup - New cockpit sound recordings with separated transmission and engine channels. Improved external sounds.
  • Porsche 991.2 GT3 Cup - Updated physics and tuned dampers. Suspension geometry is now more accurate.
  • Saleen S7R - New sound recordings for both cockpit and exterior
  • Silhouette car class - Made cars a bit less tail happy under braking, improved FFB
  • Cadillac (GTR2 car class) - Fixed the default final drive being too long at Spa-Francorchamps
  • GTR1 car class - Implemented different shift times depending on the gears being shifted
  • GTR2 car class - Implemented different shift times depending on the gears being shifted
  • Aquila Cup - Implemented different shift times depending on the gears being shifted
  • Audi TT Cup - Implemented different shift times depending on the gears being shifted
  • Audi TT VLN - Implemented different shift times depending on the gears being shifted
  • Hillclimb Icons - Implemented different shift times depending on the gears being shifted
  • BMW M235i Cup - Implemented different shift times depending on the gears being shifted
  • WTCC 2013 - Implemented different shift times depending on the gears being shifted
  • WTCC 2014 - Implemented different shift times depending on the gears being shifted
  • WTCC 2015/16/17 - Implemented different shift times depending on the gears being shifted
  • Zonda Cup - Implemented different shift times depending on the gears being shifted
  • AMG-Mercedes C-Klasse DTM 1995 - Tuned dampers and Implemented different shift times depending on the gears being shifted
  • Paul Ricard - Added one additional TV camera in the start/finish straight as the elevation was hiding the cars at race starts.
  • Red Bull Ring - Resurfaced and made a higher resolution HUD track map for the GP layout.

New in RaceRoom Racing Experience 0.8.0.6561 (Jun 5, 2019)

  • New content:
  • Added the Formula RaceRoom 90 V8, V10 and V12 cars.
  • Game:
  • Added a key assignement to Move&Scale HUD elements. Once pressed, the mouse cursor will appear. Left click will drag a HUD element around while a Right click will scale the size of the element up or down.
  • Added a key assignement to reset the HUD elements positions and scale.
  • Updated to Fanatec SDK 3.8
  • Added default profiles for Fanatec Podium DD1 and DD2.
  • Added support for the flag LED's on Fanatec rims
  • Added a key assignment to turn the displays and LED's on rims and wheelbases off.
  • Added Tyre loads to shared memory (using a reserved data holder to preserve backwards compatibility)
  • Added support in physics engine for different shift times depending on the gears being shifted.
  • Fixed an issue where brake disks were pre-heated to optimal temperatures when spawning the vehicle in sessions other than Time-Attack.
  • Fixed an issue where in-game web overlays settings would be lost with every game update.
  • Changed the amount of analog input required to register a key assignment from 50% to 25% of the axis range. (this is relevant when assigning an axis to an on/off toggle control)
  • Content:
  • AMG-Mercedes 190 E 2.5-16 Evolution II 1992 - Sounds improved
  • Porsche 911 Carrera Cup (964) - Tweaked some logos on livery #15
  • Volkswagen ID. R - Various visual upgrades to match the final design of the real car.
  • Circuit Zandvoort - Fix for a TV camera in the straight that was sitting a bit high.
  • Circuit Zolder - New static TV cameras
  • Moscow Raceway - Changed 3 trackside banner billboards so they show on both sides. Upgraded HUD track maps for FIM and Full layouts to higher resolutions.
  • Zhuhai - New static TV cameras

New in RaceRoom Racing Experience 0.3.0.6551 (Apr 25, 2019)

  • Content:
  • Added Volkswagen ID.R "Long Tail".
  • Game:
  • Added support for electric engines with energy regeneration under braking
  • Fixed the suspension damage icon that had found its way into yesterday's update

New in RaceRoom Racing Experience 0.3.0.6551 (Apr 24, 2019)

  • Known issue in this update:
  • An icon on the Mini HUD display for suspension damage has found its way into this build. It's purely visual and no suspension damage is actually happening just yet. We'll get it removed asap.
  • Content:
  • Added new layouts for Oschersleben.
  • Ruf RT12R (GTR2 car class) now has latest physics as it had slipped from previous patch.
  • Game:
  • Dedicated server - BETA - Added Car and User weight ballast. We couldn't fully test on full servers given the small size of the betatesting team, so please let us know of any bug you may encounter.
  • Menus - Reworked the track selection screen to show all the tracks on one page, along with a search box.
  • Improved slowdown penalty calculations
  • WebHUD - Added support for URL's that contain dashes.
  • Virtual Mirror can now be moved lower than 0.970370 in hud_options.xml
  • Fixed an issue with slowdown penalties not counting down when slowing down on the pitlane exit path. (Thanks to Jardier for experiencing this bug first hand)
  • Fixed a game crash on hillclimb tracks
  • Fixed the live delta timer that would break at the third restart of a hillclimb run.
  • Fixed spectator client not receiving all data when joining a race in progress.
  • Fixed some localization issues on the notification area of the HUD
  • Shared memory - Added thorough checks to "num vehicles" and whether or not a slot is valid in the "driver_data" array to limit occurence of duplicates.
  • Shared memory - Fixed engine_type that was never set.
  • Live Timings - Fixed a case where split times would be incorrect when a player left the server while being first within a given class.
  • Fixed a missing localization for "Delayed start in pitlane" message.

New in RaceRoom Racing Experience 0.3.0.6544 (Apr 5, 2019)

  • Content:
  • Added Group C car class with Porsche 962 C Team Joest and Nissan R90CK
  • Added Porsche Carrera Cup Classic car class with Porsche 911 Carrera Cup (964)
  • Modified parts of the Porsche 934 RSR to remove certain after-market elements such as the exhaust pipe.
  • Game:
  • Dedicated server - Added a list of currently connected players, with live counter of their incident points and a Kick button.
  • Dedicated server - Added a session information block with a "Next Session" functionality.
  • Dedicated server - Added a ban functionality.
  • Dedicated server - Color tweaks to the UI for better readability when server is running.
  • Dedicated server - The results json now includes the userID of the other player involved in a car to car collision.
  • Implemented a more discrete notification block on the HUD to replace the big and intrusive overlays that warn of penalties.
  • Added loads of new telemetry and various data to Shared Memory block, bringing it to v2.6 and breaking backward compatibility with 3rd party applications and drivers. See https://github.com/sector3studios/r3e-api for shared memory block mapping.
  • Added r3e-data.json inside ..GameGameDataGeneral for easier access by 3rd party applications
  • Introducing Tyre Pressure in car setup for the cars released today as well as a selection of older cars (see below)
  • Added support for in-gameplay overlays, allowing for custom HUD widgets using web. See Sector3 Forums and github for full details.
  • Multiplayer - Fixed the vibrating opponent cars in pitlane and grid
  • Player can now adjust the brake bias even in fixed car setup conditions
  • Spectator overlays - changed r3e.getVehicleInfo.drsLeft to use amount of drs activations left, instead of just true or false
  • Single Player - Grid Position selector now takes into account multiclass and will place the player in the selected position within the same car class or same performance index classes.
  • Fixed an issue on Sepang South when using VR
  • Fixed Brake assists showing up in the wrong order in the Gameplay Settings selector
  • Fixed sometimes incorrect lap counts or session timers when watching replays
  • Fixed a multiplayer issue on Timing screen where the player with the fastest lap would leave the server and would result in broken split time calculations
  • Fixed ADAC 2018 drivers not changing during pitstops
  • Oschersleben - New set of Static cameras ("Pg Down" key to switch to TV cameras, then "End" key to cycle through camera sets)
  • Paul Ricard - New set of Static cameras
  • Silverstone - New set of Static cameras
  • Slovakiaring - New set of Static cameras
  • Shanghai - New set of Static cameras
  • Stowe - New set of Static cameras
  • RaceRoom Raceway - New set of Static cameras
  • RedBull Ring - New set of Static cameras
  • Road America - New set of Static cameras
  • Sachsenring - New set of Static cameras
  • Salzburgring - New set of Static cameras
  • Suzuka - New set of Static cameras
  • GTR1 car class - Added set of action cameras ("Home" key to cycle)
  • Sounds - Replaced some suspension samples
  • Sounds - Implemented a new set of samples and triggers for sounds of pedals being pressed in Aquila, Audi 90 GTO, Audi R18, BMW 320 Turbo, Chevrolet Daytona Prototype, DMD P20, DMD P21, Fabcar 935, Mistral M530, Mistral M531, Nissan Silvia Turbo, Nissan Skyline 2000RS, Nissan 300ZX, Nissan R90CK, Nissan Skyline GTR R32, Porsche 934 RSR, Radical SR9 Turbo and V8, Ruf CTR3, Volvo 240 Turbo, Zakspeed Capri.
  • Sounds - Reduced volume of drones in aerial cameras
  • Sounds - Chevrolet Corvette C6 GT2 - Improved volume balance between external and internal sounds.
  • Sounds - Chevrolet Corvette Greenwood - Increased volume of the engine startup and engine idle (both interior and exterior)
  • Physics - Added Tyre pressure to Formula RaceRoom Junior
  • Physics - Added Tyre pressure to GTR2 cars
  • Physics - Added Tyre pressure to GTR4 cars
  • Physics - Added Tyre pressure to Mercedes DTM 1995, along with all-around handling improvements
  • Physics - Added Tyre pressure to Pagani Zonda R
  • Physics - Added Tyre pressure to Porsche 911 GT3 Cup
  • Physics - Added Tyre pressure to Porsche Cayman GT4 Clubsport, tweaks to transmission, gearshifts and dampers
  • Physics - BOP adjustments to GTR3 cars
  • Physics - BOP adjustments to GTO cars, Updated friction values, Updated oscillations, More accurate Mustang front suspension joints
  • Physics - BOP adjustments to Group 5 cars.
  • Physics - Aquila - Tweaked upshifts and behaviour on pit limiter
  • Physics - Audi TT RS VLN - Fixed some tyre marks left on tarmac when changing gears, updated engine and transmission rod stiffness, improved behaviour on pit limiter and the automatic gearbox logic.
  • Physics - Formula RaceRoom Junior - Imrpoved behaviour over bumps, curbs and crests. Improved dog box shifts behaviour. Adjustments to transmission oscillations.
  • Physics - NSU TTS - Fixed AI sometimes overshooting the pitbox, the car now also has its own set of pitstop timers
  • Physics - Porsche 934 RSR - Improved behaviour over bumps, curbs and crests. Adjustments to transmission oscillations.

New in RaceRoom Racing Experience 0.3.0.6533 (Jan 31, 2019)

  • Content:
  • Added ADAC GT Masters 2018 car class
  • Added Most Autodrom
  • Modifications to MK Motorsport liveries present in RaceRoom, to celebrate their 40th anniversary : BMW M1 Procar #105, #151, #152. BMW M235i #308
  • Game:
  • Traction Control now triggers over a minimum speed to improve standing starts
  • AI - Further improvements to behavior while racing in a pack
  • Restarting a race session now lets you access to car setup menu.
  • Changed race results so they show each group's winner's laps instead of session's lap, since it can be lower for slower classes
  • Fixed an issue with "Rotate" pitstop order (ADAC rules preset) where left and right tyres wouldn't be swapped but instead replaced with fresh ones.
  • Fixed an issue with results in a Multiclass race event
  • Fixed a reported issue where the game could show a black screen during loading if the browser tab failed to load.
  • Physics, Sounds, Cameras, AI
  • Audi 90Q GTO : Improved standing starts, tweaks to turbo boost.
  • GTR2 class: Physics and AI behavior improvements (smoothed out gearchanges, improved automatic gearbox behavior, reduced effective slip angle of rear tyres under load, reduced Downshift Prevention intervention, Increased blip on downshifts, tweaks to fuel estimates. Grip of soft tyres increased by 2%.
  • GTR3 class : further balance of performance tweaks, smoothed out gearshifts
  • GTR4 class : Made AI quicker, reduced Downshift Prevention intervention, tweaked gearshifts, automatic gearbox behavior improvement. Tweaks to default setup of the Lotus, increased KTM drag a bit.
  • Mercedes C-Class DTM 1995 : Smoothed out gearshifts, made AI a bit less careful.
  • Porsche 911 GT3 Cup : Fixed AI rear instability. Smoothed out gearshifts and reduced Downshift Prevention intervention
  • Porsche 911 GT3 R : Cockpit sounds tweaked
  • Porsche 934 RSR : Stiffer springs on default setup
  • Porsche Cayman CS + Porsche Cayman CS MR : Smoothed the drivetrain
  • Chang (full) : fixed a blocked TV cam view
  • Laguna Seca : new static TV cams
  • Lausitzring (all layouts) : new static TV cams
  • Macau : new Static TV cams
  • Mantorp (GP + Short) : new static TV cams
  • Mid-Ohio (all layouts) : new static TV cams
  • Monza (full + junior) : new static TV cams
  • Moscow (all layouts) : new static TV cams
  • Norisring : new static TV cams
  • Nürburgring (full + dtm + short ) : new static TV cams

New in RaceRoom Racing Experience 0.3.0.6526 (Dec 20, 2018)

  • Game:
  • Added AI Selector to Single Player event menus. Allows to pick and choose what AI's will drive, down to the livery. You can save and load AI selections.
  • AI - Various improvements to AI behavior when navigating through slower traffic in a multiclass event.
  • Test Drive from the store now allow free choice of driving assists, and also allow access to the car setup.
  • Default driving assist preset is now Amateur instead of Novice.
  • Improved the Challenge Ghost download procedure to reduce download failure errors.
  • Fixed a mis-alignement of the text in the position bar after cycling through the position bar styles.
  • Fixed the multiplayer server list that wasn't always updating even though new server information was available.
  • Fixed a Driving Asssist issue where disabling the factory traction control in car setup had the result of enabling the artificial traction control.
  • Fixed the wear / fuel multiplier 'X4' icon in the MP server list that was showing greyed out.
  • Fixed a motion blur issue with triple screen when vehicle was moving backwards.
  • Fixed a crash on startup when the servers were in maintenance mode
  • Fixed a crash occuring while browsing through trackside cameras
  • Fixed a crash occuring upon multiple track loading sequences
  • Physics / Sounds / AI / Cameras:
  • Porsche Cayman CS and MR : default car setup modified for better stability. Reduced the drop of downforce occuring when airflow isn't directed straight on the rearwing (ie: when going sideways, rearwings are less efficient). / Smoothed out the upshifts to closer replicate the PDK gearbox. / Improved AI behavior all around.
  • Callaway C7 R : Car was bottoming out a lot at turns like Eau Rouge, so moved the splitter feeler up a bit, increased high speed bumping, allowed another 5mm of ride height adjustment on the front.
  • Modified tyre change times for GT1, GT2, GT3 and GT4 classes
  • Added specific pitstop timers for GTO, Touring Classics, Group 4 and Group 5.
  • Formula RaceRoom X-17 : Added track specific gear ratios
  • GT2 : Improved AI behavior all around
  • Ruf RT12R GT2 : BOP adjustment (leaderboard entries were cleared for this car)
  • GT4 : added functional handbrake (because sometimes it's useful)
  • Mercedes DTM 1995, 2003 and 2005 : Improved AI behavior all around
  • BMW M235i Racing : Fixed AI sometimes struggling to leave the pitbox
  • Group 5 cars : Fixed AI sometimes struggling to leave the pitbox
  • GTO : Fixed AI sometimes struggling to leave the pitbox

New in RaceRoom Racing Experience 0.3.0.6514 (Nov 29, 2018)

  • Note : All leaderboard entries were reset for this update.:
  • Content:
  • Added GTR4 car class with KTM GT4, Lotus Evora GT4 and Porsche Cayman MR
  • Added the full grid of the Cayman Trophy by Manthey Racing for the Porsche Cayman Clubsport GT4
  • Added a GT2 version of the P4/5 Competizione
  • Game:
  • Reworked our approach towards driving assists. In Single Player events, the player can now fully customize which assists are enabled and at what level. The assists available in multiplayer sessions will depend on the settings defined by the host. Competitions and leaderboards will still offer the familiar “novice”, “amateur” and “get real” options, enforcing equality in such competitive environments.
  • Dedicated server : Interface reworked for easier server management. Added settings for the driving assist, either enforcing specified assists levels or allowing connected players to freely pick and choose.
  • Dedicated server : Qualifying session timer is now frozen while the server is empty if there is no practice session and the “freeze session if empty” option is enabled.
  • Reworked the Multiplayer lobby page to better present servers overall. More filters are now available to narrow down a search we also added the required information regarding which assists are allowed or enforced for each server.
  • Introducing additional assists : ESP and Countersteer assistance.
  • Reworked the Assisted Braking to become more targeted towards not missing the braking points. Useful when learning a new track.
  • Implemented a weight ballast system for assists that do not naturally make the car slower.
  • Further tweaks to Slowdown penalties
  • Added Look to Apex, Pitch camera lag and Roll camera lag sliders to options menu.
  • Reorganized the option menus for easier navigation.
  • Added a menu option to toggle the saving of replay files
  • Lowered default volume values for Roadfeel and Suspension Squeak sound effects
  • Cockpit camera now has some movement from G-forces by default.
  • Car selection menu no longer shows cars in order of their release dates but alphabetically.
  • Further improvements to serving of Slowdown penalties after all the great feedback from the last update.
  • In a Multiplayer session with “Wrecker Prevention” option enabled, a player sitting idle on the track without accelerating will be presented with a message asking “Are you still there?” and to press Throttle to confirm. Failure to comply will result in being brought back to the garage.
  • Reduced the distance at which the green flag is presented after passing a yellow flag incident.
  • DRS in a multiclass race will no longer become available from following a car having a different performance index.
  • AI no longer defends its position in the first turn of an s-curve
  • AI now makes better defensive decisions based on the type of corner ahead.
  • AI no longer goes defensive on the first lap of a race if there is a car in front.
  • AI should now respect a bit more distance to opponent cars
  • Physics / Sounds / AI / Cameras:
  • All non sequential cars: Reworked the entire H-pattern gearbox and clutch management.
  • Introducing downshift blip on gearshifts when clutch is set to automatic
  • Turbo spooling now drops more accurately on gearshifts
  • Tyre and brake disk temperatures are now pre-heated to their optimal temperatures when performing a rolling start (time attack, rolling start qualifying, race rolling starts)
  • Damage sensitivity tweaks for all cars
  • Added stone chips samples to replays
  • Added specific pitstop timers for GTR1 and GTR2 car classes
  • Changing a damaged front nose of the Formula RaceRoom X-17 no longer takes 30 seconds.
  • Audi R8 LMS - Improved behaviour when biting curbs
  • BMW M6 GT3 - Improved corner entry behaviour
  • Formula RaceRoom 3 - Improved base setup. Improved AI standing starts. Fuel tank now lasts 15 laps around Macau.
  • Formula RaceRoom U.S. - Prevented AI from performing a pitstop on a short race around Road America.
  • Formula RaceRoom X-17 - Improved AI standing starts
  • GTR2 - Complete rework on the physics, 2 tyre compounds
  • GTR2 - New sounds for the BMW M3 GT2
  • GTR3 - Adjustments to the balance of performance (power, downforce, fuel consumption, etc)
  • GTR4 - Introducing this class with 3 new cars.
  • Hillclimb Icons - Complete rework of the physics.
  • Mercedes C-Klasse DTM 2005 - Improved AI behaviour
  • Porsche 911 GT3 Cup - Overall improvements of the handling and of the AI behaviour
  • Porsche Cayman Clubsport - Overall improvements of the handling and of the AI behaviour
  • WTCR - Adjustments to the balance of performance (power, weight, gear ratios) and to the estimation of fuel consumption (affects AI decisions and car setup menu estimations)
  • New Static TV cameras brought to various tracks with focus on atmospheric scenes and listenning to sounds of cars passing. Those cameras can be accessed with Page Down, then using End key to cycle through camera sets.
  • Bug fixes:
  • Reduced vibration of opponent cars in multiplayer (mostly noticeable when standing still)
  • Fixed a case where the game would not validate the serving of a drivethrough penalty if the player stopped at the spot. Also removed the pit area markers if “serve drivethrough” is selected in the pit menu to stop luring players into stopping.
  • Fixed some rendering issue occuring after altering visual settings in the menus and letting the game revert the changes by not confirming.
  • Fixed a case where the game would stop the car at the spot if serving a drivethrough with AI assistance in pitlane.
  • Fixed an issue where, in certain cases, some incident points would be missing from the results file generated by the dedicated server.
  • Fixed the lap time not being invalidated from driving in the wrong direction.
  • Fixed a Triple Screen rendering issue where smoke or dirt clouds would not appear properly.
  • Fixed a replay issue where sounds from cars could fail to play properly after switching quickly between cars.
  • Fixed an issue with the cockpit perspective shift feature that would make the cockpit camera act up in replays.
  • Fixed the cockpit perspective shift going the other way when looking back.
  • Fixed cockpit perspective shift affecting onboard cameras (accessible through Home key)
  • Fixed an issue where a spectator client started from a rrre:// link would fail to show the broadcast overlays.
  • Fixed some wrong live diff timing values on the first race lap around Nordschleife VLN and 24H layouts
  • Fixed an exploit where a player could serve a drivethrough penalty by entering and leaving the pitlane from the same side.
  • Fixed tyre changes in GTR3 car class that played a very long loop of sounds.
  • Fixed “Time Left” being wrong when broadcasting a multiplayer event with 2 race sessions.
  • Fixed an issue where player would lose control of the car upon entering a pitlane in the wrong direction if AI assistance in pitlane was enabled
  • Fixed spectator overlays showing wrong time left when joining an event with more than 1 race session.
  • Fixed a HUD timing overlay that would sometimes not go away after a practice run on a hillclimb.
  • Fixed pitstop menu being locked after entering the pitlane with no action selected.

New in RaceRoom Racing Experience 0.3.0.6424 (Oct 25, 2018)

  • After the conclusion of the Mercedes-AMG Motorsport Eracing Competition 2018 won by Kevin Siggy Rebernak, both the AMG-Mercedes CLK DTM 2003 and the AMG-Mercedes C-Klasse DTM 2005 are now available in store. Read more about the competition finale here
  • Game:
  • Player can now serve a slowdown penalty anywhere and will not be forcefully slowed down. The time illegally gained has to be given back within 60 seconds. Failing to comply will result in a drive-through penalty.
  • Cars serving a slowdown penalty are no longer ghosted.
  • Slowdown penalties are now displayed as part of the flag HUD element.
  • Adaptive AI logic now ignores laps that are clearly slower than player's known pace. Any lap slower by at least 3% compared to player's average laptime in a given race session is now ignored.
  • Sorted the controller assignments by categories in Controls settings menu.
  • Removed "Clutch Biting Point" from Advanced Controller settings, as it is no longer used.
  • Improved network communications in cases of extreme saturation. Should solve some timing issues spotted by players who are hosting a multiplayer race, racing themselves and also streaming in HD on the same computer.
  • Some performance improvements for situations where many cars are leaving skidmarks on the track.
  • Added key bindings allowing to move the cockpit camera perspective horizontally. This allows for setups with very large screens where the player isn't sitting exactly in the center of the display. This setting is remembered per car.
  • VR - Improved readability of the various HUD elements
  • VR - Mirror to screen option is now remembered between two game startups.
  • Fixed HUD messages not dealing with UTF-8 (accentuated characters will no longer be missing).
  • Chat font color is now a tiny bit darker yellow for better readability.
  • Fixed a HUD overlay showing up when switching between cars in a replay.
  • Fixed an exploit where players would leave the pitlane in the opposite direction and be allowed to cut corners after completing 2 laps.
  • Fixed the centering of the mouse cursor when driving with the mouse as a controller.
  • Fixed success ballasts not being properly transferred or applied between two championship races.
  • Fixed a live timing issue during a race start on the VLN and 24H layouts.
  • Fixed input meter being visible while flying around in free camera
  • Fixed a failure to start the executable if installed inside a folder structure that has a Game folder inside it.
  • Fixed various reported game crashes
  • Content:
  • Audi RS 3 LMS - Updated the steering wheel to the 2018 version.
  • Various small visual fixes on WTCR cars

New in RaceRoom Racing Experience 23.08.2018 (Aug 31, 2018)

  • WTCR 2018 - Balance of Performance:
  • Alfa Romeo Giulietta TCR - Reduced ballast weight
  • Audi RS 3 LMS - Reduced ballast weight
  • Cupra TCR - Reduced ballast weight
  • Honda Civic TCR - No change
  • Hyundai i30 N TCR - Reduced ballast weight
  • Peugeot 308 TCR - Reduced ballast weight
  • Volkswagen Golf GTI TCR - Reduced ballast weight
  • Sounds:
  • Volkswagen Golf GTI TCR - increased cockpit coast volume and external gearshifts volume
  • Art:
  • Added the remaining suits and helmets textures to all WTCR cars
  • Alfa Romeo Giulietta TCR - Various tweaks to the cockpit, attached the window net a bit higher, fixed over-reflective objects in the cockpit.
  • Cupra TCR - Fixed over-reflective objects in the cockpit. Added missing logo on the flanks of car #66.
  • Honda Civic TCR - Data display modified to MoTec C127 (Black), fixed over-reflective objects in the cockpit.
  • Hyundai i30 N TCR - "H" logo now sits on the upper radiator grid. Shift lights in the cockpit are now better adjusted.
  • Volkswagen Golf GTI TCR - Tweak to the position of the driver's fingers

New in RaceRoom Racing Experience 15.08.2018 (Aug 20, 2018)

  • Content:
  • Alfa Romeo Giulietta TCR
  • Audi RS 3 LMS
  • Honda Civic TCR
  • Hyundai i30 N TCR
  • Peugeot 308 TCR
  • Seat Cupra TCR
  • Volkswagen Golf GTI TCR
  • Game:
  • Added "Launch Control" key mapping. WTCR cars are currently the only cars featuring it.

New in RaceRoom Racing Experience 18.07.2018 (Aug 2, 2018)

  • Game:
  • Fixed a false positive detection of a clock-hack on Nordschleife (with the Nordschleife layout) that was resulting in the first lap started right after loading would always be invalidated.
  • Art:
  • Brands Hatch - Fixed some extreme bumps, swapped old 2D spectators, small AO tweaks.
  • Sonoma - Fixed an issue where "Long" layout would trigger an off-track incident point event in turn 7 when running a bit wide but still on-track.
  • Falkenberg - Fixed an issue where player could be considered as having entered the pitlane by driving too close to the pit entry. Pitlane entrance has been moved further back.
  • Motegi - Fixed a tyrewall that had no collision and could be driven through on the start/finish straight.

New in RaceRoom Racing Experience 20.06.2018 (Jun 30, 2018)

  • Game:
  • Fixed a pitstop exploit where a player could turn on ignition and engine back on much earlier than normal by stopping at the spot with the engine already turned off.
  • Fixed an issue in multiplayer where the player could end up having only 1 lap to perform in the race session. This was spotted on certain systems only.
  • Fixed an FFB initialization on the "Championship progress saved" message.
  • Content:
  • Moscow - Modified track side banners in preparation for the Porsche virtual series.
  • KTM X-Bow RR - New livery #8 was added to store
  • Nuerburgring GP - Updated pitwall with latest Porsche hashtag, new Ravenol sign, new tarmac patches, fixed curbs shapes at the Schumacher esses as well as other various fixes and tweaks.
  • Lausitzring GP - Fixed HUD track map that was still using simple visuals.

New in RaceRoom Racing Experience 04.05.2018 (May 8, 2018)

  • Game:
  • Spectator mode: Fixed an issue where the race start countdown lights would show at the end of a race and remain visible in the second race session.
  • Art:
  • All DTM cars from 2013 to 2016 now have 360 degrees driver animations
  • Audi RS 3 LMS - esport livery updated
  • Imola - Pitlane limit is now properly set to 80 kph
  • Porsche 911 GT3 R - Fixed an issue with the car receiving engine damage from a frontal impact.
  • Sachsenring - Updated with new pitwall sponsor, slight camber adjustments, and a surface review.
  • Sepang - Fixed a hole in the ground where cars could sometimes get stuck.
  • Spa-Francorchamps - Reviewed track surface between Les Combes and the chicane.
  • Volvo S60 WTCC - Fixed an issue where driver was seen clipping through his seat from external cameras.
  • Zakspeed Capri - Attempt to fix an issue where the tail lights would not be rendered with transparency on a ghosted car on certain configurations.
  • Zhuhai - Performance optimizations

New in RaceRoom Racing Experience 10/01/2018 (Jan 10, 2018)

  • Game:
  • VR - Fixed shadows that wouldn’t render near the player
  • Fixed an issue where some dedicated servers would hang and keep showing in the game menu even though unreachable.
  • Fixed a crash that could sometimes occur on the dedicated server
  • Porsche Cayman CS should no longer start in front but instead now be properly positioned on the grid of multiclass multiplayer events.
  • Art:
  • Audi R8 LMS - Minor tweaks to some Audi Sport liveries

New in RaceRoom Racing Experience 20/12/2017 (Dec 20, 2017)

  • Game:
  • Added a default profile for Fanatec CSL Elite PS4
  • Added a new selector for the strength of the collision effects in the FFB options menu
  • VR - Added an optional start-up argument to make the monitor presentation of the VR session be toggled on from the start, without needing to use the keybind. Mostly used for events or regular streamers. Add "monitor" to your VR start-up argument, for example "-vr 1.5 monitor" to toggle on the monitor presentation.
  • VR and Triple Screen - Fixed an issue with skydome being offset vertically as well as appearing broken in rearview mirrors on large track scenes like the Nuerburgring.
  • Triple Screen - Tweaked clip plane value for camera to avoid seeing cut objects, at the cost of some flickering in the distance.
  • AI - further improvements to make AI more careful around pit-entry, decreasing risk of AI overtaking a pitting car on wrong side of path
  • AI - further improvements of AI side-by-side logic
  • AI - Improved their decision making in changing tyres or not when having to refuel in a non mandatory pitstop race
  • Potential fix for a 64-bit crash when entering a race with triple screen enabled, after applying changes to graphics options.
  • Fixed a crash reported when using an OSW / DD wheel with MMOS FFB 2014 in 64-bit
  • Fixed a wrong Bosch label on the Callaway C7R virtual display.
  • Fixed an issue where the front headlights would turn off if the taillights were broken by an impact.
  • Code reworked to attempt and get rid of an issue where some controllers are sending throttle and brake inputs constantly until the user moves the wheel or a pedal.
  • Fixed a case in Spa Combined when game would think player has left the pitlane if player was leaning against the exterior wall at La Source.
  • Changed replay comment field in media hub to be multi-line. Increased max length when renaming replays to 128 and comment to 256.
  • Sound, Physics & AI:
  • BMW M6 GT3 - Made 5th gear a bit longer
  • BMW B6 Alpina - Bop adjustments and fuel use adjustments. Leaderboards entries with this car are wiped.
  • RUF RT12 GTR3 - Fuel use adjustments
  • Knutstorp - AI tweaks to stop them from messing up in last turns. Also made them behave better in first lap or a race.
  • Lakeview Hillclimb - Helicams (drone style) added
  • Nordschleife 24H + VLN - Fixed Action cameras switching to empty GP area in the first meters of the Nordschleife.
  • RaceRoom Raceway - Adjusted Cut Rules and AI speed tweaks for all layouts (leaderboards are wiped)
  • Art:
  • Brands Hatch - Fixed a hole in the ground in turn 2.
  • BMW M6 GT3 - Various matte finish tweaks
  • McLaren 650s GT3 - Various matte finish tweaks

New in RaceRoom Racing Experience 01/12/2017 (Dec 4, 2017)

  • Game:
  • Fixed a crash that occurred frequently while loading into a multiplayer server
  • Fixed an issue where damaged car parts were gone after skipping through a replay
  • Fixed a crash that was spotted upon exiting a game session.
  • Fixed a crash that would sometimes occur at the end of a hillclimb run.
  • Fixed a crash that occured when servers were brought in maintenance.
  • Triple screen: Full object culling for triple screen wasn’t always working on setups where side monitors are angled lower than 30 degrees.

New in RaceRoom Racing Experience 30/11/2017 (Nov 30, 2017)

  • Highlights of this update:
  • Audi R8 LMS is now available
  • Callaway Corvette C7 GT3-R is now available
  • Mercedes AMG GT3 is now available
  • First pass at true Triple Screen support
  • 64-bit executable
  • Game:
  • 64-bit executable to allow the game to use more memory
  • First pass for true triple screen support. Right now handled through startup arguments. Full details and instructions on the forums. ( LINK[forum.sector3studios.com] )
  • Game is now providing more information to all players present on a Multiplayer server whenever the server is waiting for players who are still loading into the game.
  • Added a bindable key to reset FFB while driving.
  • Hud_options.xml residing in My Documents is no longer encrypted, allowing players to edit and move HUD items around.
  • Video settings: Car Reflection Quality on High now draws reflections at full framerate.
  • Added support for Thrustmaster TS-XW Racer wheel
  • Updated Fanatec SDK to v3.2
  • Xbox One controller - changed default keybindings to match the Xbox 360 pads
  • Game no longer allows to drive a sequential gearbox car with an H-shifter. H-Shifter users no longer need to change the H-Pattern gearbox option manually depending on the car they picked. They can now always leave the option always enabled and let the game decide when to use it or not.
  • Damage system - Fixed a case where the point of impact would not translate properly to the visual damage (for example formula cars were hard to damage visually)
  • Damage system - Fixed an issue where car deformations could sometimes switch on and off when going backwards in a replay
  • Damage system - Prevented detachable parts of the cars from detaching when mechanical damage is disabled (to prevent loss of downforce after losing a wing)
  • Damage system - Fixed detachable parts randomly disappearing in replays or being visible when they shouldn’t.
  • Damage system - Fixed damage not being visually repaired for opponents in multiplayer after the opponent returned to garage to fix it.
  • Fixed some issues with the 8-shaped layout of Suzuka where cameras or blue flag detections could be confused by the crossing section.
  • Fixed an issue where the game would fail to restart the engine if the player cancelled the pitstop right after confirming it.
  • Fixed an issue where the game could start stuttering when playing long replay files.
  • Fixed an issue where a traffic cone would be sometimes visible in a seemingly odd location when playing a replay
  • Fixed car class specific pitstop actions that could sometimes not trigger in multiplayer
  • Fixed a case where Fanatec CSW 2.5 would be listed twice in controller profiles menu and would not be recognized after being turned off and on again while driving.
  • Fixed so Opponent Strength setting is now properly used in Free Practice mode (was always using adaptive AI setting)
  • Fixed missing results at the end of a race session on single lap layouts such as Nordschleife Tourist.
  • Fixed an issue where lap timer would randomly stop on a Hillclimb run after restarting several times in a row.
  • Fixed an issue where performing a pitstop at Anderstorp could sometimes result in a cut track penalty.
  • Fixed a case where the game could sometimes show an Off Track Warning (Black and white flag) for a split second.
  • Fixed a case where the player could on some occasion be wrongfully asked to give back one position for overtaking under yellow.
  • Fixed visual suspension vibration of NSU TTS opponents in Multiplayer
  • Fixed a label on the HUD during warmup session that was wrongly stating “Position”
  • Fixed a case where attempting to close the game window while in a replay would prevent exiting the game normally.
  • Fixed an issue with the Bosch DDU7 data display where its white variant would feature some data in green that was hard to read.
  • Fixed an issue with the Bosch DDU8 data display where the gear indicator could sometimes remain red.
  • Fixed an issue with the data display in the BMW M235i Racing where fuel amount wouldn’t show the proper unit until player adjusted fuel. Fixed the fuel gauge not matching up.
  • Fixed an issue where the Pitlane limiter notification wasn’t showing on the KTM data display
  • Fixed an issue where a white flag warning would show during rolling start procedures
  • Removed “Allowed to overtake” related text from yellow flag HUD elements since many users reported the extra information led to confusion.
  • Sound, Physics & AI:
  • AI - Improved overall behavior when racing in a pack. Stress factor reduced, and improved on the tendency to sometimes turn into the player car.
  • AI - Rate for AI calculations is now increased for AI’s in the direct vicinity of the player
  • AI - Fixed an issue on tracks like Zolder where an AI willing to enter the pitlane would easily disregard the presence of other cars on the racing line.
  • AI - Modified the DRS activation logic to allow DRS on all tracks
  • AI - Increased pace of AI in qualifying sessions
  • AI - If an AI car breaks down, it now clears the ideal racing line and slows down once safe to do so. If coming to a full stop within 7 meters of the track, the game will remove the car after 20 seconds.
  • AI - No longer ignoring other cars at the end of race sessions
  • AI - More respect for track limits during rolling start procedures
  • AI - Shouldn’t be caught slowing down for cars exiting pitlane anymore
  • Grip level in Practice sessions has been increased.
  • All cars now have reworked gearshift volumes and reverb effects.
  • Fixed a case where gearshift sounds were missing when driving with AI’s.
  • GTR3 Car class - Updated physics and tire model
  • Reduced the rate at which tires get dirty when driving on dirty tarmac (10% slower) and when driving on carpets, astroturf, tarmac runoffs etc (80% slower)
  • Tires now get clean at the same rate, regardless of what kind of dirt is on the tire.
  • P4/5 Competizione - New cockpit sounds, Fixed the cockpit camera that wasn’t looking straight horizontal.
  • H-pattern gearbox cars driven with Autoclutch enabled no longer get an automatic drop of throttle input upon gearshift.
  • Hockenheim - Tweaks to cut track detection
  • Indianapolis - Tweaks to cut track detection
  • Laguna Seca - Tweaks to cut track detection
  • Lausitzring - Tweaks to cut track detection
  • Portimao - Tweaks to cut track detection and some AI speed tweaks.
  • Paul Ricard - Tweaks to cut track detection and some AI speed tweaks.
  • RaceRoom Hillclimb - Fixed TV camera showing the opposite end of the course when using the reverse layout and looking at the car at the starting position
  • Sepang GP - Fixed a cut track warning when taking the last turn a bit wide. Added all alternative camera sets.
  • Sonoma Sprint - Fixed a cut track warning in the final turn
  • Art:
  • All cars aside from modern DTM now benefit from 360 degrees steering animation. DTM cars will have to be updated at a later point due to the need for retexturing branded driving suits and helmets.
  • All tracks using the hot weather light settings (ie: Paul Ricard) have received light adjustments
  • Bentley Continental GT3 - Moved the data display up in the cockpit
  • BMW M235i Racing - Car no longer produces visual backfires
  • BMW M6 GT3 - #7 now has its golden rims and #97 received some color balance tweaks
  • Formula RaceRoom U.S. - Reduced reflectiveness of the rims
  • KTM X-Bow RR - Car no longer produces visual backfires
  • Spa-Francorchamps - Some optimizations to improve performance on this track.

New in RaceRoom Racing Experience 12/09/2017 (Sep 12, 2017)

  • Highlights of this update:
  • Imola is now available
  • Warmup sessions are now an option on dedicated servers
  • Tire compounds for Formula RaceRoom X-17 and U.S.
  • Game:
  • Reduced Join Lags in multiplayer
  • Fixed car-to-car collisions that could sometimes have “magnetic” effects of either repulsion or attraction.
  • Results files generated by the dedicated server now include car class information and results per class.
  • Added warmup option to dedicated servers. When multiple race sessions are enabled, a warmup will be taking place before each of them.
  • Sessions such as free practice, leaderboard challenge, competitions, “try before you buy” are now set to last much longer than anyone could reasonably have a need for (24 hours)
  • Decision to inflict Stop and Go and Drive Through penalties is now more lenient.
  • Slow Down penalties will no longer increase once the player has triggered the automatic slow down of his car.
  • Wall Riding prevention no longer triggers if player is applying pressure on the brakes at the moment of impact.
  • Graphic options : Car reflections can now be set to Low, Medium or High. High has smoother moving reflections, at the price of some performance.
  • Improved AI decision making in pitstops when it comes to tire wear and changing tires.
  • Cases like Hillclimb Icons where there are only 2 liveries in total no longer result in AI all picking the same car.
  • Custom Championship default naming now includes the car class name instead of just the date and time.
  • Resetting the car on the track now takes the raceline in consideration to avoid placing a car right on the ideal line.
  • Added variables for tire compounds in shared memory.
  • Made the “near pitlane” speed overlay warning only show up if player has requested a pitstop. Should prevent accidental occurrences on tracks where the pitlane entry is close to the ideal raceline (ie Salzburgring).
  • Added a default profile for Fanatec 2.5 wheelbase.
  • Fixed a short freeze of the game that was occuring when setting a faster lap in time attack modes.
  • Fixed a typo in a driver name “Roberto Ravaglia” (DTM 92)
  • Fixed an issue with Hockenheim alternative layouts that did not have a defined amount of turns and were messing up ranking/safety rating calculations and results in general.
  • Fixed an issue with the opponents revlimiter being too low on replays recorded in multiplayer that included a Formula RaceRoom X-17
  • Fixed an issue with cursor becoming invisible when using Mouse Steering and coming back from an instant replay.
  • Fixed an issue where player could see the menu disappear when clicking on the timing screen right at the moment of a session switch.
  • Fixed an issue where the pitlane speed overlay would remain visible on screen when finishing a race by driving through the pitlane.
  • Fixed an issue where mouse scrolling in certain menu pages wasn’t working after moving the window or changing the resolution of the game.
  • Fixed an issue with the fuel gauge in the BMW M235i Racing that could sometimes be lighting on and off.
  • Fixed an issue with the data display in the Formula RaceRoom X-17 where it would state P2P instead of DRS in Time Attack modes.
  • Fixed an issue where players could sometimes end up in Garage phase (prior to race) without having the menu visible.
  • Fixed an issue where the player’s car would sometimes use the min/max steering lock values of the previously loaded car.
  • Fixed an issue where the game would sometimes load the low detailed version of the cockpit on top of the high detailed version.
  • Fixed an issue where exiting from an instant replay while in free camera would result in a mouse cursor being visible on top of the gameplay.
  • Sound, Physics & AI:
  • Audi R18 : Fixed the default driving camera that was too high
  • BMW M235i Racing : New cockpit sounds, louder, grittier, gruntier.
  • Chevrolet Corvette Z06 GT3 : Fixed the rearview in triple screen resolutions
  • Formula RaceRoom U.S. : 2 compounds are now available. Primary and Alternate. AI behavior and speed tweaks.
  • Formula RaceRoom X-17 : 3 compounds are now available. Soft, Medium and Hard. AI behavior and speed tweaks.
  • Chang International : updated cut detection rules
  • Nordschleife : tweaked a TV camera at Aremberg that could go behind an advertisement board.
  • Spa-Francorchamps : Fixed a TV camera that was set behind ADAC advertisement banners on Kemmel straight when driving GT Masters 2015 cars.
  • Suzuka : Fixed a cut detection around the pitlane entry of the GP layout where you could get a cut while only driving near the pitlane path.
  • Art:
  • BMW 134 Judd - New driver animation
  • BMW M6 GT3 : improved the yellow headlights visuals
  • Chevrolet Daytona Prototype : New driver animation
  • DMD P20 : New driver animation
  • Mistral M530 : New driver animation
  • Mistral M531 : New driver animation
  • Formula RaceRoom X-17 - New DRS animation for the rear wing. Much more visible

New in RaceRoom Racing Experience 17/08/2017 (Aug 17, 2017)

  • Game:
  • Fixed an issue in multiplayer where the position bar, the yellow flags and the race results were affected by players being kicked from the server during the race.
  • Fixed a data display issue where the live delta would get lost around the GP shortcut on the Nordschleife endurance layouts

New in RaceRoom Racing Experience 04/08/2017 (Aug 7, 2017)

  • Game:
  • Fixed the reported issue with gearbox final drive setting always being 0 upon entering tracks in amateur or novice mode.
  • Fixed so pit speed overlay is now hidden when driving slower than 2.5m/s. It’s also hidden when switching camera to another car ( numpad keys + and - )

New in RaceRoom Racing Experience 01/08/2017 (Aug 2, 2017)

  • New content:
  • BMW M235i Racing
  • Game:
  • Lowered default minimum force setting for Thrustmaster wheels.
  • Fixed Slow Down penalty calculations on turbocharged cars
  • Fixed cut detection logic on tracks with pitlane close to the track like Laguna Seca where simple cuts would result in disproportionate penalties.
  • DRS no longer deactivates from lateral G’s
  • Changed so game stops reporting error 13 when leaving a game session after only losing a couple heartbeats during the session
  • Change so the pitlane speed information overlay always shows when inside the pitlane.
  • Fixed a case where cars would appear to be hovering above tarmac on pre-race screens.
  • Fixed some data displays showing a ticker counting up to 0 at race starts.
  • Fixed an invalid lap overlay that was sometimes showing without any text.
  • Added a button to view the leaderboards upon finishing a hillclimb run so we could get rid of the non elegant solution of showing the position bar to inform the player of his position.
  • Changed the logic for the “Restart” button in leaderboards & competitions so it no longer purges your best lap and can still show the live time diff to your ghost on the data display.
  • Fixed a message wrongly stating the next lap would be invalidated in Hillclimb runs.
  • Fixed an issue where the HUD elements would sometimes be moved when coming back from an instant replay.
  • Fixed a crash occuring sometimes when cycling through cameras in the pitlane.
  • Game now aborts start-up if no display adapter resolution was found.
  • Multiplayer:
  • Added a dedicated server setting to set a latency limit (in milliseconds). Any player caught consistently above that limit will be automatically booted.
  • Added a dedicated server setting to force the race to end after a set time (in seconds). When set to OFF, the server will always wait for a race winner.
  • Fixed an issue where the dedicated server would sometimes not wait for late joiners to complete their loading sequence and proceed to next session anyway.
  • Fixed a case where disconnected players would sometimes remain visible on the HUD track map.
  • Sounds, Cameras, Physics & AI:
  • All cars: new external gearshifts added.
  • All cars: Adjusted suspension sounds.
  • All cars: Road Noise is now pure of any chassis sounds. Increased trigger sensitivity of bump samples.
  • Audi TT cup : Increased AI respect for other cars space
  • Mercedes 190 DTM 1992 : New sounds
  • Opel Omega DTM 1992 : New sounds
  • Hockenheim : fixed a harsh cut detection on the right hander entering the stadium area.
  • Nordschleife : Tweaked AI speed in Carousel.
  • Spa-Francorchamps : added some fly by cameras
  • Portal & Backend:
  • Added Team information on player profile and leaderboards.
  • Free content is now visible again in store.
  • Art:
  • Lada Vesta 2017: Fixed an interior window texture
  • Nürburgring : modified the font of the Porsche tagline on the GP pitwall.
  • Spa-Francorchamps: Resurfaced to reflect current asphalt, small fixes and tweaks

New in RaceRoom Racing Experience 04/07/2017 (Jul 4, 2017)

  • Fixed critical issue where severe problems would occur when a player left or disconnected during multiplayer race. We apologise for the inconvenience this may have caused you and thank you for your patience.

New in RaceRoom Racing Experience 16/06/2017 (Jun 16, 2017)

  • Hotfix:
  • Fixed issues with Multiplayer results caused by players leaving and reentering.
  • Fixed an issue with lap invalidation.
  • Fixed so players leaving the server no longer show in replay as stuck on their last known position.

New in RaceRoom Racing Experience 02/06/2017 (Jun 5, 2017)

  • Added CSW 2.5 wheel range support.
  • Added the new flag rule settings to Multiplayer.
  • Fixed the rendering issue of curbs in Hockenheimring.
  • Fixed ordering issue in MP results in championships.
  • Separated and added division dropdown in mp results. (Will be updated shortly)
  • Fixed time left showing blank in MP browser for servers with players.
  • Fixed data display issue on Aquila and Audi R18 where N was showing as 0 in the gear indicator.
  • Fixed reflection calculations from the data display shaders

New in RaceRoom Racing Experience 05/04/2017 (May 4, 2017)

  • Released Anderstorp Circuit.
  • Game:
  • Fixed an issue where time allowed to give a position was showing 15 seconds instead of 30.
  • Fixed an issue where players sometimes received a penalty while on grid at the start of MP race.
  • Added a 2 second period during which the yellow flag causer still can be overtaken after he/she has fulfilled the criteria for not causing a yellow anymore.
  • Increased the speed threshold needed to release a yellow flag.
  • Multiplayer:
  • Added a setting “Stay in Practice Session if Empty” to turn on/off session freeze to dedi. If ON, the server will stay in practice session if it’s empty. If OFF the server will continue to qualifying even if it’s empty.
  • Added a setting “Allow Players Join in Qualifying” to allow/disallow players join during Qualifying. If OFF players can’t join during Qualifying. If ON players can join during Qualifying.
  • Sounds, Cameras, Physics & AI:
  • Mclaren 650s: Camera update following the steering wheel alignment fix.
  • Suzuka: Fixed BMW procar going wide in 130R and fixed too harsh 130R cut rules
  • Art:
  • McLaren 650s GT3: Fixed alignment of the steering wheel.
  • Portal & Backend:
  • Fixed some inconsistencies with competition starting and ending time being x hours off depending on the players local time difference to UTC.

New in RaceRoom Racing Experience 20/04/2017 (Apr 21, 2017)

  • Game:
  • Data displays:
  • Fixed wrong color of delta and laptime on some of the new data displays.
  • Fixed an issue where Low Fuel warning on data display screen wasn’t going away.
  • Fixed an issue on cars with new data displays where the compact HUD rev lights had issues when not using cockpit cam.
  • Enabled tire temperature even when tirewear is disabled.
  • Added speed limited revlight blinking to old data displays.
  • Citroen data display had a typo in "Brake balance"
  • Fixed issue with displays sometimes showing data for wrong car when “show opponent cockpits” was enabled.
  • Various other fixes and tweaks to existing displays.
  • Flag system:
  • Fixed yellow flag appearing during private Qualifying.
  • Fixed White flag appearing in MP Qualifying session that used rolling start.
  • Fixed an issue in a race with additional lap, checkered flag was showing when timer reached zero and at end of additional lap.
  • Fixed an issue where an illegal overtake under yellow followed by a retirement of the overtaken car would result in the impossibility to give the position back
  • Fixed an issue where checkered flag did not appear for final lap in MP server with flag rules enabled.
  • Time allowed to give a position back after an illegal overtake increased from 15 to 30 seconds
  • Yellow flag now triggers for cars at 20% of their predicted speed ( was 10% )
  • White flag trigger now requires a car to be 70 kph under its predicted speed (was 30) The other trigger condition remains at 40% of its predicted speed.
  • Fixed 2 Race Format only saving replay of second race.
  • Fixed Multiple Race format giving overall results that did not count points.
  • Re-enabled allowing turning shadow split off after some potential issues reported with AMD Crossfire.
  • Possible fix for the issue where some players, depending on setup had their input frozen.
  • Added some logging when initializing texture and setting video mode.
  • Added a new startup argument for disabling TrackIR. -disableTrackIR can now be added in Steam Launch Options.
  • Slow down penalty throttle limitation doesn't get activated immediately anymore, but waits until the player applies some brake. This also fixes occurrences of penalties triggering heavy lift oversteer on FWD cars.
  • Multiplayer:
  • Added handling for more JOIN_FAIL messages so error messages are more specific.
  • Fixed so join request timeouts are correctly reported as a timeout instead of generic lost connection message.
  • Added some fixes when on occasion, connections were not dropping when leaving sessions.
  • Changed so client doesn't respond to ping requests unless connected or trying to join.
  • Sounds, Cameras, Physics & AI:
  • Citroen WTCC 2016 has received a slight increase in engine torque at low to med rpm.
  • Art:
  • Audi TT cup cars have a new display
  • Audi DTM 2016 finally has its new display
  • Backend & Portal:
  • Fixed top Leaderboard banner in competitions not scaling properly.
  • Fixed a minor alignment issue with VIP drivers description box in Portal.
  • Fixed exit "x" button on partner page section clipping with the page and looking out of place.
  • Fixed facebook section in partner page overlapping with top banner.
  • Some fixes to the redeem popup in portal.
  • Fixed error 13 some players were receiving after exiting wtcc championship round 1.
  • Fixed so players from USA and Canada get USD as default currency instead of the global default EUR

New in RaceRoom Racing Experience 08/04/2017 (Apr 10, 2017)

  • Fixed Replay playback menu being disabled.

New in RaceRoom Racing Experience 06/04/2017 (Apr 7, 2017)

  • Fixed issue where the 2 new released BMW M6 liveries (#19 and #20) were not visible in the menus.
  • Fixed issue where the game client was sending empty password to server regardless of what the player entered when joining a Multiplayer session on a password protected server.
  • Fixed an issue where game was pausing for some players by removing the automatic pause that gets triggered when game loses focus.
  • Fixed issue where spectator clients were not able to join multiplayer servers.
  • Fixed a flag issue where a car that caused the yellow could not be safely overtaken.
  • Disabled blue flag penalties for the moment as certain players were maliciously using it to destroy other players’ races. It will still show blue flag warning but no penalty will be handed.

New in RaceRoom Racing Experience 05/04/2017 (Apr 6, 2017)

  • Game:
  • Changed so upon finishing a race with a slowdown penalty still active, the player will receive a penalty of 30 seconds added to his final result.
  • Fixed issue with video options breaking when switching monitors with same resolution but different refresh rates.
  • Changed so the slowdown time penalty you receive now factors in the actual track distance you have skipped to fix issue with finishing without receiving a penalty for cutting.
  • Changed so if the accumulated slowdown time penalty exceeds the set post-race time penalty for finishing a race with a slow down on your head, you are now disqualified from the race. Current limit is set to 30 seconds.
  • Fixed refueling sound continuing when refueling and returning back to garage in practice.
  • Fixed issue where "Pit timer" from previous event was showing when player was in a new session after completing an event with mandatory pitstop with a minimum pitstop duration.
  • Fixed an issue where player was sometimes able to change fuel when fuel usage was off. Player car will now always use default fuel amount if fuel usage is off.
  • Fixed issue with time of day setting not applying for race 2 and 3.
  • Fixed so slowdown cannot reach more seconds than post race penaltytime.
  • Xbox One controller profile: Swapped shift down and drs buttons so they match the 360 controller button layout.
  • Fixed Xbox One controller vibration issue.
  • Changed automatic DNF logic to allow players to stand still with their engine off if they're close to their pit box. So players can take breaks during long races without getting retired.
  • Changed so replay is no longer saved when crossing the finish line but only paused. It is now saved and closed when player finishes the race.
  • Fixed so headlights now strobe for 2 sec when button is clicked, or continuously if held.
  • Shadow splits are now always enabled.
  • Tweaked rumble pad/xinput ffb by disabling high speed constant rumble (steer force), rumble on grass and gravel (covered by slip effects) and engine vibrations.
  • Added missing return so now players get returned to menu if the pit window range is invalid for single race or championships.
  • Added session length format to shared memory. (if the session is time based, lap based or time+lap based).
  • Increased shared memory minor version to 5.
  • Various tweaks and fixes to data displays
  • VR:
  • Support for displaying VR sessions on a monitor. (New control to map : “VR Toggle Monitor view”)
  • Note: What's displayed on the monitor is a cropped copy of the left eye render for the VR headset. The crop avoids including the eye's hidden area mask and maintains the monitor window's aspect ratio. The overlays (menus, etc.) are rendered flatly on top of the cropped VR eye render.
  • The mouse cursor is no longer shown on the monitor window unless the game is set to show the VR session on the monitor.
  • Sounds, Cameras, Physics & AI:
  • Various AI tweaks and improvements
  • AI: spread out their pitstops more also in shorter races
  • AI: moved what they consider middle of race in lapped races back one lap
  • Idle engine sounds no longer include a slight presence of on-throttle samples
  • Fixed a case where brake sounds could be heard when standing still and steering
  • Brake sounds: ramp/fade/blend speeds/pressure settings improved for all cars except FR2 and FRUS
  • Audi TT RS VLN: AI speed tweaks
  • Aquila : AI speed tweaks
  • BMW M1 Procar : Chase camera tweaks
  • BMW M6 GT3 - Engine Throttle volume increased in cockpit
  • Formula Raceroom US : new sounds, AI speed tweaks
  • WTCC 14 and WTCC 13 : tweaks to fuel burn and fuel estimates
  • WTCC TC1 : tweaked action cameras
  • Karlskoga : lap not counting when passing through pitlane
  • Hungaroring : tightened cut track detection
  • Macau : Added TV camera sets
  • Monza : cut track detection tweaks
  • Moscow: Added helicopter sound sample to aerial TV cameras, cut track detection fixed on FIM layout
  • Paul Ricard 2A: TV camera to see the starting grid properly
  • RaceRoom Raceway: Added TV cameras sets
  • Sonoma IRL layout: Tweak AI lines
  • Zandvoort : Tweaked AI lines
  • Art:
  • WTCC TC1 cars : New driver animation
  • Switched Macau light setting to same as Paul Ricard.
  • Bathurst - removed tirewall blocker in mountain chicane
  • Zolder - Fixed weird bushes and smoothed track bumps a bit further
  • Portal & Backend:
  • Changed Leaderboard divisions to work on a percentage based system.
  • Division 1 0.00% 2.00% of best laptime.
  • Division 2 2.00% 4.00%,
  • Division 3 4.00% 6.00%
  • Division 4 6.00% 8.00%,
  • Division 5 8.00% 10.00%,
  • Division 6 10.00% 12.00%
  • Division 7 12.00%+
  • Fixed so when a content is set to be free e.g. for a weekend it is not excluded from packs (essential and class packs) and still gets added as owned upon purchase.

New in RaceRoom Racing Experience 14/03/2017 (Mar 14, 2017)

  • Fixed an issue with fuel use in car setup.
  • Fixed a crash on dedicated server that occurred when mechanical damage was on and players attempted to get front or rear wings fixed.

New in RaceRoom Racing Experience 08/03/2017 (Mar 10, 2017)

  • Game:
  • Fixed so the aspect ratio and the resolution option dynamically updates and only shows the supported settings of the currently selected monitor.
  • Fixed mouse going offset for menu after changing resolution.
  • Fixed so the minimum refresh rate is 59 and fixed a DirectX resolution related crash.
  • Fixed issue with game not resetting back to the old monitor if the player didn't apply video settings.
  • Fixed a crash that could occur due to spring based range lock failing to initialize.
  • Fixed an issue with new data displays not showing laps remaining when race has a laps based duration.
  • Fixed an issue with new data displays showing wrong text if fuel usage is disabled.
  • Fixed an issue where the free flight camera speed was not affecting the camera tilt.
  • Multiplayer:
  • Fixed dedi crash that was occurring when people disconnected from race session without finishing at least one lap. This was causing people to get - kicked out to the lobby without seeing the race result.
  • Fixed the issue with players never receiving a penalty for ignoring mandatory pit stops in MP.
  • Sounds, Cameras, Physics & AI:
  • BMW M6 GT3 - Adjusted sound balance for more presence of the engine
  • Art:
  • Bentley Continental GT3 - Adjusted steering wheel / column position
  • Formula RaceRoom Junior - Fixed some pixels bleeding from the outside into the cockpit of livery #20
  • Portal & Backend:
  • Fixed so the currency preference of the player is saved on logout.
  • Fixed an issue where linked content discount was not applying so the linked car was appearing at full price.
  • Fixed essential packs showing twice in the storefront.

New in RaceRoom Racing Experience 25/01/2017 (Jan 26, 2017)

  • Game:
  • Added a first pass of support for OpenVR. Read more about it HERE [forum.sector3studios.com] .
  • Fixed an issue where turning the virtual wheel in vehicle settings on/off would not apply in game until session restart.
  • Tweaks to Memory usage of Instant Replays and changed so instant replays always request 300 seconds length. Memfiles are now written to disk when becoming too large.
  • Player is now allowed to pit in non race sessions (to practice pitstops, change tires, refuel…). Before, the player would automatically be brought to garage menu after entering pitlane.
  • Fixed issue with timing on single lap layouts (ie Nordschleife Tourist) when starting from garage in non race sessions.
  • Fixed issue with best individual sector times being calculated incorrectly.
  • Fixed a case where enabling Manual Depth of Field mode wouldn’t always lock the focus plane on the currently selected car
  • Fixed AI pitting in last lap on certain occasions by adding precision to calculations for refuelling.
  • Fixed incorrect stance for certain cars, fixed this for replays as well now.
  • Updated the Fanatec SDK to version 2.2
  • Added support for Fanatec CSL and added a default profile.
  • Moved the message area used for displaying current camera, chat messages etc. down a bit so they don't overlap with the text field that displays which leaderboard division the player is in.
  • Fixed issue with mouse steering resetting to zero position when looking left/right in cockpit & hood cams.
  • Fixed an issue with race position overlay sometimes missing entries if they get processed in the wrong order.
  • Fixed an issue where player would see pit lane speed window when off track on certain areas.
  • Fixed an issue in timing screen where multiple entries of the same driver would appear.
  • Minor tweaks and fixes to protocol that communicates to backend and web to support the additional data in the MP browser.
  • Fixed DQ on late penalties being treated as it was ON when it was OFF.
  • The Pit menu and Pit In Now overlays should now be hidden when restarting a non race session.
  • Fixed an issue where cars could remain ghosted after receiving a slow-down penalty
  • Fixed a crash occuring when game attempted to save pit presets on certain occasions.
  • Fixed a rendering issue with cars that would occur when changing visual preset from low to custom and changing shadows from off to lowest.
  • Multiplayer:
  • Fixed issue with the dedicated server writing a backend log file in the wrong folder when too many liveries were allowed on the server.
  • Fixed an issue in timing screen where multiple entries of the same driver would appear.
  • Sounds, Cameras, Physics & AI:
  • Introduced “Stress factor” for AI. AI’s can now be pushed into making mistakes when under pressure. Likelihood of those mistakes increases from being chased and from collisions.
  • Improved AI awareness of opponents on their sides.
  • When two AI’s are side by side reaching a braking point, one will brake 3% earlier and the other 2% later, depending on longitudinal position and relative speeds
  • Increased awareness for AI when under blue flag and upon leaving pitlane for incoming traffic
  • Punctures : occurrence of tire punctures are now tied to wheel rotation speed rather than vehicle speed.
  • Reduced the bouncing of certain cars upon spawning in their garage location.
  • Fixed a case that would cause 4WD cars to run with differentials wide open
  • Fixed a case where DRS could disengage when driving over bumps
  • Audi TT Cup and TT RS VLN : Added rear downforce to AI cars to keep them more stable in high speed weight transfers where they are often caught losing control. Tweaked AI versus players collisions to be more fair to the player
  • DTM : Ported 2016 physics and sounds to all past seasons of the DTM.
  • GTR 3 : AI update, Improved standing starts for all cars, AI versus player collisions tweak to be more fair to the player
  • Mercedes C63 DTM 2016 : Fixed the noisy suspensions and increased engine volume
  • Raceroom FR3 : updated sounds
  • RedBull Ring GP : Cut rules update for more strict rules
  • Art:
  • Chang: Adjusted IBL to match the new light setting
  • Zandvoort : fixed missing terrain, fixed missing generics, fixed terrain normals, redone sets for generics/audience, swapped 2d audience with latest models, fixed underpass shadow on track
  • Alpina B6 : Fixed incorrect windscreen banners in certain liveries.
  • Portal & Backend:
  • Revamped Multiplayer Browser.
  • Implemented Leaderboard Divisions. Leaderboards with over 100 entries will now divide into divisions.
  • Added thumbnail support to MP Browser. Dedi admins can now upload their custom image to represent their servers (PS: Servers with offensive images will be removed.)
  • Fixed some scrolling issues in certain sections of portal.
  • Fixed an issue where clicking the race button in MP browser while it is greyed out would lock the game.

New in RaceRoom Racing Experience 20/12/2016 (Dec 21, 2016)

  • Game:
  • Fixed an issue where the game would get stuck after skipping a session in a custom championship.
  • Fixed an issue where the car setup file was being saved in wrong directory after loading championship.
  • Fixed an issue with cars being too spread out in rolling start and almost going off the road.
  • Fixed an issue where tyres were changing regardless of player choice during pitstop.
  • Fixed so brake bias etc. can only be changed as long as the player's car hasn't finished the race.
  • Reduced ffb slip effects for default xbox gamepad control sets.
  • Multiplayer:
  • Removed RaceSeriesFormat from multiplayer (now it always use custom/RRE format).
  • Disabled full lap time syncing upon joining a dedicated server. It now only requests the best lap time of each opponent instead of all of them. This should help with people experiencing problems when joining a server at the end of a long practice or qualifying session.
  • Fixed an issue where opponents driving certain cars such as Audi TT Cup would appear to have a bad stance, appearing taller.
  • Fixed an issue with garage countdown timer still being visible in menus after leaving a MP session during garage phase.
  • Fixed an issue with dedis not reporting results to backend.
  • Fixed issue with dedis not using correct race length for race 2 & 3.
  • Sounds, Physics & AI:
  • Reduced engine sensitivity to side contacts in mid and rear engine cars
  • Sachsenring: Fixed AI hitting the tire wall at pit exit
  • Red Bull Ring Spielberg: Added alternative layout Südschleife National Circuit
  • Finalized Formula RaceRoom 3 physics and AI for release
  • Portal & Backend:
  • Added option to hide password protected servers to MP browser.
  • Added quick search field to MP browser.
  • Fixed an issue with competition end countdown being inaccurate for players in different timezones.
  • Fixed an issue with an essential pack already owned appearing as purchasable when looking at a car in car selection menus.

New in RaceRoom Racing Experience 09/12/2016 (Dec 12, 2016)

  • Multiplayer:
  • Fixed an issue where weight penalties were automatically enabled in mp when there are multiple race sessions in event.
  • Fixed issue with people getting Disqualified on race start. Players are now force moved to their correct start location when countdown phase begins.
  • Fixed issue with players starting in garage having to do one more lap in race.
  • Fixed Race sessions 2 and 3 showing as Race 1 in Session Info.
  • Fixed an issue with dedicated server using reversed qualifying result when setting up race 1.
  • Sounds, Cameras, Physics, AI:
  • Portimao - Fixed turn 1 cut corridor being too narrow.

New in RaceRoom Racing Experience 02/12/2016 (Dec 5, 2016)

  • Game:
  • Disabled “Peer 2 Peer” functionality in Multiplayer for the time being while investigating a problem with opponents disappearing.
  • Fixed a rare crash that could occur due to bad data.
  • Fixed a crash when loading adac championships.
  • Fixed a rare crash that occurred due to the background video in menus.
  • Updated localisation.
  • Added support for Thrustmaster TS-PC Racer steering wheel.
  • Made the Manual Control of Depth of Field bindable in control settings.
  • Sounds, Cameras, Physics, AI:
  • Bathurst : New sets of TV cameras
  • Art:
  • Hungaroring : Resurface job to reduce bumpiness.
  • Known Issues
  • In multiplayer player may not be able to refuel. To avoid this issue, please ensure that the dedicated server is set to use “Custom/RRE” for “Race Series Format”.
  • In multiplayer players may experience Disqualifications. To avoid this issue please ensure the dedicated server has “Flag Rules” set to OFF and “non ready pitlane start delay” to 0 (OFF).
  • In multiplayer players may experience issues with reverse grid working incorrectly. To avoid this issue please ensure the dedicated server has “Reverse Start Order Places” set to OFF.

New in RaceRoom Racing Experience 25/11/2016 (Nov 25, 2016)

  • Game:
  • Fixed an issue with rules presets not functioning in Single Event Mode.
  • Made the Manual Control of Depth of Field bindable in control settings.
  • Fixed so mandatory pitstop window is now defined by a percentage of the total race time.
  • Fixed a rare crash that was occurring when coming back to main menu.
  • Added support for Thrustmaster TS-PC Racer steering wheel.
  • Multiplayer:
  • Fixed so Race 2 / Race 3 sessions are working as intended.
  • Fixed so reversed grid option in MP is working as intended.
  • Made a potential fix for cars that would disappear and remain invisible for long periods.
  • Sounds, Cameras, Physics, AI:
  • Bathurst : New sets of TV cameras
  • Art:
  • Hungaroring : Resurface job to reduce bumpiness.
  • Portal & Backend:
  • Various fixes and further optimizations in backend to improve loading times caused by certain packs containing too many items.
  • Changed so the packs are no longer re-purchasable after it gets a new content added.
  • Added so the Car Class Packs appear under Packs section.
  • Fixed cancel and close buttons on some portal popups not working.

New in RaceRoom Racing Experience 18/11/2016 (Nov 18, 2016)

  • Multiplayer:
  • Fixed an issue where “Race Finish Duration” setting couldn’t be saved to values above 30.
  • Fixed the disappearance of the “Non Ready Pitlane Start Delay” setting.
  • Sounds, Cameras, Physics, AI:
  • Fixed the broken behavior of some 4WD cars
  • Nordschleife 24H layout : AI speed tweaks for Turns 1 and 2
  • Zolder : New set of TV Cameras

New in RaceRoom Racing Experience 15/11/2016 (Nov 16, 2016)

  • Game:
  • Added new content for upcoming releases and competitions.
  • Unified Experiences and moved some of the experience specific settings to R3E.
  • Added “Depth of Field” visual effect. Active in TV cameras, Hood camera, Action cameras and Free Camera. CTRL-M enables a simple UI to adjust the blurring effects and focus position.
  • Shared Memory API overhaul, added various additional data and potential for backward compatibility starting this patch.
  • Added support for SimXperience Accuforce steering wheel.
  • Extended freedom of movement for the freecam and added two modes for it: “Attached to the car position and its rotation” and “Attached to the car position only”. Pressing the key bound to free cam will cycle through the three modes.
  • When under a slow-down penalty, collisions with the car are disabled.
  • When under a slow-down penalty, the amount of speed the player is still allowed to carry has been increased, but keep in mind you will be giving back any time gained at a slower rate by driving faster.
  • Fixed an issue where the ghost car was producing audio while waiting for the player’s car at the S/F line.
  • Fixed so compact data display shows fuel in gallons if mph/imperial units are selected.
  • Fixed replays missing the first 60 seconds of a race by pausing replay recording during garage phase.
  • Re-enabled hud during garage phase while waiting on the grid.
  • Changed position bar so it doesn’t display information during garage phase.
  • Fixed the issue where you would get disqualified immediately after the lights in hillclimb tracks.
  • Fixed using arrow keys for increase/decrease in pit menu going through settings very fast.
  • Fixed a crash that was occurring when leaving a Hillclimb session after finishing a run.
  • Fixed rear lights flashing when pressing the headlights button
  • Ensured that certain reset commands are sent to DirectInput devices when effects are disabled.
  • Changed “off” steerForceVibe period to be 2000000.
  • Increased maximum execution time for all communications from 30 seconds to a minute or higher.
  • Disabled FFB when reaching the spring based lock if it's active.
  • Cleaned up the ffb code a bit while fixing the above issue. Removed mimic code and made sure all ffb effects are turned off during AI control.
  • Fixed game crashing while navigating in the portal while in a competition session.
  • Fixed an issue with damage when downshifting without clutch.
  • Disabled foreground window lock when playing fullscreen.
  • Disabled game minimizing when losing focus.
  • Fixed game crashing/freezing when pressing pit request button while no audio device is connected.
  • Changed throttle pedal zero magnitude and vibe slope default values to 0.
  • Multiplayer:
  • Added 2 race format and reversed grids.
  • The netcode is now IPv6 compatible.
  • Removed some unused functions from netcode that were somehow triggering crashes for some players.
  • Potentially fixed an issue where cars not within Peer to Peer range would become invisible.
  • We now allow duplicate server names to avoid admins not being able to access their settings if a condition such as their IP changes. (Also means we no longer have to remove their names from the associated server list manually).
  • Added so the associated server list clears names that have been inactive for 30 days.
  • Removed the gridwalk camera phase since it’s irrelevant with the introduction of garage phase.
  • Fixed issue with xinput controllers ending up in an unusable state after disconnect/reconnect/usb port switch etc.
  • Fixed issue with opponent cars briefly disappearing during starting light phase.
  • Sounds, Cameras, Physics, AI:
  • Significant AI logic improvements.
  • Added punctures to the tire model. Past the lowest possible wear value, tires have a chance to puncture.
  • It is now impossible to disable autoclutch aid on sequential gearbox’d cars.
  • DRS effects on the aerodynamics of the car have been reworked
  • DRS allowance is now 3 activations per lap with a gap detection of 1 second at the S/F line.
  • Push 2 Pass is now disabled in qualifying and competitions to comply with the changes made in 2016 to the Audi Sport TT Cup official rules and regulations.
  • Downshifting without clutch on a H-Pattern gearbox now properly damages the gearbox.
  • BMW 635 : Interior cockpit texture update
  • BMW M1 Procar : Better standing starts for AI, made AI less easily roll up on curbs.
  • DTM : DRS adjustment to previous seasons so they also benefit from DRS aerodynamics improvements.
  • DTM 1992 : Removed Traction Control ranges
  • Ford Mustang GTO : Coast revs sounds adjustments in cockpit.
  • Formula cars : New internal gearshifts sounds (except the Junior which is H-pattern)
  • Silhouette class cars now have new action cameras
  • WTCC 2015 : AI optimizations for new code
  • Hockenheim : AI optimizations for new code
  • Indianapolis : New sets of TV cameras (reminder : use End key to cycle through them)
  • Laguna Seca : New sets of TV cameras
  • Lausitzring : New sets of TV cameras
  • Macau : AI optimization for new code. Hairpin is a no-overtake zone (for AI only for now, until we have a flag system for players)
  • Monza : New sets of TV cameras
  • Moscow : AI Optimizations for new code on the FIM layout
  • Norisring : New sets of TV cameras, AI optimizations for new code
  • Paul Ricard : AI optimizations for new code, tweaks to cut corridors
  • Portimao : New sets of TV cameras, AI optimizations for new code
  • Slovakiaring : Sector gates are now matching the real track
  • Sonoma Raceway : AI Optimizations for new code
  • Spa-Francorchamps : Runoff tarmac areas now properly have lowered grip, fixed faulty cut rules near the pit exit on Combined and Classic layouts
  • Zandvoort : AI optimizations for new code
  • Art:
  • LOD system improvements on many cars
  • Adjustment of distances for the fog effects for smoother transitions on zoomed cameras
  • DTM tracks have received their 2016 season advertisement dressing as well as various bug fixes
  • Audi TT cup : adjustment to the invisible collision box of the car, size adjustment of the drop shadow area under the car.
  • BMW 635 : Fixed a hole in the engine bay when the front of the car is damaged
  • Chevrolet Camaro GT3 : Fixed a slight blurb of paint on the trunk of livery #16
  • Mercedes SLS GT3 : Fixed an issue with the visual damage on the hood, fixed a few issues on various liveries
  • Volvo 240T : Interior textures update
  • Hockenheim : Updates of the 3D curbs, various bug fixes
  • Hungaroring : Updates of the 3D curbs, various bug fixes
  • Oschersleben : Updates of the 3D curbs, slight tweaks to camber and elevation in certain areas, reduced some nasty bumps on the track surface.
  • Macau : Resurfaced the track to be less bumpy, various bug fixes
  • Monza : Visual tweaks
  • Nuerburgring : Distance markers for the chicane are now visible, various bug fixes.
  • Spa-Francorchamps : Fixed various bugs, added one advertisement location at La Source.
  • Zandvoort : Made the exit curb at turn 4 (Hugenholtzbocht) 20 meters longer.
  • Portal & Backend:
  • Revamped Portal Store with new theme and new structure.
  • Fixed some issues with certain special characters causing issues in initial username on new accounts.
  • Implemented Essential Packs and Car Class Packs.

New in RaceRoom Racing Experience 18/08/2016 (Aug 18, 2016)

  • Fixed an issue related to display adapter information that was causing game to not launch with the recent graphics driver updates, specifically the Windows Anniversary update.

New in RaceRoom Racing Experience 30/06/2016 (Jun 30, 2016)

  • Highlights:
  • Added garage phase to Multiplayer. This is a 60 second phase before race to allow players to change their car setup and fuel.
  • Changed login flow and integrated with Steam Web API. New players will no longer have to register an account with e-mail. The game will create accounts with the Steam ID and existing users will automatically authenticate with Steam details.
  • Game:
  • Added support for Fanatec pedal vibration. Players who have a Fanatec pedalset with vibration can tweak these via the controller file.
  • FFB pedal throttle vibe zero magnitude = 0.01 // Throttle pedal vibration at 0rpm (reference point) can be set between 0 and 1.0
  • FFB pedal throttle vibe slope = 0.15 // can be set between -99999999.0, 99999999.0
  • FFB pedal throttle slip vibe= 1.0 // Throttle pedal vibration on tire slip. can be set between 0 and 1.0
  • FFB pedal brake slip vibe= 1.0 //Brake pedal vibration on front tire slip. can be set between 0 and 1.0
  • FFB pedal brake vibe slope= 5.0 // Slope for brake pedal vibration based on speed and braking %. can be set between -99999999.0, 99999999.0
  • Fixed an issue where the game could crash while loading a replay.
  • Fixed an issue where game was adding fuel in liters instead gallons while refueling during pitstop.
  • Increased controller axis movement threshold used when detecting input (so that the player has to press the axis 90% down before it gets bound in options).
  • Removed the now obsolete manual login screen, modified error screen and added retry button so the player can retry login instead of having to exit the game completely to retry.
  • Added potential fixes for freezes that were occurring when game was trying to save replays.
  • Removed fuel multipliers from DTM 2015 as they were causing issues in Championship.
  • Fixed an issue where cars started without brakes if player skips the first race session in a 2 race format race.
  • Fixed speed of background music changing after watching a replay.
  • Multiplayer:
  • Added garage phase to Multiplayer. This is a 60 second phase before race to allow players to change their car setup and fuel. The garage phase ends either at 60 seconds or when all players have readied up by pressing Race.
  • Added a new setting to dedicated server called “Non Ready Pitlane Start Delay”. If set to 0, players that failed to press race before garage phase ends, gets put on the grid as normal. If set to any other value, the player starts from the pits as penalty and cannot drive until that value in seconds has passed.
  • Fixed an issue related to slow responses from/to servers that fixes cars continually remaining at ping 0.
  • Added potential fixes for connection issues that were causing some players to get disconnected.
  • Fixed issue with session timer being off by 10-16 seconds sometimes, and not counting laps done within that time.
  • Fixed an issue with drivetrain oscillation calculation that was causing inaccurate torque values in Multiplayer, causing cars to flip and float around unnaturally when elapsed time was reset to synchronize time.
  • Fixed issue with being unable to change gear after walkthrough phase in Multiplayer.
  • Fixed issue with "Waiting for Server Response" popup sometimes showing up and remaining on screen, after joining a multiplayer server.
  • Sounds, Cameras, Physics & AI:
  • Fixed handbrake pressure being null on cars with recently updated physics.
  • Fixed Honda Civic rear view camera.
  • Added new TV Cameras for Nurburgring, Mid Ohio, Zandvoort, Sonoma Raceway.
  • Fixed a case where player was given a cut track warning when entering the pitlane at Bathurst.
  • Fixed a couple of garage spots at Salzburgring that were outside of the pitlane limit.
  • Fixed a congestion issue when all AI’s would pit in simultaneously at some of the Nordschleife layouts.
  • Increased fuel use estimations for most of the track layouts to a safer level, addressing all issues where AI’s wouldn’t embark enough fuel to complete a 15 minutes race session.
  • Nurburgring: Merged cut rules between difficulty levels.
  • Monza: Fixed issue with AI not pitting.
  • Laguna Seca: Fixed issue with AI not pitting.
  • Zolder - Fixed AI hitting pit exit sign when leaving pits in practice and qualifying sessions,
  • Mid Ohio Turn 1 - Made the cut track rule less strict.
  • Added bigger grids for Suzuka, Hockenheim, Hungaroring, Slovakiaring, Monza, Laguna Seca, Norisring, Nurburgring, Oschersleben, Lausitzring and Raceroom Raceway, Mid Ohio, Moscow Raceway, Shanghai, Zolder.
  • Art:
  • RaceRoom Raceway: updated the tarmac, mapped the groove better, and various small fixes
  • Tatuus F4: made brake disks visually bigger to better match the real car.
  • Brands Hatch - Various art fixes and visual improvements.
  • Chang - Various art fixes and visual improvements.
  • Hockenheim - Fixed DTM pit stall being behind wall.
  • Indianapolis - Fixed missing collisions on some road surfaces, improved collision walls placement so they match concrete walls properly, closed some gaps between fences, added some tirewalls.
  • Monza - Fixed trees clipping through sign and the flickering Hyflex banner after 1st chicane
  • Nurburgring - Fixed an issue with some of the curbs.
  • Portal & Backend:
  • Changed login flow and integrated with Steam API. New players will no longer have to register an account with e-mail. The game will create accounts with the Steam ID and existing users will automatically authenticate with Steam details.
  • Removed Switch Accounts option from Account Settings.
  • Removed Password change section in account settings as it’s no longer relevant.
  • Removed change email button. Email can be changed on the field itself and will be highlighted if it’s not verified.
  • Added email validation to competition launch. We no longer require e-mail for a player account but a valid e-mail is required for competitions.
  • Fixed an issue where hidden content used for a competition was appearing in regular car selection menu.
  • Added a check on login for owned DLC’s so the refunded DLC’s will no longer remain owned.
  • Fixed an issue where an error would appear after purchasing a track through the Multiplayer browser.
  • Fixed so the purple server entry in Multiplayer browser refreshes immediately after purchasing the needed item, instead of player having to back out and re-enter the browser to refresh.

New in RaceRoom Racing Experience 24/05/2016 (May 24, 2016)

  • Game:
  • Added a default profile for the Logitech G920. This requires G920 users to update the firmware for their controller.
  • Sounds, Cameras, Physics & AI:
  • New TV Cameras for Nurburgring GP.
  • Increased grid size for Suzuka East to 46 vehicles.
  • Increased grid size for Hockenheim National and Short to 32 vehicles
  • Increased grid size for Hungaroring to 48 vehicles
  • Increased grid size for Slovakiaring to 44 vehicles
  • Fixed a case where player was given a cut track warning when entering the pitlane at Bathurst
  • Fixed a couple of garage spots at Salzburgring that were outside of the pitlane limit
  • Fixed a congestion issue when all AI’s would pit in simultaneously on Nordschleife layout.
  • Increased fuel use estimations for most of the track layouts to a safer level, addressing all issues where AI’s wouldn’t embark enough fuel to complete a 15 minutes race session
  • Fixed handbrake pressure being null on cars with recently updated physics
  • Art:
  • New liveries for the Ford Mustang GT3 in GTR3 class
  • New liveries for the P4/5 Competizione in GTR3 class
  • RaceRoom Raceway: updated the tarmac, mapped the groove better, and various small fixes
  • Tatuus F4: made brake disks visually bigger to better match the real car

New in RaceRoom Racing Experience 03/05/2016 Hotfix (May 3, 2016)

  • Game:
  • Fixed a typo in the DTM 2015 loading screen fallback folder.
  • Sounds, Cameras, Physics & AI:
  • Fixed an issue where the player car would park for its pitstop but no pitstop action would take place.
  • Bentley Continental GT3: Fixed chase camera
  • Brands Hatch: Maximum opponent increased to 34 vehicles
  • Hockenheim: New TV cameras
  • Nuerburgring Short layout: Maximum opponent increased to 40 vehicles
  • Oschersleben: Fixed a wrong fuel consumption that resulted in AI pitting around the last lap of a race
  • Salzburgring: Maximum opponent increased to 32 vehicles
  • Suzuka West layout: Maximum opponent increased to 34 vehicles
  • Art:
  • Brands Hatch: Fixed a hole in the ground
  • Hockenheim: Fixed various holes in alternative layouts
  • Salzburgring: Reduced grip, moved tyre stacks a bit further away from apex (TCOne)
  • Zolder: Fixed some bumps
  • Formula RaceRoom 2: Fixed shiny tyres when viewed from a distance
  • Formula RaceRoom Junior: Improved shadows

New in RaceRoom Racing Experience 26/04/2016 Patch (Apr 27, 2016)

  • Game:
  • Fixed an issue with game finding wrong camera in pitlane.
  • Fixed so game gets properly paused in singleplayer race monitor if the user opens the steam overlay.
  • Fixed a crash that could occur during loading.
  • Reduced memory usage when loading into a level.
  • Fixed an issue in Garage menu where FFB remained active
  • Fixed an exploit that allowed players to use lower fuel quantities in Leaderboard Challenges and Competitions.
  • Due to this exploit we will soon remove entries that were created since the exploit was introduced.
  • Fixed an issue in pitstops where it would take extra 3-4 seconds after confirming 0L fuel or if the pit stop preset had no fuel needed. The game now it checks if fuel will be added, if not it cancels that action. If it was the only action, whole pitstop is cancelled.
  • Fixed cars full throttling at pitstops.
  • Fixed an issue where players were getting cut track penalties at pit entry.
  • Added missing fallback pages for DTM 2015 that was causing infinite black screen at launch for players when they failed to get the online loading screen.
  • Fixed issue with compact data display being positioned incorrectly on different aspect ratios.
  • Added default profiles and wheel ranges for Thrustmaster 150 and TMX wheels.
  • Added proper filtering to car setup load/save system.
  • Restyled the car setup a little.
  • Fixed an issue that was causing a crash at launch if the player had an older version of graphics.xml
  • Fixed header formatting for certain system backend requests that might reduce certain timeouts.
  • Multiplayer:
  • Fixed the severe freeze that occurred in MP when another player joins.
  • Added Bigger grids to player dedicated servers.
  • Please note the max opponent allowed depends on your track rotation. E.g. If you have a track that only has 24 slots in your rotation, that will be your max opponent allowed overall, despite having a track that goes up to 100. This is to ensure no one gets kicked out/disconnects when they choose to continue to next track. If you want 100 cars you have to make sure not to include a track with less grid slots available.
  • Please also note that the game becomes quite laggy after 40. While we will look into optimizing things, you should avoid setting a track with more than 35-40 opponents.
  • Fixed so the player is put on the Garage menu after pressing and holding ESC instead of having to press and hold ESC twice
  • Increased chat message max length to 156.
  • Changed message area/box text color to yellow so it’s more readable if background is white.
  • Sounds, Cameras, Physics & AI:
  • Group 5 class : Physics update, sounds adjusted. Due to the physics update the leaderboards of these cars are wiped.
  • WTCC 2015 class : BOP adjustment in preparation of TCOne, AI tweaks
  • Ford Mustang GT3 : Moved to GTR3 class, physics & sound update
  • GTO Classics Class : AI tweaks, improved fuel estimates
  • Audi 90Q : Fixed cases where the car would fail to park into the pit spot.
  • Audi R18 P1 : Removed the flame on backfires (Diesel…) and fixed a case where the suspension arms would break on front wheels when applying a high amount of steering
  • Mistral 530 and DMD P20 : Fixed suspension arms breaking under high steering
  • P4/5 Competizione : Added Downshift Prevention beep
  • Hockenheim : Camera sets added
  • Suzuka : Fixed incorrect spawn positions when using high amount of opponents
  • Nordschleife - 24H layout : AI tweaks
  • Shanghai : Fixed AI going too fast into the hairpin
  • Art:
  • Bentley Continental GT3 : Approvals tweaks
  • Group 5 class: Fixed holes in shadows
  • Chevrolet Dekon Monza : Fixed some cockpit gauges
  • Nissan Skyline 2000RS : Fixed tacho dial
  • Ford GT GT3 : Fixed some blurps of pixels on the side mirrors
  • Ford Mustang GT3 : Improved some old looking textures on the tail lights
  • BMW M3 E30 : Wheels were not perfectly round, causing weird FFB signals
  • Brands Hatch : Fixed a hole in the ground
  • Hockenheim : Fixed a hole in the ground on the inside of Sachskurve
  • Norisring : Fixed some normals on pitbuilding, tuned IGA banners for a better visual fit, tweaks to generics and props
  • Salzburgring : Reduced grip, Moved tyre stacks a bit further away from the apex
  • Zandvoort : Upped the maximum opponents to 32
  • Portal:
  • Fixed an issue where players would get different total price depending on the order of packs in cart. Portal now always ensures player gets the highest discount regardless of order.

New in RaceRoom Racing Experience 12/02/2016 Patch (Feb 15, 2016)

  • Updated game with another hotfix for the crash that occurs in Multiplayer when switching from Qualifying to Race.

New in RaceRoom Racing Experience 15/12/2015 Patch (Dec 16, 2015)

  • Fixed a cuttrack rule issue on Monza.
  • Fixed an inaccuracy in steering wheel animation rotation in cars with new drivers e.g Audi TT.
  • Fixed a crash that was occurring to some users when switching between sessions in Multiplayer.
  • RUF RT12R - Added the missing action cameras.
  • Audi TT cup - Moved the bonnet camera a bit back.

New in RaceRoom Racing Experience 09/12/2015 Patch (Dec 10, 2015)

  • Game:
  • Added new content that will be released very soon.
  • Implemented Refuelling in pitstops. This is still work in progress and there will be additional fuel options in car setup later. For now all cars will start with full tank.
  • Increased session length up to 6 hours.(R3E only. Does not apply to other experiences.) Please note the replay file size will be rather big on longer session races. You can disable replay recording by adding “-disableReplay” to Launch Options for the game on Steam.
  • Added Push-to-Pass logic with a temporary HUD element for it. (HUD will be changed in the near future). Push-to-Pass info is available for spectator overlays and in shared memory.
  • Removed the hidden fuel and wear multipliers that were automatically applied depending on race length in R3E.
  • Added mandatory pitstop, tyre wear and fuel use options to R3E single player races.
  • Fixed a crash that was occurring when car status hud was getting disabled.
  • Fixed Mandatory pitstop not counting for player on certain experiences.
  • Fixed issue with window values getting wrong if window was minimized, which caused hud objects to appear incorrect.
  • Fixed a couple of memory leaks.
  • Fixed background video being stretched to right monitor on triple screen setups.
  • DTM 2013 - Fixed an issue with 4th round of qualifying ending after the outlap and ending the session with no qualifying time.
  • DTM 2014 - Fixed mandatory pitstop not counting for the player.
  • Fixed an AI related crash that could have occurred while updating certain events.
  • Fixed an issue where the menu would show two “End Session” buttons after returning to Garage from Pause menu after session time has run out.
  • Fixed car setup screen blinking red when using non English languages.
  • Tweaked AI to improve AI starts on grid.
  • Fixed an endless loading issue that could occur on slow connections that would timeout mid loading.
  • Multiplayer:
  • Increased default connection timeout to 30 seconds.
  • Removed a double call to set a connection related option (TCP_NODELAY) for server-client tcp socket.
  • Sounds, Cameras, Physics & AI:
  • A.I. logic improvements. More racy, less hesitant to overtaking, handles crashes better; AI’s now try and avoid cars even when collisions are disabled.
  • Improved AI behaviour coming into sharp corners and pitstop area, and various other small fixes.
  • Improved AI logic for the chosen gear when player regains control from AI.
  • Tweaked AI speed on 2nd hairpin of Norisring.
  • Tweaked AI speed on 2nd turn of Oschersleben.
  • Tweaked Bathurst AI behaviour.
  • Tweaked Monza AI behaviour and merged cut corridors for all difficulty levels.
  • Nurburgring: Fixed "empty pitboxes" problem where AI couldnt perform pitstops
  • Redbull Ring: Fixed "empty pitboxes" problem where AI couldnt perform pitstops.
  • Lausitzring: Fixed "empty" pitboxes and merged cut corridors for all difficulty levels.
  • Hockenheim: Fixed “empty” pitboxes and tweaked AI behavior in turn 1.
  • Updated single screen chasecam positions for all cars
  • Added missing action cameras for RUF RT12R (GTR3)
  • Increased FFB strength for Prototype and Radical cars
  • Art:
  • Mid Ohio - Fixed some flickering banners.
  • Nurburgring - Fixed mixed advertisement banners.
  • Paul Ricard - Tweaked distant terrain texture
  • Zolder - Reduced bumpiness of the track, fixed some flickers in turn 10.
  • Monza - Updated curbstones to current design, lowered some rounded curbs, and various tweaks
  • Hockenheim - Curbs tweaked and adjusted to match drivers feedback. Gravel texture update. Oil bottle on top of pitbuilding now has new sponsor.
  • Bathurst - Small tweaks
  • Suzuka - Removed an abandoned truck in pitlane
  • Fixed Aquila car shadows.
  • Fixed flickering labels in Nissan GT-R GT3 cockpit
  • Portal & Backend Systems:
  • Fixed certain content returning error 20103 when trying to use them.
  • Fixed leaderboard challenge launch function checking whether the player owns the livery instead of the car.
  • Fixed newsletter subscription option not saving in Account Settings.

New in RaceRoom Racing Experience 12/11/2015 Hotfix (Nov 13, 2015)

  • Fixed a shared memory read issue.
  • Fixed a qualifying issue that was causing player to start at wrong grid spot.
  • Fixed an issue with AI in pitlane.
  • Fixed wrong data display frame showing on AI cars when changing to an opponent cockpit.
  • Fixed a crash that was occurring while generating opponents.
  • Fixed a crash that was occurring in multiplayer for some players when game was trying to get the best sector time.
  • Fixed black screen when using Dekon monza on triple screen resolutions.
  • Updated localization.

New in RaceRoom Racing Experience 20/10/2015 Update (Oct 20, 2015)

  • Game:
  • Added new content that will be released very soon.
  • Downshift prevention logic implemented. Sequential gearbox will refuse to downshift if revs are going to end up above the limiter. H-Pattern gearbox will try and engage the gear and fail until revs are lower.
  • Tyres of the DTM 2015 cars will pick up Dirt & Gravel when driving off-track, reducing grip on the affected tyres until they’re clean again. Game will play a sound effect of pebbles hitting the car body that will reduce as tyres become clean again.
  • Added new things in Shared Memory block. Check our forum for details and link to updated github rep.
  • Removed exclusivity of certain Experiences. All content is now accessible and usable in the main R3E.
  • Added a new argument “-disableReplay” that can be added in Launch options on steam to disable replay recording.
  • Fixed an issue where you start in the wrong car when number of cars is more than the visible cars set in options.
  • Fixed an issue with not being able to select each car when number of cars is more than the visible cars set in options.
  • Improved random grid position so it’s now really random.
  • Implemented a new shadow system that improves performance and visuals.
  • Fixed an issue with time left where it was returning the session duration if the session hadn’t started yet.
  • Fixed an issue with drivetrain wobbling out of control when in Novice or when TC is 100%
  • Fixed so the shifts without clutch in semiautomatic transmissions are damage free.
  • Fixed an issue in audio where the coast backfire sound wasn’t stopping in some cases.
  • Fixed an issue with cars behaving jerky in novice mode by smoothening the brake and throttle changes when brake assist is applied.
  • Fixed an issue with the TV cameras where you could see a couple of seconds of a wrong one.when switching to TV Cam.
  • Allowed use of handbrake regardless of track being hillclimb or not
  • Various HUD tweaks on areas where text would often not fit the given frame/field.
  • Optimized motion blur
  • Made changes how frequency and damping are affected by gear ratios, to increase oscillation effect in higher gears
  • Removed oscillation from differential distribution on driven wheels, to normalize torque output a bit
  • Added an option to load opponent cockpits (Video/Custom Settings)
  • Reverted a drivetrain tweak that was done to differential torque
  • Fixed an issue where the order on the left hand side of position bar was reversed.
  • Fixed an issue where the shortened names were being used despite having enough space for it in the position bar.
  • Tweaked G25 & G27 FFB values in default profiles.
  • Fixed DRS animation not working after rewinding in replays.
  • Fixed game video playback issues that were causing the experience menus to get slow and sluggish after a while.
  • Fixed an issue where the players could not resume their lap if they opened the pause menu after session timer reached 0.
  • Multiplayer:
  • Added full name, total time, finish status and lap information such as time, position and pit stop status to race result logs.
  • Fixed a crash that occurred to everyone in the race if one of the participants had a name longer than 32 characters which was exceeding the buffer and causing issues in replay creation.
  • Fixed an issue with players not seeing each other outside of P2P zone.
  • Fixed mp dedi front end not loading properly on Internet Explorer.
  • Audio & Physics & AI & Camera:
  • Aquila CR 1 Sports GT:
  • Physics update, now mounted with a 4.0L V8 BMW M60 engine
  • Silhouette Class:
  • Physics update, now have actual Silhouette specs
  • Canhard R51: 3.5L V6 normally aspirated (New sound!)
  • Canhard R52: 2.5L Inline-5 Turbo charged
  • Cougar C14-1: 1.8L Inline-4 Turbo charged
  • Cougar C14-2: 3.0L V6 Turbo charged
  • BMW M1 Procar:
  • Massive physics update
  • GTR3 Class:
  • Massive physics update
  • AUDI 90 QUATTRO:
  • External sounds improved and pitch note increased
  • Hockenheim:
  • Merged cut rules between amateur, novice and get real
  • Tuned AI speed for latest code changes
  • Fixed bad AI behaviour in the exit of hairpin
  • Norisring:
  • Tweaked AI logic to limit wall-hitting behavior
  • A selection of cars have received additional onboard cameras (accessible with HOME key)
  • Art:
  • Tracks:
  • Zolder: reduced bumps
  • Hockenheimring:
  • Curbs tweaked and adjusted (they were way too high)
  • Gravel texture update
  • Ravenol is now the sponsor on the oil bottle on pitbuilding
  • Fixed some fences clipping into ground
  • Fixed missing collisions with fence between T12-13 and also at entry of pitlane
  • Spa-Francorchamps:
  • Removed unsafe escape road in the middle of the Raidillon
  • Adjusted and added some missing road entries/runoffs and some green curbs.
  • Tweaked height of some curbs.
  • Added marshals at pit entry
  • Tweaked blend stripes.
  • Various bug fixes and changes
  • Paul Ricard:
  • Some performance boost by fixing the 2d audience that was casting shadows and optimizing some meshes. Also fixed some steel fence collisions
  • Moscow:
  • Performance optimization
  • Cars:
  • Silhouette class: New colors
  • Mercedes C63 DTM 2015: Added Dekra sticker on side rear windows
  • Corvette Greenwood: Fixes to visual damage model
  • Nissan Silvia: Fixed visuals for front brake calipers
  • Audi V8 DTM: Fixed tail lights
  • Volvo 240: Filled some hole in cockpit
  • BMW 635 CSI: Hip replacement for the driver so his feet don't clip through the floor
  • Citroen C Elysee 2014: Side mirrors UV’s were not straight
  • Portal & Backend:
  • Default livery is no longer forced upon purchase. Player can now choose a livery to go with the car.
  • Cleared all the leaderboard due to physics changes and downshift prevention implementation.
  • Removed season passes from portal and the checks associated with them.
  • Removed Pixlr screenshot editing tool.
  • Changed so that all the external URL’s are opened externally (new tab in a browser, steam browser in game).
  • Shortened the registration form by removing some fields.
  • Various fixes to the championship in portal.
  • Fixed a small exploit that allowed players to use an unpurchased car after leaving test drive.
  • Fixed user not getting redirected from the experience after a competition, if he/she did not own the experience.
  • Fixed horizontal scrollbar appearing on purchase popups.
  • Added subcategories in cart.
  • Tidied up purchased content page.

New in RaceRoom Racing Experience 15/09/2015 Update (Sep 16, 2015)

  • Game:
  • Updated Steamworks SDK to latest version.
  • Fixed a crash that was occurring if rev leds failed to initialize on Fanatec hardware.
  • Art:
  • Suzuka - Removed the floating truck in the pitwall.

New in RaceRoom Racing Experience 27/07/2015 Update (Jul 27, 2015)

  • Fixed some resolution and refresh rate related issues that were causing problems specifically for players using Windows 10.
  • Game now correctly starts in full screen if the monitor is 59hz, instead of starting in safe resolution. Please note Windows 10 seems to sometimes pass certain 60hz monitors as 59hz even if it states 60 in the system.
  • Added additional logging functionalities to catch in-game browser issues.

New in RaceRoom Racing Experience 16/07/2015 Update (Jul 16, 2015)

  • Game:
  • Fixed an issue in spectator mode where the wrong slot was sometimes assigned.
  • Reverted the change that made full screen off by default.
  • Changed it so that if the full screen mode fails to initialize, the game starts in a windowed mode with a safe resolution 1280x720.
  • Added additional logging for resolution related issues.
  • Fixed an issue with symbolic links causing menu assets to not show.
  • AI, & Camera:
  • Zandvoort - Modified TV cameras for GP layout.
  • Mazda Laguna Seca - Fixed cut track detection for T1 and pit exit area. This was being exploited in the leaderboards and the currently ongoing Thrustmaster sponsored competition. The leaderboards (including the competition leaderboard) for this track have been wiped clean.
  • Art:
  • Oschersleben - Fixed a collision issue with pitlane objects.
  • Shanghai - Performance optimizations.
  • Zolder - Various art fixes and windmills mentioned in previous patch notes are now properly in.

New in RaceRoom Racing Experience 07/07/2015 Update (Jul 10, 2015)

  • New Content:
  • Prepared the game for upcoming releases and sponsored competitions.
  • Game:
  • Added Fanatec V2 support and default controller profiles.
  • Added numerous additions to the Shared Memory to provide more data to 3rd party developers.
  • Added individual controller profiles for different Fanatec rims.
  • Implemented support so Fanatec rev-light works by default.
  • Implemented Fanatec LED display support with following options:
  • S-G Speed + Gear
  • S Speed
  • G Gear
  • F Fuel
  • POS Position
  • OFF Off
  • Added a new keybinding option for Fanatec LED Display cycle in secondary functions.
  • Added a “Random” setting to Time of Day selection.
  • Fixed a crash that could occur with older replays.
  • Fixed an issue where cars would randomly lose body parts while watching replays.
  • Fixed an issue where car shadows would sometimes stop moving.
  • Fixed so that the Vehicle Settings apply when set in pause menu.
  • Fixed an issue with loading screen popping up one frame between title and splash screen.
  • Improved car shadows
  • Improved shadow split performance
  • Fixed a crash that was occurring at the end of hillclimb tracks.
  • Added additional logging to catch resolution related errors.
  • Added additional logging to catch potential ffb/physics issues.
  • Fixed an issue where the server difficulty was not matching with what was showing in-game.
  • Fixed having 2 “Continue to Results” in pause menu in certain cases.
  • Fixed an issue that could cause path to user documents be wrong.
  • Fixed Player name and End of Session text not fitting the overlay.
  • Fixed an issue where the car was moving at start if gear is engaged.
  • Fixed AI in main path braking for cars that are slowing down while entering pitlane.
  • Fixed a potential AI distance error for cars to the left/right on different paths.
  • Changed default steering lock for gamepads from 13 to 8.
  • Updated some values on all gamepad default profiles.
  • Deployed code support for upcoming spectator mode (more information to be released later on the forum)
  • Multiplayer:
  • Dedicated: Added result reports (basic version in json and xml format, additional data will be included later).
  • Dedicated: Added options to upload reports to ftp and http.
  • AI, Physics & Audio:
  • Touring Classics physics overhaul. This class now matches performance with DTM 1992.
  • Decreased gearshift backfire amount on some turbo cars
  • Gumpert Apollo gearshift backfires adjusted
  • P4/5 Competizione new internal sounds
  • Removed the ability to use traction control in Touring Classics
  • Sachsenring - Fixed AI car hitting pitwall under ai control during pitstops.
  • Sachsenring - Merged cut track rules across all difficulty levels.
  • Art:
  • Reduced quantity of advertisement boards around most of the tracks, and moved some around so it all looks more like it belongs.
  • Zolder: added windmills in the distance
  • RaceRoom Hillclimb: Deleted animated 2D flags, replaced audience with some more high polygons bodies, replaced 2D audience with new ones
  • Lakeview Hillclimb: Deleted animated 2D flags, replaced audience with some more highpolygons bodies, replaced 2D audience with new ones.
  • Chevrolet Dekon Monza - Fixed some heavy glare on interior windows.
  • Various livery tweaks to DTM 2015 cars (available only through the DTM Virtual Championship)
  • Portal:
  • Added VIP Drivers directory in portal which will list all the VIP drivers.
  • Optimized login flow by removing redundant user page load before redirecting to menus.
  • Added failover on MW timeouts.
  • Added additional checks for store transaction fails.
  • Fixed an issue with user content cache which was getting invalidated after adding price to a new content.
  • Fixed discounts not being considered for second pack in the cart.
  • Fixed an issue with user content cache which was getting invalidated after adding a a new content.
  • Fixed discounts not being considered for second pack in the cart.
  • Fixed an issue where some transactions were remaining pending and not getting completed.
  • Optimized loading times for user content.
  • Optimized loading times for web menus.
  • Fixed a caching issue that was causing image assets not to load correctly on some browsers such as Safari.

New in RaceRoom Racing Experience 22/06/2015 Update (Jul 10, 2015)

  • Fixed Logitech Profiler users getting stuck in title screen due to Logitech software taking focus from the game window.
  • Fixed a crash that was occuring when going to controller profiles in DTM Experience menus.
  • Fixed missing assets in Option Menus.

New in RaceRoom Racing Experience 06/06/2015 Update (Jun 7, 2015)

  • Fixed an issue where players were getting locked in a black screen after manually logging in.
  • Fixed Error 13 issues which was occurring due to having too many MP servers which was causing encryption failures.
  • Temporarily disabled Garage Phase in Multiplayer which was causing various issues at race start.
  • Added a potential fix for the issue where players see the white experience menus but no buttons to click.
  • Dedicated Server:
  • Updated dedicated for mp side fixes to take affect. The old dedicated servers will expire, please update your dedicated servers application via Steam.
  • Removed Hillcimb tracks from MP dedi server frontend track list.
  • Disabled the ability to set rolling start for race session.

New in RaceRoom Racing Experience 02/06/2015 Update (Jun 3, 2015)

  • New content:
  • Prepared the game for upcoming releases and special events related to WTCC and DTM.
  • Game:
  • Brand new transmission model feat. drivetrain elasticity calculations
  • Brand new backfire system
  • A.I. logic improvements “Smooth Operator”
  • Old “green orb” menu design is now gone.
  • Implemented Experience switcher. Game now starts in RaceRoom Experience and player can switch directly to another experience using the buttons on top of the screen.
  • Optimization of the whole client-server communication for a smoother and faster browsing of the menus (should also reduce timeouts during peak hours).
  • Optimized loading times. (It may still be slow the first time as the shaders will need to be built)
  • Implemented dog box transmission, allowing upshifts without clutch engaged.
  • Updated steer ratio speed for gamepads to allow gamepad users to make it around tight hairpins.
  • Added new advanced controller options for adjusting clutch biting point.
  • Added new advanced controller option for double shift prevention on worn out controllers.
  • Added new advanced controller options to adjust Upper dead zones for brake and clutch axis. (useful for adjusting the required pressure on load cell brake pedals)
  • Removed deadzone for mouse steering.
  • Fixed so axis deadzones are setup properly when reconnecting devices.
  • Fixed spacing issue in active devices when having multiple devices connected.
  • Added new graphic option adjusting the amount of rendered cars around the player.
  • Added new sound options for transmission whine, wind, RoadFeel sound effects (car body rattle), suspension squeaks and backfires.
  • Cleaned up code in game startup. Merged preload screen and title screen.
  • Updated startup image and desktop icon.
  • Fixed a shadow issue where wrong lod was being used in certain cases.
  • Fixed an issue with free flight camera when pausing/unpausing.
  • Player can now jump the start in Get Real if flag rules are enabled.
  • Game now forces auto-clutch to be ON when using auto gearbox.
  • Improved protection of track files.
  • Fixed the selection of liveries for AI drivers that wasn’t random.
  • Fixed a small issue with lap counter in pause menu.
  • Fixed a crash that was occurring when going through saved championships and there’s no participants.
  • Fixed AI pitting twice to change tyres within a small window.
  • Fixed DTM 14 AI using two sets of Option tyres.
  • Fixed Instant replay not working in some game modes.
  • Fixed crashes that were occurring when loading certain replays.
  • Fixed an issue with menus sometimes not rendering properly after switching video settings.
  • Fixed an issue where some car parts were still not re-attached to the car after repairing aero damage.
  • Fixed an issue where the default view was turned to the left on unsupported controllers with certain keys unbound.
  • Fixed an issue where driving camera would become offset when using freecam with mouse steering active.
  • Fixed an issue where controller ID’s were not being assigned/loaded correctly for keybinds.
  • Fixed Disqualified text not fitting properly in overlays.
  • Text inside click buttons will now auto resize.
  • Log files now use date and time in name instead of appending a number and. Also changed the way we handle logs.
  • Fixed numpads not controlling the cameras in Race Monitor.
  • Multiplayer:
  • Multiplayer Dedicated Server is now available on Steam under tools in Library. (RaceRoom Dedicated Server)
  • Implemented garage phase; a minute long phase before the race starts where players can set up tyres, pit preset and car setup. Race starts when all players are ready or when time runs out.
  • AI, Physics & Audio:
  • Improved AI throttle/brake control.
  • Improved AI reaction to over/understeer.
  • Fixed so AI don’t react to cars off track.
  • Fixed so AI do not brake during rolling start.
  • [Laguna Seca] A.I. improvements and cut track detection modification
  • [Salzburgring] Fixed pit speed limit showing when driving close to pit lane.
  • [Salzburgring] Tweaked AI speed in various turns.
  • [Suzuka] Tweaked AI speed.
  • [All cars] Updated data for new transmission model
  • [All cars] Added new samples for backfires, suspensions and revlimiter
  • [BMW 320 Turbo] Various gear ratio tweaks.
  • [BMW 320 Turbo] New revlimiter sound sample
  • [Fabcar] Corrected weight distribution. Adjusted gear ratios.
  • [Fabcar] Tweaked revlimiter as it was hitting the limiter too often.
  • [Group 5 cars] Removed ability to use Traction Control
  • [Group 5 cars] Rebalanced AI behaviour vs player.
  • [RUF RT12R] Tweaked the default car setup.
  • Art:
  • [Alpina B6] Lowered intensity on the front intake
  • [Audi 90q (GTO)] Various art fixes
  • [Audi V8 DTM92] Livery fixes.
  • [BMW 320 Turbo] Various art fixes.
  • [BMW 635] Fixed an issue with fog lights.
  • [BMW M1 Procar] Various livery fixes
  • [BMW Z4 GT3] Fixed a black stain on the rear mirror
  • [Chevrolet Dekon Monza] Fixed speed gauge range and cockpit windows banner text being flipped
  • [DTM 13/14] Bigger flames for backfires (experimental)
  • [Fabcar 935] Lowered reflection on front intake; various livery fixes
  • [Ford GT1] Fixed wheel arches appearing too reflective
  • [Group 5 cars] Bigger flames for backfires (experimental)
  • [McLaren MP4-12C] Lowered reflection on air hose
  • [Mercedes SLS] Fixed a misaligned sticker.
  • [Nissan Silvia] Fixed various holes reported in the cockpit; fixed a shadow lod issue
  • [Nissan Skyline 2000RS] Fixed a LOD issue in the rear of the car and some gauges needle in the dashboard
  • [Bathurst] Various art bugs including wrong sun position
  • [Brands Hatch Indy] Road shader update, added far vegetation and various bug fixes
  • [Hockenheim] DTM 2015 theme
  • [Hungaroring] WTCC 2014 theme, fixed numerous bugs (LODs, clipping, shaders), improved performance (optimized collision, removed audience from rearview), 2014 track updates
  • [Indianapolis] Various bugfixes including dropshadows for walls, u.s. flag, removed flat audience shadow cast, cleaned up scenes, fixed pitwall, and collisions
  • [Laguna Seca] 2014 updates (mostly track adverts), added brakemarkers, removed flat audience shadow cast
  • [Lausitzring] fixed some flickering overlays, fixed missing generics, removed dtm curb from GT Masters version in T1, shader tweaks, pitlights are now working, mapping tweaks, Various art fixes.
  • [Oschersleben] DTM 2015 theme, fixed some generics not showing, fixed ao, added missing pitwall hut, added pitlights, other various bug fixes,
  • [Mid Ohio] added US flag on building, various art fixes
  • [Monza] Various art fixes
  • [Moscow] WTCC 2014 and DTM 2015 themes, 2014 track updates (new sound wall), various art bug fixes
  • [Norisring] DTM 2015 theme
  • [Nuerburgring] DTM 2015 theme
  • [RedBull Ring] DTM 2015 theme
  • [Salzburgring] Various art fixes.
  • [Sonoma] Fixed some fences that were missing collision, and tucked in a tyrewall in which AI kept colliding, various other fixes
  • [Zandvoort] - Small curbs update, New scheivlak house, Removed funky dip in chicane, Changed banking of final turn exit (more camber onto straight), and other bugfixes.
  • [Zolder] - Various art fixes
  • Portal:
  • Refactored code to improve loading times of store page.
  • Refactored code to improve sluggish experience menus.
  • Implemented asynchronous purchase calls between portal backend and system backend to reduce waiting times upon purchases.
  • Favorite cars in user profiles now show the specific livery instead of the main livery of the car.
  • Added various partners to partners page (WIP). You can subscribe to partners to get more news about them in your newsfeed.
  • Various store fixes when adding duplicate items.
  • Fixed newsfeed showing incorrect event date time.
  • Fixed leaderboard layout name not showing track name.
  • Fixed item info on competitions where user does not own the content.
  • Fixed links to dashboard resulting in error 500.
  • Updated youtube API to bring back youtube videos in portal.
  • Fixed an issue where championship load/save screen would appear repeatedly when trying to cancel it after exiting a championship session.
  • Added filtering and search functionality to partner pages.
  • Fixed an issue with leaderboard not updating difficulty when backing out from game launcher
  • Fixed only having one car class available in Leaderboard challenge on certain cases.