What's new in My Little Blacksmith Shop 0.1.1
Apr 1, 2019
- Here are the Update notes.:
- New saving system - enabled multiple saves.
- New weapon Sharpening Workstation.
- New locations to visit
- Behind the Church.
- Castle Village.
- New chatbox for all notifications and future multiplayer chat.
- New female character models.
- Updates to Geoffrey's shop.
- Horse re-added to world.
- Lock cargo in your wagon.
- New Shield bosses.
- New axe head.
- Ingots and ores now have a quality value. This will be used to determine the weapons quality.
- Added physics movement to lanterns.
- Added new interactable doors to the church.
- Added more treasure chests to the map.
- New loading screen
- Tree leaves will move with the wind much like the grass.
- Added a loading Throbber when FPS goes below 25, works for when loading a new map or when your computer is suffering.
- Added a new radial options to the selection wheel.
- Lanterns can be used while crouching.
- Sharpening table has been added to the list of items that are spawned when purchasing new house.
- Added shelves to saw table and are placeable in your shops. The current ones are also movable by the same method you move all workstations.
- Bugs and fixes/adjustments.:
- Redid some work on Grips to hopefully make them work less hard on detections. Small optimization.
- Fix to Caps Lock. Now it its state will be recognized even after closing the game.
- Fixed an issue with the normal grips floating in the air when they are spawned into the world.
- Optimization to forge and anything that heats up.
- Cooling down of all metals should work properly now.
- Fix the Savegame system to properly load and save a game to game save slots according to old/new logic.
- Sleep GUI should no longer let you sleep for 0 hours.
- Fixed Day/hour values
- Fixed Keyboard settings load
- Moved placement of GUI item selector on Wood workbench.
- Fixed shop opening state is loaded properly.along with purchases, SaveGameSlot, player name, clock and time values.
- work for loading Door,mailboxes, treasure chests etc..
- Sword Pedestal rework in C++
- fix for saving house ownership
- Simplified weapon detection boolean logic
- Changed how we check for how many NPC passing by the house are in the map. Limited the number to 4.
- Custom DIfficulty fix
- Removed crates from affecting navigation for NPC’s
- Removing an item from Geoffreys seller list should no longer have a result of 0 when more than 1 item is on the counter.
- Snow and rain should function better
- Changed stolen items to be marked as “No longer Shop Item”
- Update the name popup widget position when trying to show it - make it more visible.
- Update popup widget when logs lose health due to chopping.
- Fixed Random Npc’s lanterns.
- You can no longer spam left click mouse button when cutting trees/logs.
- Updated bodies of water materials and now have underwater distortion.
- Locked items that are being smelted when smelter starts heating, rather than when selecting an output.
- Removed the weird seizure inducing affect on the Light Crystal. Reduced the brightness for the ghost material on building blueprints.
- Modified the ledger and added one to the desk incase player move one outside of the main shops.
- Fix to the Puzzle Door.
- Modified brightness or some elements like glyphs and the green lava in the cave.
- Updated a few animations.
- Update models for ingots.
- Change state name from “Agility” to “Speed”
- Steel and Adamantine are now Heroic metal and Titanium a Legendary metal. The colors will reflect that.
- Did some rework on the sign for purchasing the new house. A little more info given to player when purchasing the house.
- Map updates, removed some hedges and trees so navigation with the wagon is easier.
- Lowered the left click pop up texts location.
- Small rework to the church exterior and interior.