What's new in My Little Blacksmith Shop 0.1.1

Apr 1, 2019
  • Here are the Update notes.:
  • New saving system - enabled multiple saves.
  • New weapon Sharpening Workstation.
  • New locations to visit
  • Behind the Church.
  • Castle Village.
  • New chatbox for all notifications and future multiplayer chat.
  • New female character models.
  • Updates to Geoffrey's shop.
  • Horse re-added to world.
  • Lock cargo in your wagon.
  • New Shield bosses.
  • New axe head.
  • Ingots and ores now have a quality value. This will be used to determine the weapons quality.
  • Added physics movement to lanterns.
  • Added new interactable doors to the church.
  • Added more treasure chests to the map.
  • New loading screen
  • Tree leaves will move with the wind much like the grass.
  • Added a loading Throbber when FPS goes below 25, works for when loading a new map or when your computer is suffering.
  • Added a new radial options to the selection wheel.
  • Lanterns can be used while crouching.
  • Sharpening table has been added to the list of items that are spawned when purchasing new house.
  • Added shelves to saw table and are placeable in your shops. The current ones are also movable by the same method you move all workstations.
  • Bugs and fixes/adjustments.:
  • Redid some work on Grips to hopefully make them work less hard on detections. Small optimization.
  • Fix to Caps Lock. Now it its state will be recognized even after closing the game.
  • Fixed an issue with the normal grips floating in the air when they are spawned into the world.
  • Optimization to forge and anything that heats up.
  • Cooling down of all metals should work properly now.
  • Fix the Savegame system to properly load and save a game to game save slots according to old/new logic.
  • Sleep GUI should no longer let you sleep for 0 hours.
  • Fixed Day/hour values
  • Fixed Keyboard settings load
  • Moved placement of GUI item selector on Wood workbench.
  • Fixed shop opening state is loaded properly.along with purchases, SaveGameSlot, player name, clock and time values.
  • work for loading Door,mailboxes, treasure chests etc..
  • Sword Pedestal rework in C++
  • fix for saving house ownership
  • Simplified weapon detection boolean logic
  • Changed how we check for how many NPC passing by the house are in the map. Limited the number to 4.
  • Custom DIfficulty fix
  • Removed crates from affecting navigation for NPC’s
  • Removing an item from Geoffreys seller list should no longer have a result of 0 when more than 1 item is on the counter.
  • Snow and rain should function better
  • Changed stolen items to be marked as “No longer Shop Item”
  • Update the name popup widget position when trying to show it - make it more visible.
  • Update popup widget when logs lose health due to chopping.
  • Fixed Random Npc’s lanterns.
  • You can no longer spam left click mouse button when cutting trees/logs.
  • Updated bodies of water materials and now have underwater distortion.
  • Locked items that are being smelted when smelter starts heating, rather than when selecting an output.
  • Removed the weird seizure inducing affect on the Light Crystal. Reduced the brightness for the ghost material on building blueprints.
  • Modified the ledger and added one to the desk incase player move one outside of the main shops.
  • Fix to the Puzzle Door.
  • Modified brightness or some elements like glyphs and the green lava in the cave.
  • Updated a few animations.
  • Update models for ingots.
  • Change state name from “Agility” to “Speed”
  • Steel and Adamantine are now Heroic metal and Titanium a Legendary metal. The colors will reflect that.
  • Did some rework on the sign for purchasing the new house. A little more info given to player when purchasing the house.
  • Map updates, removed some hedges and trees so navigation with the wagon is easier.
  • Lowered the left click pop up texts location.
  • Small rework to the church exterior and interior.