What's new in Making History: The Great War 1.0.58827.123 (10.05.2015 Patch)

Oct 5, 2015
  • This update fixes a save error encountered in a web multiplayer game.
  • We've aso added a new option to the in-game menu. It shows fewer models per city, which reduces memory usage and may increase FPS on some systems.

New in Making History: The Great War 1.0.58827.123 (Apr 20, 2015)

  • System:
  • Added Steam Workshop support for The Great War
  • Optimized Turn processing - should be faster on most turns
  • Leaving Alliance now automatically cancels all Military Access agreements
  • Changed move arrows for several attack-style orders to red
  • Changed move arrow for retreat to yellow
  • Fixed issue that allowed the player to try to retreat naval units to land regions
  • Repaired some shader issues
  • Fixed bug where in-use capacities was being calculated incorrectly, leaving you with potential negative available capacity
  • Fixed bug where having a trade rejected could leave you unable to trade with a nation for the rest of that turn
  • Fix bug where members of an empire could target each other's regions for artillery attacks
  • Added notification for nations changing their interdiction policy
  • Added custom war declaration strings based on the war declared event justification
  • AI:
  • Added AI to use Sub Torpedo Attacks against enemy shipping
  • AI smarter about sending ships back to port for supplies and repairs
  • Improved naval coastal defense AI
  • AI will now attempt to flee naval engagements when they are outmatched
  • New Anti-Submarine initiative AI
  • AI will now use gas attacks if shells are available
  • AI will now consider gas shells when choosing production
  • Improved AI interdiction policy decision making
  • Scenario Content:
  • Adjusted starting Diplomatic Influence levels
  • Revised Berlin to Baghdad Event
  • Revised Austro-Hungarian flag set
  • Added new alternative history Events for Austria-Hungary
  • Army and Navy unit balance for The July Crisis
  • Added Colonial Troops for Portuguese and German African Colonies in The July Crisis
  • New German-Portugal Events that can lead to Portugal joining war on either side
  • Added Destroyers to UK fleets to counter German U-Boats in The July Crisis
  • Gave Serbia Trade Access with Greece in The July Crisis
  • Reduced Arms Output per-factory cycle
  • Altered Research speeds - faster
  • Changed pre-req of Gas Shells so nations get access sooner
  • UI:
  • Fixed inconsistent Military Morale displays
  • Added scrolling to Alliance and Declare War treaty panels
  • Fixed Population Growth Tooltip to show more accurate data
  • Revised Start Screen
  • Moved Call Allies button to sit next to Go it Alone on Declare War panel
  • New Ahti-Sub Icon
  • Fixed a few inconsistent labels in the UI
  • Added missing Torpedo Attack icon
  • Revised Summary Panel Information Display
  • Fixed combat notifications that did not report full unit type
  • Added Gas Attack & Mining Attack Icons
  • Editor:
  • Added Controller Selector in the Unit Group Editor
  • Added explicit scrolling to the Choice UI in the editor.
  • Clicking off the Choice UI in the editor will now automatically close the Choice UI
  • Changing a Unit's nationality in the editor will allow the apply/revert buttons to become active.
  • List of nationalities for a unit in the editor now a fixed size and scrolled.
  • Duplicating a unit in the editor now sets their nationality to be the same of the recently duplicated unit.

New in Making History: The Great War 1.0.58745.119 (Apr 12, 2015)

  • New Features :
  • Leaving an alliance now cancels all military access agreements
  • AI:
  • Improve use of new sub torpedo attack
  • Improved handling of naval units
  • UI:
  • Fixed wrapping ethnicities issue for the government panel
  • Military Morale in the Military Panel and the Government panel should now be the same
  • Added Scrolling to the alliance treaty and declare war windows in the government panels
  • Fixed population growth tooltip to show actual population growth instead of MPU growth
  • Art Pass on the Nation Start Screen
  • Call Allies buttons when allies are available moved to the bottom in the Declare War Panel
  • Art pass on the Government Summary Panel
  • Fixed the MPU Growth showing 100 times more MPUs generated than actually added in the Government Summary Panel
  • Content:
  • Added missing Anti-Sub Icon
  • Updated Starting Diplomatic Influence
  • Improved Baghdad to Berlin Event
  • Updated Starting Trade deals
  • Updated Austro-Hungarian Flag Decal Set

New in Making History: The Great War 1.0.58702.116 (Apr 7, 2015)

  • New Features:
  • Added Torpedo Attack order for submarines
  • Added low fuel penalty to naval combat
  • Bug Fixes:
  • Fixed an issue where units could get stuck in Mountains
  • Fixed some shader issues causing crashes on Linux
  • Fixed issue where regions in combat were always out of supply
  • Fixed issue when subs are fighting each other
  • Fixed issue where pathfinding would go through enemy units
  • AI:
  • AI will now consider all accessible ports when looking for a port to refuel
  • Improve choosing sides in wars
  • UI:
  • Updated UI for Naval Tool tips
  • Added Unique Tool Tips for the Military Readiness in the Nation Information Panel
  • Artillery tool tips now use the bombardment strength
  • Improve notifications
  • Ships now show AntiSub stat rather than Frontage penalty in their combat tool tips
  • City Building project tool tips now show resource consumption for entire production rather than per turn
  • Added Recruitment and Infrastructure Summary Panels
  • Content:
  • Ships off of the coast of a nation with whom they have a full access agreement are considered in supply
  • Ensure allies have full military access with each other
  • Event improvements
  • Fixed some Resource locations
  • Balanced sub properties
  • Fixed some Tutorial issues
  • Adjust Shipping Capacity costs
  • Updated events
  • Fixed inconsistencies in Encyclopedia
  • Added Tutorial step for viewing the main menu

New in Making History: The Great War 1.0.58593.110 (Mar 24, 2015)

  • Bug Fixes:
  • Fix rare crash when looking at the Diplomatic Map View
  • Properly apply arms penalty modifier to engagements
  • Made amphibious assault and river crossing penalties persistent
  • Fixed some trade pathing issues
  • Fixed issue that was pulling air units into land combat
  • UI:
  • Improve the display of combat modifiers in Engagements
  • Factories in the City Selection Panel now turn red if they are stalled
  • Content:
  • Fix scenario names and descriptions not showing up in French and Spanish
  • Improved Research Point balance
  • Add new notifications and events
  • Fix bug in Russian Revolution event
  • Polished and balanced combat modifiers

New in Making History: The Great War 1.0.58252.98 (Mar 14, 2015)

  • New Features:
  • Editor!
  • Tutorial!
  • Add new "Super Power" and "Great Power" victory conditions
  • Add concept of "Frontage" to combat which lowers damage as the number of units in battle increases
  • When transported units are destroyed their transport will be destroyed as well
  • Added chance for equipment to be destroyed when captured
  • Grant trade access to allies when forming an alliance
  • Improve Instigate Internal Coup action
  • Added new musical score and sound effects
  • Bug Fixes:
  • Fix bug that was treating "Too Many Units" penalty as a bonus
  • Add Movement Table entry for Electric Railways
  • Fix bug where Engagements would sometimes persist after Peace was declared
  • Fix issue that was only applying fortification and trench bonuses to region controller rather than all defenders
  • Fixed display error when air units are fighting in the region they are based in
  • Fix combat when there is just Artillery on each side
  • UI:
  • Fixed overlapping buttons in the Research Completed Decision Point
  • Fixed the nation cycler not looping properly
  • Created a new look for the Research Progress Summary Menu
  • Added Tool Tips for the Group Selection Panels
  • Added Trade Route Indicator to the Region Selection Panel
  • Added notification when equipment is captured
  • Added notification when trade is interdicted
  • AI:
  • Improve Peace behavior
  • Improve building of Region improvements
  • Improve handling of air units
  • Improved war declaration behavior
  • Improved trade interdiction
  • Improved intra-empire budgeting
  • Content:
  • Updates to land combat balance
  • Updates to air combat balance
  • Updates to anti air combat
  • Made Shipping Capacity Light Supply
  • Fixed Bug in Russian Revolution Event
  • Lowered Construction time on Railways
  • Balanced units
  • New events
  • Rebalance shipping capacity requirements for trade
  • Update some flags

New in Making History: The Great War 1.0.57587.71 (Dec 9, 2014)

  • New Features:
  • Added decision point for players when they complete a research project to choose a new project
  • Allies of nations who go to war no longer gain 'WarDeclaredOnEnemy' Influence bonuses
  • Tax income from factories are now tied to production rate
  • Add support for units that require Road Capacity to move
  • Added new treaty term type to handle status quo borders
  • UI:
  • Added Region Air Defense Icon and Tool Tip to the Select Region Panel
  • Added Click Shortcuts to the Selected Engagement Panel
  • Fixed Unit Supply display error for Artillery
  • Added tool tips for region bombardment
  • Last Turn Supply Change and Interdiction values in the Nation Economy Stockpile Chart now changes color when their values are not 0
  • Call allies button no longer appears if all the allies are already in the war
  • Added Ability to scroll through empires in the Government Panel
  • Added Ship's Bombardment Strength to their Encyclopedia entry
  • Added Nation's Total Casualties in the End Game Panel
  • AI:
  • Nations now place embargos and break relations with nations who establish relations and trade with an enemy
  • Nations now consider military balance when considering whether or not to accept a seceding region
  • Added new war justification for defending territory
  • Added method to handle region secessions to another nation
  • AI nations will now choose to leave their alliance if their relations with the alliance leader are too poor
  • Ensure that subordinate nations follow their master in a peace deal
  • Improved AI evaluations of proposed peace treaties
  • Improved proposing peace
  • Content:
  • Added new trade agreement cancellation reason to handle when nations cancel due to no longer desiring the resource