What's new in Longsword - Tabletop Tactics 18

Nov 1, 2018
  • Adjust some gold rewards to provide less for a loss
  • Fixed an issue where faction tokens had inappropriately granted limited edition items. Sorry folks;) But you were getting some debug items in there in addition to challenge items. If you built a deck with one of these items then that deck will no longer appear in your available decks
  • Fixed an AI lockup potentially being caused by structures
  • Fixed an AI lockup related to completely surrounding a nexus
  • Fixed an issue where units with Plague Spawn were getting plagued
  • Fixed a path-finding bug that would allow players and AI to plot a path that would drop them through a bridge tile
  • Fixed an issue where achieving two ranks of a challenge in the same instant could cause you to not receive the rewards for one of the ranks
  • Added a new "Oasis" map to the Skirmish mode
  • Added Lightning Gauntlets Equipment
  • Added Enchanted Rack structure

New in Longsword - Tabletop Tactics 17 (May 4, 2018)

  • Changes
  • You may now only play Valid decks in AI Skirmish and MP. Invalid decks will be clearly marked
  • Structures can no longer gain conditions plagued, cursed, bleeding, festering wounds, sleeping, or thrall of the witch
  • You now draw 4 cards instead of 3 cards when starting a fresh game in AI Skirmish or MP modes
  • Added an interface for 'Free-to-Play" players to choose a starting deck from one of the six factions. They will be able to use the cards in their chosen deck as if they owned them to play AI Skirmishes and MP matches to unlock new cards
  • - Every current and future owner of the Founder's Pack will receive a random "Faction Token" upon logging in that they can give to a friend. This token will grant a full play set for that faction. The item is tradeable on the Steam marketplace.
  • Reduced the cost of Orc Wardrum and Horde Banner to 5 mana each
  • Reduced Bloody Blade to 12 mana cost
  • Added damage type to floating text numbers when unit takes damage
  • Added Helpful Wind spell
  • Added Blinding Flash spell
  • Added the Reorcanize spells
  • Added Chosen Token equipment.
  • Updated card descriptions to better indicate which units come with a "free pair". A lot of spells and cards are fun but maybe not worth a whole deck slot, which is why you get 2 of them when you draw the card.
  • Added Poison Dagga equipment
  • Added Greenskin Grog equipment
  • Added Usurious Loan spell
  • Reworked the way "Challenges" work to be more efficient for development
  • Added the Heavy Hitter challenge
  • Added the ability to select a Random opponent in AI Skirmish (+10 gold if you win)
  • Added the Peasants Present challenge
  • Added the Greenskinz Winz challenge
  • Fixes
  • Fixed an issue where the number of a specific card in a deck could be misreported when viewing a deck, or adding or removing a card from a deck
  • Fixed an issue where the Fire Wand wasn't working with the Gladiator properly.
  • Fixed a bug in Hotseat mode where you could draw cards from your opponent's deck!
  • Fixed a bug where player 2's mini cards could appear on the wrong side of the "turn" button on the top status panel in Multiplayer
  • Fixed a bug where you wouldn't get gold from multiplayer matches. You get twice as much for a MP match by the way
  • Fixed an issue where nexuses and structures could be invisibly knocked back
  • Frightening Howl no longer affects friendly units
  • Proximity-based effects like Commander Auras will no longer repeatedly trigger the "Spell Sealed!" text from popping in over Spell-sealed units
  • Added a "Fail Safe" that will trigger skills even if the animation somehow gets messed up. This should fix a number of odd bugs similar to the gladiator not shooting the fire wand, or goblin ranger trying and failing to use the fairy portal
  • Fixed issue where Void Bolt was unable to target structures and nexuses
  • Fixed an issue where certain special attacks would not kill Nexus units (like tail whip, axe throw)
  • Boil Blood now properly gives AP to affected units
  • Fixed an issue where Structure stats would display incorrectly in the unit viewer
  • Fixed a number of issues related to the "Restart" button in the campaign mode not working properly
  • Fixed an issue where you couldn't delete decks! Although I may have also introduced that bug in this release, but hey. I fixed it and I'm totally counting it here.
  • Fixed the "Void Surge" Spell which was previously released without properly functioning
  • Fixed an issue where 3 or more floating texts popping at once would overlap
  • Fixed an issue that could prevent the Ability list on the "Learn" tab to display all skills
  • Fixed Poison attacks inflicting poison when the attack misses / does 0 damage