What's new in Jack McLantern 0.3.7 Alpha
May 14, 2019
- Camera adjustment made to fix a trembling issue a couple of people reported.
New in Jack McLantern 0.3.6 Alpha (May 13, 2019)
- Zombies and skeletons now throw some gravel when they come up from the ground
- Enemies get alerted to shots fired and axes thrown near them
New in Jack McLantern 0.3.5 Alpha (May 13, 2019)
- New things to expect in very next build?:
- Beer
- Potions
- NPCs
New in Jack McLantern 0.3.4 Alpha (May 8, 2019)
- New build with a bunch of adjustments to the enemies to make sure they never lose their way.
- I also adjusted the quality of their path finding and made sure they have a patrol root if they stop following you.
New in Jack McLantern 0.2.8 Alpha (Apr 30, 2019)
- "I tuned the stamina and magic costs and regeneration values. The Scythe is very OP, but drains stamina like fruit juice.
- I'm planning on adding an animation and effect for when you pick the Scythe, but at the moment it's just a transition.
- I had to change a few things around in order to support additional weapons, but I always knew that going in, I just made what was useful at the time.
- Oh the Pistol will also let you know you ran out of Magic, spamming the attack buttons won't drain your stamina and magic.
- Opening Chests and Gates won't affect those either."
New in Jack McLantern 0.2.41 Alpha (Apr 25, 2019)
- Some collisions for trees and wells
- A glitch with the gun, more may exist
- Jumping while sliding would make you into a zombie smashing entity
- You could slide into Hell Knights and one-slide them, not anymore
- Some text errors
- Some of the walls trying to keep the player in the 'general game area'