Heroes of Dire Changelog

What's new in Heroes of Dire 1.4.0

Nov 22, 2018
  • Many UI improvements!
  • Media packaged with client -- No downloading and fast load times!
  • Over 200 new audio clips for voices and combat
  • Guilds can now design a custom banner
  • Quests, treasures, and squads visible on the world map
  • Recover crafting materials from scrapped items
  • All weapon damaged adjusted to make lower levels easier
  • Item durability loss significantly reduced to encourage fighting
  • Item durability MAX removed -- All items repair to 100%
  • Quests: Removed kill requirements, replaced with progress points
  • Quests: Officers worth 5 points, Leaders worth 15, Deity worth 50
  • Quests: Item rewards are better than normal loot drops
  • Rogues can shadowstep through walls and friends
  • Lance, Halberd, Quarterstaff, and Spear reach 2 tiles instead of 1
  • Resources and Artifacts can no longer be teleported
  • Resources can be destroyed by squads
  • Masterwork crafted items are much better (for players and NPCs)
  • Battles can once again pull in nearby friends and enemies
  • Fighters have a new stat called Mana
  • Max mana is calculated from class, race, rarity, and ascend
  • Healing actions reduce a fighter's mana by weapon attack speed
  • Healing is heavily penalized once mana is depleted!
  • Cultists, Zombies, Golems, Giants, Huppo gain a mana bonus
  • Wall Shield has more +Guard, can stun, and does more damage