What's new in Heldric - The Legend of the Shoemaker 1.4.5497

Jan 20, 2015
  • fixes a few minor isues.

New in Heldric - The Legend of the Shoemaker 1.4.5464 (Dec 18, 2014)

  • Winter holiday update to heldric, read the patch news for a complete list of new content.

New in Heldric - The Legend of the Shoemaker 1.3.5393 (Oct 7, 2014)

  • Additions:
  • Added new bonus map, Orc Camp, play as orcs where villagers attack you
  • Added new defense tower, War Wolf Cage, releases a wolf that levels up (3 max at a time)
  • Added new [Hold Position] default of useful with bow attacks
  • Added new particle effects to most defensive structures and rebirth shrine
  • Added new footstep sounds (grass/dirt/stone) to match terrain player is running over
  • Added ideal powder keg placement locations to tutorial in Bromville
  • Added objective reminder to Timberglen when player hasn’t completed first objective by wave three
  • Added build limits so you can no longer build structure that do not stack. (IE markets/blacksmiths/chemist/etc)
  • Improvements:
  • Improved player movement controls to respond faster and feel more rigid
  • Improved movement animations speeds now better reflect velocity
  • Improved upgrade window to show current building description
  • Improved orc run animations
  • Improved lightmaps for all maps
  • Improved occlusion maps to fix occasional issue where objects would flash on/off at range
  • Improved Foxwater med. plot to require 10 population to prevent use before blacksmith objective
  • Improved damage text for better readability, added critical hit message when > 75% hit
  • Improved victory and defeat windows, tips and message now based on reason for loss
  • Improved first objective description text on Timberglen
  • Balance changes:
  • Balance increased shrine of flames damage area from 1.5m to 3m and 3m to 5m
  • Balance reduced blacksmith bonus melee damage from 8/16/24/32 to 6/8/12/16
  • Balance archery towers now have a build limit of 4
  • Balance increased arrow damage range from +/- 20% to 30%
  • Balance increased player auto attack range from 4 to 8 when using bow
  • Balance added stagger timer to prevent player/AI from getting stun locked, units with more health or shields will be staggered less often
  • Bug fixes:
  • Fixed a bug that some animation events would be sent twice causing extra damage
  • Fixed a bug where player could win challenge mode on Gundulf by going to villager prison camp
  • Fixed a bug where mobs would get confused after spawning and hang out around the spawn area
  • Fixed a bug that kept damage text showing when hit killed the target
  • Fixed a bug where player could show build plots when dead
  • Fixed a typo on Steam Bearhanded achievement
  • Note: 1.3.5389 had powder kegs disabled for some unknown reason, fixed in 1.3.5393

New in Heldric - The Legend of the Shoemaker 1.2.5276 (Jun 12, 2014)

  • Added orc boss – Heavy armor and resistances, lots of health but slow
  • Added goblin sorcerer – Casts an Area-Of-Effect spell to fire bomb targets
  • Added summoner – Continues to summon other evils to the battlefield
  • Added structure – Monastery – Provides a Monk NPC
  • Added monk – Bonus heal rate to allies in range, casts forth smite AOE
  • Added Steam achievements
  • Added Steam trading cards
  • Added achievement progress at end of descriptions
  • Added more tips on level loading screen
  • Added difficulty mode (Skilled) – Between “Normal” and “Hard”
  • Added reset button to campaign map to reset all progress
  • Added reset button to achievements to reset all your achievements
  • Fixed music on campaign map to use player music volume
  • Fixed bug where two villagers could use the same archery tower
  • Fixed bug where town would show under attack after monsters had stopped spawning
  • Upgraded pathfinding libraries for upstream bug fixes
  • Improved starting tutorial map Bromville with better tips and objectives
  • Improved animations and made heads look at their targets
  • Improved villager AI to seek out healing sources when hurt (camp fires or healing shrines)
  • Improved animations on several animals
  • Changed HUD radar arrow to point to monsters closer to player instead of town center
  • Balance – Shadestone, change large plot to medium
  • Balance – Miur, reduced total waves from 20 to 15 because of new harder monsters
  • Balance – Damage Shrine, increased range from 5m to 6m
  • Balance – Bromville, Challenge mode reduced waves from 10 to 5
  • Balance – Foxwater, Challenge mode reduced waves from 10 to 8