What's new in Heldric - The Legend of the Shoemaker 1.4.5497
Jan 20, 2015
New in Heldric - The Legend of the Shoemaker 1.4.5464 (Dec 18, 2014)
- Winter holiday update to heldric, read the patch news for a complete list of new content.
New in Heldric - The Legend of the Shoemaker 1.3.5393 (Oct 7, 2014)
- Additions:
- Added new bonus map, Orc Camp, play as orcs where villagers attack you
- Added new defense tower, War Wolf Cage, releases a wolf that levels up (3 max at a time)
- Added new [Hold Position] default of useful with bow attacks
- Added new particle effects to most defensive structures and rebirth shrine
- Added new footstep sounds (grass/dirt/stone) to match terrain player is running over
- Added ideal powder keg placement locations to tutorial in Bromville
- Added objective reminder to Timberglen when player hasn’t completed first objective by wave three
- Added build limits so you can no longer build structure that do not stack. (IE markets/blacksmiths/chemist/etc)
- Improvements:
- Improved player movement controls to respond faster and feel more rigid
- Improved movement animations speeds now better reflect velocity
- Improved upgrade window to show current building description
- Improved orc run animations
- Improved lightmaps for all maps
- Improved occlusion maps to fix occasional issue where objects would flash on/off at range
- Improved Foxwater med. plot to require 10 population to prevent use before blacksmith objective
- Improved damage text for better readability, added critical hit message when > 75% hit
- Improved victory and defeat windows, tips and message now based on reason for loss
- Improved first objective description text on Timberglen
- Balance changes:
- Balance increased shrine of flames damage area from 1.5m to 3m and 3m to 5m
- Balance reduced blacksmith bonus melee damage from 8/16/24/32 to 6/8/12/16
- Balance archery towers now have a build limit of 4
- Balance increased arrow damage range from +/- 20% to 30%
- Balance increased player auto attack range from 4 to 8 when using bow
- Balance added stagger timer to prevent player/AI from getting stun locked, units with more health or shields will be staggered less often
- Bug fixes:
- Fixed a bug that some animation events would be sent twice causing extra damage
- Fixed a bug where player could win challenge mode on Gundulf by going to villager prison camp
- Fixed a bug where mobs would get confused after spawning and hang out around the spawn area
- Fixed a bug that kept damage text showing when hit killed the target
- Fixed a bug where player could show build plots when dead
- Fixed a typo on Steam Bearhanded achievement
- Note: 1.3.5389 had powder kegs disabled for some unknown reason, fixed in 1.3.5393
New in Heldric - The Legend of the Shoemaker 1.2.5276 (Jun 12, 2014)
- Added orc boss – Heavy armor and resistances, lots of health but slow
- Added goblin sorcerer – Casts an Area-Of-Effect spell to fire bomb targets
- Added summoner – Continues to summon other evils to the battlefield
- Added structure – Monastery – Provides a Monk NPC
- Added monk – Bonus heal rate to allies in range, casts forth smite AOE
- Added Steam achievements
- Added Steam trading cards
- Added achievement progress at end of descriptions
- Added more tips on level loading screen
- Added difficulty mode (Skilled) – Between “Normal” and “Hard”
- Added reset button to campaign map to reset all progress
- Added reset button to achievements to reset all your achievements
- Fixed music on campaign map to use player music volume
- Fixed bug where two villagers could use the same archery tower
- Fixed bug where town would show under attack after monsters had stopped spawning
- Upgraded pathfinding libraries for upstream bug fixes
- Improved starting tutorial map Bromville with better tips and objectives
- Improved animations and made heads look at their targets
- Improved villager AI to seek out healing sources when hurt (camp fires or healing shrines)
- Improved animations on several animals
- Changed HUD radar arrow to point to monsters closer to player instead of town center
- Balance – Shadestone, change large plot to medium
- Balance – Miur, reduced total waves from 20 to 15 because of new harder monsters
- Balance – Damage Shrine, increased range from 5m to 6m
- Balance – Bromville, Challenge mode reduced waves from 10 to 5
- Balance – Foxwater, Challenge mode reduced waves from 10 to 8