What's new in Grand Class Melee 2 Demo 1.1.12

Aug 2, 2018
  • AI Improvements:
  • AI's has been adjusted so that the classes now behave more like they should.(Mages keep their distance, Warriors approach, Thieves run around) This should help to create more dynamic situations in games with a lot of bots.
  • General:
  • This patch will reset game options for all users.
  • The default scoring option for normal games has changed to 'Standard'. The FFA and 3v1 AI Challenges will continue to use the 'Tournament' setting.
  • The duration of Health Drops has increased to 6 from 3.
  • Round 4:
  • The damage of Monk's Soul Strike has increased to 2 from 1.

New in Grand Class Melee 2 Demo 1.1.8 (Oct 26, 2017)

  • Roaming monsters have been replaced with glowing Jack-o-Lanterns, switching between these and the biome-specific critters will likely become a hidden toggle once Halloween has run its course
  • A few bugs in the 8th round job sprite animation frames fixed
  • "Start Game" at the title menu now reads "To Battle!"
  • Adjustable round time under Gameplay options now includes a 1:30 setting
  • The spritesheet for Whirlwind has been added to "Tools & ResourcesAssetsAbility Effects" having been accidentally omitted previously
  • The Mod Uploader tool has been updated to v1.1 and now accepts 10-digit fileIDs, important for updating any new mods

New in Grand Class Melee 2 Demo 1.1.7 (Jun 22, 2017)

  • General:
  • Monsters have been added to the game. These are currently just a taste of what is about to come in our next big patch. In the current version, they will wander mindlessly, but soon they'll be ready to fight back in the coming Survival Mode!
  • One monster has been added per biome. Boars in the wood, Rats in the dune, Spiders in the mire, and Wolves in the Ruin.
  • Cosmetic Changes:
  • The credit screen now acknowledges the team the monster sprites were originally designed for.
  • Bug Fixes:
  • Players should no longer jump around when they start a round in a tree or other obstacle.
  • When the Wild Snare ability ends, the grass and water textures around the player should now properly revert to their original pallet.
  • Skeletons should no longer be able to pick up health drops.
  • Various other bug fixes.

New in Grand Class Melee 2 Demo 1.1.6 (Feb 21, 2017)

  • General:
  • Custom keyboard and USB gamepad keybindings will now save and be persistent between play sessions. These bindings should sync with your steam cloud settings.
  • Added a "reset" button for the custom controller bindings that returns the controller settings to their default.
  • A Game Mode Select Screen has been added, replacing the scrolling "versus battle" button on the main menu screen.
  • Cosmetics Changes:
  • Added names aboved and changed the border around the AI Selector.
  • Player Portraits now blink, and will display different emotions during the end game scoring screen to reflect whether the player has won or lost.
  • Generic USB Gamepad button icons have been changed.
  • Bug Fixes:
  • Health Mod Multiplier setting will now properly save between sessions.
  • The "Diviner" class weapon should now properly display.

New in Grand Class Melee 2 Demo 1.1.5 (Dec 15, 2016)

  • General:
  • Large super structures now act like trees, stopping projectiles and deflecting slashes.
  • Cosmetics Changes:
  • Added a text prompt at the bottom of the player selector panel to indicate how to hide the panel.
  • Bug Fixes:
  • Strength and Fortitude potion now use the proper cast flash.
  • Afterlife now uses the proper cast flash.

New in Grand Class Melee 2 Demo 1.1.4 (Dec 12, 2016)

  • Balancing:
  • Savage Speed and Subduction now also activates when you deal damage with another ability, instead of just from slashing.
  • Features Added:
  • Selection Hiding: while selection your job and abilities, you may hide your selection from the other players by pressing either of the ability buttons. You still move around and select your choices, but now no one can tell exactly what you're selection.
  • Cosmetics Changes:
  • Outro animation added for the health drop.
  • A Round Over sound effect has been added.
  • Tatsujin and Charge both given their own castflash.
  • Arcane Mind castflash changed to Globewink.
  • Bug Fixes:
  • Jump animation frame now properly displays for the "Jump" ability.

New in Grand Class Melee 2 Demo 1.1.3 (Oct 11, 2016)

  • Balancing:
  • Players hit boxes have been readjusted.
  • Features Added:
  • Strafe-Locking: now when playing on a keyboard, a player may lock their looking direction by holding the "Slash" button.
  • Global health handicap can now be tweaked under Gameplay Options
  • Gameplay & Custom Terrain settings from the options menu are now persistent through game sessions.
  • Cosmetics Changes:
  • Large Structures: large structures have been added to all the biomes.
  • Every job sprite now has it's own unique weapon sprite.
  • Default option for uploading highscore after playing a Quick Battle has been changed to "yes".
  • Terrain generator defaults have been changed.
  • Removed the "rebind controls" prompt when the Xbox 360 gamepad demo is active.
  • Bug Fixes:
  • Player sprite now properly draws the "airborne frame" when using the Jump and Leap abilities.
  • A rare bug that caused the game to crash upon starting a Spectator Mode now fixed.
  • Healthbars now properly follow the player sprite when using the Jump and Leap abilities

New in Grand Class Melee 2 Demo 1.1.2 (Aug 5, 2016)

  • Features added:
  • Terrain Menu: You may now customize what terrain obstacles appear to what frequency in each biome.
  • Bug Fixes:
  • Fixed some stability issues.
  • Cosmetic Changes:
  • Added unique boarder overlays for each biome.
  • Fixed a few minor, cosmetic mistakes.

New in Grand Class Melee 2 Demo 1.1.1 (Jun 27, 2016)

  • Workshop Features Added:
  • Custom Player Panes: The image used as the background for the player's heath, abilities, name and cooldowns is now customizable through modding.
  • Custom Sound Effects: new and custom classes can now have their own custom sound effects.
  • Bug Fixes:
  • Fixed some stability issues.

New in Grand Class Melee 2 Demo 1.1.0 (Jun 1, 2016)

  • Features Added:
  • Workshop Support: Steam Workshop integration is now fully supported. You may now create your own classes and upload them to the workshop. Check out this link for more details!
  • Class Tree Screen: the class tree screen has been changed to accommodate the ability to have custom and worshop items. A Workshop button has also been added to the screen that will take the user to GCM2's workshop page.
  • Bug Fixes:
  • The Trigleam ability will no longer be destroyed upon contact with an opponent.
  • Cosmetic Changes:
  • Renamed FFA Ranked Battle to FFA Quickbattle.
  • Renamed Team Ranked Battle to Team Quickbattle.

New in Grand Class Melee 2 Demo 1.0.18 (May 5, 2016)

  • General fixes:
  • Fixed a bug that was causing a crash on attempting to play Ranked FFA mode on some systems.
  • Made improvements for the coming workshop changes.