What's new in Glue Engine 1.8 Beta
Aug 14, 2015
- Visual Glue Graph Music Load Button has been changed to Browse
- Added errors and informations in Visual Glue Graph
- Visual Glue Graph sound files exist in file list bug has been fixed
- Added Preview Sound in Visual Glue Graph
- Added Volume Control to Visual Glue Graph
- Added Looping Settngs for Music to Visual Glue Graph
- Engine Core restructured for Visual Glue Graph new functions
- Water can now be selected again
- Physics optimization
- Added a few more models
- Deleted old temporary junk files
- New Map Ground Texture delete now fixed
- Visual Glue Graph shortcut has been added in tools section
- Sound Record has a new design
- Import Sprites has been removed temporary
- Fade Animation has been temporary removed
- Core Engine Optimization
- Added Object Export
- Import Weapons has been remade from the ground up
- Import Weapons now supports multiple weapons import
- Added Sky Creator into the engine to create sky boxes
- Added icon to Change Sky Texture
- Modified Object Deselection to left click to middle click
- Main Editor Window now has auto sizing enabled with grow and shrink method
- Object accidentally deselection when moving, scaling or rotating fixed
- Loading Splash Screen color scheme changed
- Added Tools ToolBar for easy access of the main tools
- Screen Tint Brushe's axis now appears
- Enhanced notification system added
- Performance fixes
- Code gaps fixed
- Compile Button has been renamed to Level Test
- Level Test icon has been changed
- Tools icon has been changed
- Old Executables deleted
- Added Hide All Weapons Function
- Added the new Axis to all the components and function in the engine
- Brushes now are created by pressing the spacekey
- Primitives now can be deselected by pressing the middle mouse button
- Brushes can now be deselected by pressing the middle mouse button
- CSG on Sphere and Cone now is done by CTRL + A
- After CSG is finished, the objects created now are automatically texturing with the default texture
- You can now find objects in the scene with search and a list box that shows the objects
- Change Sky Texture now has been added to the main toolbar for quick access
- Errors surpressed in Engine Text, messages eliminated
- Zoom Speed now has multiple values
- Zoom Speed state now saves and loads
- Interface Bug Fixes
- CTRL + M hotkey shortcut now opens Model Navigator
- Dynamic Sky has been updated - new clouds, quality sky
- Cloud Density now works correctly
- Cloud Density design has been remade
- Cloud density has multiple values
- Added Full Screen
- Added HotKey for Texture Navigator - CTRL + T
- Added the Metro Style and Metro Color Scheme to all the engine's interface
- Added more ToolTips
- Added Password Security
- Startup resolution detection bug fixed
- Rain has been temporary disabled
- HyBrid Core component added
- Audio Player has a new design
- Audio Player Bug Fixes
- Added Hints
- Edit Sound/Music Button has been temporary disabled
- Additional Options for music player on right click has been moved on song name right click
- Audio Player volume controls changed
- Edit CutScene Button has been disabled temporary
- CutScene Player has a new design
- Cutscene Player Bug Fixes
- CutScene Button has been re - enabled from the Tools Menu for CutScene Player
- Engine Startup has been optimized
- Engine Editor Window now works on all resolutions, all the buttons now appear
- Multiply Button now works
- Character now detects edges and climbs on high objects
- Character Moving Animation has been temporary disabled
- Engine Code optimized
- Physics now detects objects to climb to collide and to fall from
- Terrain now works again
- Selecter now scales with object in the scene selected or imported
- In - Engine Update System added
- Resolved bugs that prevented developers from testing the game without weapons
- Import Weapons now displays the actual weapon name
- Weapon Importer now has Animation Previews
- Weapon Importer now is repositioning the existing weapon to fit the screen
- Import Weapons has a new design
- Import Weapons now has the ability to change object's speed while animating
- Import Weapons now detects if an object from the list is selected or not (Error Removed)
- Import Weapons can now indicate if an animation is running or not
- Primitive Brushes now has the color changed with a baby light to better see the brush
- Weapons Structure for FPS has been remade
- Added the ability to change the weapon's speed
- Core Engine now detects whether next weapon exists or not(FPS)
- Weapon Slots now are detected per level
- After loading a new map, camera will be pointed and positioned to the nearest object
- Glue Engine now supports project management(Alpha)
- At Save Map, the map will be saved automatically(necessary for you to save it manually after doing some work)
- Improved Stability
- Graphics Resolution now adapats to your pc resolution
- Sprites can now be imported through Visual Glue Graph
- Objects In The Scene number now shows the correct total of objects in the scene
- Primitive Brushes now does not dissapear and retains their old position and angle
- Primitives Brush now can be selected in the scene
- CSG is now avaiable also if you are selecting the Primitive Brush in the scene
- Glue Engine editor background image resized
- Full Scene Wireframe ability added
- Sprite Importer now has events
- Sprite Importee has been eliminated from the main menu
- Engine Graphics settings remade
- FPS Character Movement tweak
- Trigger Based Animations added
- Glue Engine design changed
- Player now spawns on player start with correct physics
- Object Converter has been remade from skratch and now it has a new design
- Added missing external DLLs
- Particle Editor has been remade from ground up and has a new design and new functionalities
- Change Sky Texture Repositioned
- Terrain Setup has been remade
- Object can now be deselected by pressing CTRL + D
- Terrain Exists now deletes when editor exists to prevent startup bug
- Light Properties Button now has an icon
- Gravity has been changed, player falls much more faster
- Welcome Screen with Quick Access added
- NewsLetter Window eliminated
- Additional from File Menu has been removed
- Added Question Mark when a map is not saved
- Blank Map button has been removed
- Terrain now can be deleted
- Added Delete Terrain button
- Terrain Section optimized
- Project Name now shows
- Terrain Previewer now works
- Added Terrain Sculpt buttons such as Raise, Lower and Flatten
- Terrain has a new Size Limit
- Terrain Texture now scales automatically with Terrain Size
- Editor now shows how many Polyogns and Draw Calls the Terrain has
- Character Importer has been remade from ground up
- Character Importer has been disabled temporary due to implementation of advanced AI
- Major Improvements and Fixes
- Launcher has been remade from ground up
- Launcher now has automatic installing after downloading
- PhysX now clears when exiting compile
- X button now works on either sphere and cone primitives
- Object Properties button has been disabled temporary
- When selecting player start now it automatically selects to replace it
- Set Camera FOV has a new slider
- Sound On TOuch has a new slider
- Sound Properties has a new slider
- Object Finder has a new design
- Object Finder now closes when selecting an object
- Terrain now saves and loads
New in Glue Engine 1.7 Beta (Jun 1, 2015)
- Added video tutorials directly in the engine
- After reloading a map that didn't had the sky re textured, it will automatically apply the default sky
- Default Ground optimized
- Minor Optimization UI Experience
- Fortified Core Engine architecture
- Exit Button now disables when object deleted or deselected
- Lights HotKeys have been disabled
- CutScenes have been disabled temporary
- Minor UI imporvements to Model Navigator and Texture Navigator
- Model Navigator now minimizez after importing an object
- Added Notification System
- Model Navigator name bug has been fixed
- After reloading a map the ground texture didn't applied correctly bug fixed
- Model Navigator now support zooming and manual rotation for better viewing the object
- Model Navigator now supports textures
- Model Navigator extension bug fixed
- Model Navigator error now minimizez the window, after the OK given to the error, the window will pop up automatically
- Model Previewer now can enable or disable auto rotate on R key
- Primitives now have the default effect for graphics and texturing
- Editor UI Color Scheme has been changed(Metro Style Adapated)
- Model Navigator has adapted metro style
- Texture Navigator has adapted metro style
- Normal Map Generator has adapted metro style
- Texture Navigator now detects if texture has been selected or not so the finish button will enable or disable
- Position Weapon function now exists after escape
- New Axis implemented in the engine
- Editor Camera can now be also moved from arrow keys
- Old Object Manipulation Removed
- Major Core Engine Optimizations
- Engine Code Cleaning
- Engine Code Restructure
- Deselect Objects by clicking outside their area
- After reloading a blank map, the ground texture will no longer appear
- Show Editor Objects now changes with Hide Editor Objects in the Additional Menu
- MarketPlace has been temporary disabled
- Glue Engine now detects the windows hybrid kernel for windows 8, windows 8.1 and windows 10
- Primitives now scale as the brush size
- Sphere and Cone Primitves now retains the brush rotation
- Brush multiplication for primitives has been removed
- Model Navigator now has a button that lets you import DBO files
- Model Navigator Bug Fixes and Improvements
- Character Importer color scheme has been changed
- Resolution of 3DCore for Character Importer has been changed and resized
- Effect Crafter has been disabled temporary
- Audio Player has a new style
- Collision Wall Brush now retains brush rotation
- Screen Tint Brush now has the new axis
- Screen Tint Brush now retains brush rotation
- WayPoint Window now closes after selecting the Character Slot
- When accidentally selecting the sky and compiling the sky transformed in wireframe, now, the sky remains solid
- Interface Commands from different functions now work again
- Sound Properties now works again
- Editor Visuals fixes
- CSG Add and CSG Substract added
- Now you can select objects in the scene by clicking on them without pressing control and deselect them by clicking on another place in the map
- Memory leakage on object selection detection fixed - FrameRate Increased!
- After transfering the memory to a function and another, the mouse cursor will stay in position
- Sky Selection bug fixed
- Model Navigator erros have been surpressed
- Loading Splash has a new design and fading animation
- Effect Crafter button has been renamed to Effect where it includes Effect Crafter and Change Effect buttons
- Change Effect button has been added for quick effect change of the object selected
- Visual Glue Graph has been remade from the ground up for even easy to use mechanics!
- Visual Glue Graph now supports multiple sound or music nodes
- Terrain Mode has been disabled temporary
New in Glue Engine 1.6 Beta (May 15, 2015)
- Model navigator now has the camera range bug fixed
- Retexture ground button has been renamed to Change Texture
- Re - Texture Object button has been renamed to Change Texture
- Changed the resolution button to additional and implemented resolution there
- Added virtual exit button to easily exit the functions before entering another one
- Model Navigator finish button now detects if the model exists
- Character Importer has a new and easy design
- Character Importer has new mechanics and bug fixes
- Editor now has tooltips
- If first run of the engine, resolution will automatically appear to prevent engine startup error
- Texture Navigator now supports importing textures straight into the engine
- Added normal generator
- Splash screen has been modified
- Fortified the texturing system
- Model Navigator now has images of the models before representing them in 3D
- New Models added
- Texture Navigator has a new design
- Model Navigator now has the ability to import models directly into the navigator
- Model Navigator has a new design
- Visual Glue Graph has been added also on the Tools Section
- Added 3DSound support
- Engine full re optimization process
- Object Alpha Channel has been removed
- Axis has been removed and replaced with drag and drop movement of the objects for easier object manipulation
- Manual Scale now reads the current scale of the object for better understanding and accuracy on how to re scale the object
- Movement sound from running mode has been fixed - the sound pitch has been fixed
- Textures now applies automatically on the imported object after importing
- Optimized load map export on the scene quality
- Added a number of new hotkeys to KEYS section in the editor also they have been numbered for better reading
- Scaling now is handled by X, Y, Z, left mouse click and drag
- Uniform scaling added by pressing U key and left mouse click
- Weapon Controls section has been modified
New in Glue Engine 1.5.1 Beta (May 8, 2015)
- W,A,S,D while running bug fixed
- The Windows Hotkey CTRL C and CTRL V added to copy and paste objects in the scene
- Object already exist bug after reloading a map fixed
- Critical bugs fixed
- Character importer has been recreated from the ground up - able to import multiple characters
- Added ability to add multiple waypoints to multiple characters
- Changed the loading screen
- Faster loading screen
- Editor color scheme design changed
- Shaders now applies automatically per object after reloading the map
- New shader and rendering pipeline
- Modified the optimization process to maintain 60 FPS in gameplay and much more in editor to enhance developer experience
- Added Texture Navigator for better selecting textures
- New models added
- In texture navigator you can select one texture and automatically applies the normal map - no more browsing
- New model importer with carrousel preview of the objects, no more browsing
- Bug fixes
- Engine optimization