Glue Engine Changelog

What's new in Glue Engine 1.8 Beta

Aug 14, 2015
  • Visual Glue Graph Music Load Button has been changed to Browse
  • Added errors and informations in Visual Glue Graph
  • Visual Glue Graph sound files exist in file list bug has been fixed
  • Added Preview Sound in Visual Glue Graph
  • Added Volume Control to Visual Glue Graph
  • Added Looping Settngs for Music to Visual Glue Graph
  • Engine Core restructured for Visual Glue Graph new functions
  • Water can now be selected again
  • Physics optimization
  • Added a few more models
  • Deleted old temporary junk files
  • New Map Ground Texture delete now fixed
  • Visual Glue Graph shortcut has been added in tools section
  • Sound Record has a new design
  • Import Sprites has been removed temporary
  • Fade Animation has been temporary removed
  • Core Engine Optimization
  • Added Object Export
  • Import Weapons has been remade from the ground up
  • Import Weapons now supports multiple weapons import
  • Added Sky Creator into the engine to create sky boxes
  • Added icon to Change Sky Texture
  • Modified Object Deselection to left click to middle click
  • Main Editor Window now has auto sizing enabled with grow and shrink method
  • Object accidentally deselection when moving, scaling or rotating fixed
  • Loading Splash Screen color scheme changed
  • Added Tools ToolBar for easy access of the main tools
  • Screen Tint Brushe's axis now appears
  • Enhanced notification system added
  • Performance fixes
  • Code gaps fixed
  • Compile Button has been renamed to Level Test
  • Level Test icon has been changed
  • Tools icon has been changed
  • Old Executables deleted
  • Added Hide All Weapons Function
  • Added the new Axis to all the components and function in the engine
  • Brushes now are created by pressing the spacekey
  • Primitives now can be deselected by pressing the middle mouse button
  • Brushes can now be deselected by pressing the middle mouse button
  • CSG on Sphere and Cone now is done by CTRL + A
  • After CSG is finished, the objects created now are automatically texturing with the default texture
  • You can now find objects in the scene with search and a list box that shows the objects
  • Change Sky Texture now has been added to the main toolbar for quick access
  • Errors surpressed in Engine Text, messages eliminated
  • Zoom Speed now has multiple values
  • Zoom Speed state now saves and loads
  • Interface Bug Fixes
  • CTRL + M hotkey shortcut now opens Model Navigator
  • Dynamic Sky has been updated - new clouds, quality sky
  • Cloud Density now works correctly
  • Cloud Density design has been remade
  • Cloud density has multiple values
  • Added Full Screen
  • Added HotKey for Texture Navigator - CTRL + T
  • Added the Metro Style and Metro Color Scheme to all the engine's interface
  • Added more ToolTips
  • Added Password Security
  • Startup resolution detection bug fixed
  • Rain has been temporary disabled
  • HyBrid Core component added
  • Audio Player has a new design
  • Audio Player Bug Fixes
  • Added Hints
  • Edit Sound/Music Button has been temporary disabled
  • Additional Options for music player on right click has been moved on song name right click
  • Audio Player volume controls changed
  • Edit CutScene Button has been disabled temporary
  • CutScene Player has a new design
  • Cutscene Player Bug Fixes
  • CutScene Button has been re - enabled from the Tools Menu for CutScene Player
  • Engine Startup has been optimized
  • Engine Editor Window now works on all resolutions, all the buttons now appear
  • Multiply Button now works
  • Character now detects edges and climbs on high objects
  • Character Moving Animation has been temporary disabled
  • Engine Code optimized
  • Physics now detects objects to climb to collide and to fall from
  • Terrain now works again
  • Selecter now scales with object in the scene selected or imported
  • In - Engine Update System added
  • Resolved bugs that prevented developers from testing the game without weapons
  • Import Weapons now displays the actual weapon name
  • Weapon Importer now has Animation Previews
  • Weapon Importer now is repositioning the existing weapon to fit the screen
  • Import Weapons has a new design
  • Import Weapons now has the ability to change object's speed while animating
  • Import Weapons now detects if an object from the list is selected or not (Error Removed)
  • Import Weapons can now indicate if an animation is running or not
  • Primitive Brushes now has the color changed with a baby light to better see the brush
  • Weapons Structure for FPS has been remade
  • Added the ability to change the weapon's speed
  • Core Engine now detects whether next weapon exists or not(FPS)
  • Weapon Slots now are detected per level
  • After loading a new map, camera will be pointed and positioned to the nearest object
  • Glue Engine now supports project management(Alpha)
  • At Save Map, the map will be saved automatically(necessary for you to save it manually after doing some work)
  • Improved Stability
  • Graphics Resolution now adapats to your pc resolution
  • Sprites can now be imported through Visual Glue Graph
  • Objects In The Scene number now shows the correct total of objects in the scene
  • Primitive Brushes now does not dissapear and retains their old position and angle
  • Primitives Brush now can be selected in the scene
  • CSG is now avaiable also if you are selecting the Primitive Brush in the scene
  • Glue Engine editor background image resized
  • Full Scene Wireframe ability added
  • Sprite Importer now has events
  • Sprite Importee has been eliminated from the main menu
  • Engine Graphics settings remade
  • FPS Character Movement tweak
  • Trigger Based Animations added
  • Glue Engine design changed
  • Player now spawns on player start with correct physics
  • Object Converter has been remade from skratch and now it has a new design
  • Added missing external DLLs
  • Particle Editor has been remade from ground up and has a new design and new functionalities
  • Change Sky Texture Repositioned
  • Terrain Setup has been remade
  • Object can now be deselected by pressing CTRL + D
  • Terrain Exists now deletes when editor exists to prevent startup bug
  • Light Properties Button now has an icon
  • Gravity has been changed, player falls much more faster
  • Welcome Screen with Quick Access added
  • NewsLetter Window eliminated
  • Additional from File Menu has been removed
  • Added Question Mark when a map is not saved
  • Blank Map button has been removed
  • Terrain now can be deleted
  • Added Delete Terrain button
  • Terrain Section optimized
  • Project Name now shows
  • Terrain Previewer now works
  • Added Terrain Sculpt buttons such as Raise, Lower and Flatten
  • Terrain has a new Size Limit
  • Terrain Texture now scales automatically with Terrain Size
  • Editor now shows how many Polyogns and Draw Calls the Terrain has
  • Character Importer has been remade from ground up
  • Character Importer has been disabled temporary due to implementation of advanced AI
  • Major Improvements and Fixes
  • Launcher has been remade from ground up
  • Launcher now has automatic installing after downloading
  • PhysX now clears when exiting compile
  • X button now works on either sphere and cone primitives
  • Object Properties button has been disabled temporary
  • When selecting player start now it automatically selects to replace it
  • Set Camera FOV has a new slider
  • Sound On TOuch has a new slider
  • Sound Properties has a new slider
  • Object Finder has a new design
  • Object Finder now closes when selecting an object
  • Terrain now saves and loads

New in Glue Engine 1.7 Beta (Jun 1, 2015)

  • Added video tutorials directly in the engine
  • After reloading a map that didn't had the sky re textured, it will automatically apply the default sky
  • Default Ground optimized
  • Minor Optimization UI Experience
  • Fortified Core Engine architecture
  • Exit Button now disables when object deleted or deselected
  • Lights HotKeys have been disabled
  • CutScenes have been disabled temporary
  • Minor UI imporvements to Model Navigator and Texture Navigator
  • Model Navigator now minimizez after importing an object
  • Added Notification System
  • Model Navigator name bug has been fixed
  • After reloading a map the ground texture didn't applied correctly bug fixed
  • Model Navigator now support zooming and manual rotation for better viewing the object
  • Model Navigator now supports textures
  • Model Navigator extension bug fixed
  • Model Navigator error now minimizez the window, after the OK given to the error, the window will pop up automatically
  • Model Previewer now can enable or disable auto rotate on R key
  • Primitives now have the default effect for graphics and texturing
  • Editor UI Color Scheme has been changed(Metro Style Adapated)
  • Model Navigator has adapted metro style
  • Texture Navigator has adapted metro style
  • Normal Map Generator has adapted metro style
  • Texture Navigator now detects if texture has been selected or not so the finish button will enable or disable
  • Position Weapon function now exists after escape
  • New Axis implemented in the engine
  • Editor Camera can now be also moved from arrow keys
  • Old Object Manipulation Removed
  • Major Core Engine Optimizations
  • Engine Code Cleaning
  • Engine Code Restructure
  • Deselect Objects by clicking outside their area
  • After reloading a blank map, the ground texture will no longer appear
  • Show Editor Objects now changes with Hide Editor Objects in the Additional Menu
  • MarketPlace has been temporary disabled
  • Glue Engine now detects the windows hybrid kernel for windows 8, windows 8.1 and windows 10
  • Primitives now scale as the brush size
  • Sphere and Cone Primitves now retains the brush rotation
  • Brush multiplication for primitives has been removed
  • Model Navigator now has a button that lets you import DBO files
  • Model Navigator Bug Fixes and Improvements
  • Character Importer color scheme has been changed
  • Resolution of 3DCore for Character Importer has been changed and resized
  • Effect Crafter has been disabled temporary
  • Audio Player has a new style
  • Collision Wall Brush now retains brush rotation
  • Screen Tint Brush now has the new axis
  • Screen Tint Brush now retains brush rotation
  • WayPoint Window now closes after selecting the Character Slot
  • When accidentally selecting the sky and compiling the sky transformed in wireframe, now, the sky remains solid
  • Interface Commands from different functions now work again
  • Sound Properties now works again
  • Editor Visuals fixes
  • CSG Add and CSG Substract added
  • Now you can select objects in the scene by clicking on them without pressing control and deselect them by clicking on another place in the map
  • Memory leakage on object selection detection fixed - FrameRate Increased!
  • After transfering the memory to a function and another, the mouse cursor will stay in position
  • Sky Selection bug fixed
  • Model Navigator erros have been surpressed
  • Loading Splash has a new design and fading animation
  • Effect Crafter button has been renamed to Effect where it includes Effect Crafter and Change Effect buttons
  • Change Effect button has been added for quick effect change of the object selected
  • Visual Glue Graph has been remade from the ground up for even easy to use mechanics!
  • Visual Glue Graph now supports multiple sound or music nodes
  • Terrain Mode has been disabled temporary

New in Glue Engine 1.6 Beta (May 15, 2015)

  • Model navigator now has the camera range bug fixed
  • Retexture ground button has been renamed to Change Texture
  • Re - Texture Object button has been renamed to Change Texture
  • Changed the resolution button to additional and implemented resolution there
  • Added virtual exit button to easily exit the functions before entering another one
  • Model Navigator finish button now detects if the model exists
  • Character Importer has a new and easy design
  • Character Importer has new mechanics and bug fixes
  • Editor now has tooltips
  • If first run of the engine, resolution will automatically appear to prevent engine startup error
  • Texture Navigator now supports importing textures straight into the engine
  • Added normal generator
  • Splash screen has been modified
  • Fortified the texturing system
  • Model Navigator now has images of the models before representing them in 3D
  • New Models added
  • Texture Navigator has a new design
  • Model Navigator now has the ability to import models directly into the navigator
  • Model Navigator has a new design
  • Visual Glue Graph has been added also on the Tools Section
  • Added 3DSound support
  • Engine full re optimization process
  • Object Alpha Channel has been removed
  • Axis has been removed and replaced with drag and drop movement of the objects for easier object manipulation
  • Manual Scale now reads the current scale of the object for better understanding and accuracy on how to re scale the object
  • Movement sound from running mode has been fixed - the sound pitch has been fixed
  • Textures now applies automatically on the imported object after importing
  • Optimized load map export on the scene quality
  • Added a number of new hotkeys to KEYS section in the editor also they have been numbered for better reading
  • Scaling now is handled by X, Y, Z, left mouse click and drag
  • Uniform scaling added by pressing U key and left mouse click
  • Weapon Controls section has been modified

New in Glue Engine 1.5.1 Beta (May 8, 2015)

  • W,A,S,D while running bug fixed
  • The Windows Hotkey CTRL C and CTRL V added to copy and paste objects in the scene
  • Object already exist bug after reloading a map fixed
  • Critical bugs fixed
  • Character importer has been recreated from the ground up - able to import multiple characters
  • Added ability to add multiple waypoints to multiple characters
  • Changed the loading screen
  • Faster loading screen
  • Editor color scheme design changed
  • Shaders now applies automatically per object after reloading the map
  • New shader and rendering pipeline
  • Modified the optimization process to maintain 60 FPS in gameplay and much more in editor to enhance developer experience
  • Added Texture Navigator for better selecting textures
  • New models added
  • In texture navigator you can select one texture and automatically applies the normal map - no more browsing
  • New model importer with carrousel preview of the objects, no more browsing
  • Bug fixes
  • Engine optimization