Eternal Fate Changelog

What's new in Eternal Fate 1.3.1.1

May 13, 2016
  • Missing hero portraits have been fixed.

New in Eternal Fate 1.3.1.0 (Mar 23, 2016)

  • Support for the new summoning system (coming soon!)
  • Messages of guild joins, kicks, and promotions will no longer be erased from the chat log when leaving dungeons or arenas.
  • There is a new "?" button on the Hero Info Cards that will give you that hero's bio. This is the same bio that shows up when that hero was summoned. You can access the Hero Info Card by clicking on a hero portrait.

New in Eternal Fate 1.2.1.1 (Mar 8, 2016)

  • Fixes an issue where you couldn't use a crystal summon slot immediately after purchasing it.

New in Eternal Fate 1.2.1.0 (Mar 3, 2016)

  • Fixed an issue where picking up a bomb would cause you to drop your current target.
  • Fixed an issue where titles awarded as a result of VIP rank increases were not immediately available to be equipped.
  • Guild Officers and Guild Admins of private guilds can now inspect players who are applying to join their guild from their Inbox.
  • Added current Event Points (crowns) and leaderboard position to player inspection popup.
  • Hero card frames have been updated.
  • Targeting has been adjusted to take into account the size of the enemy when determining who is closest. This should generally cause bosses to be targeted earlier when using the targeting button (Q by default).
  • A button to take you to the FAQ has been added to the Options popup.

New in Eternal Fate 1.2.0.0 (Feb 18, 2016)

  • New VIP System: Every Ruby you purchase counts towards your VIP rank. Each VIP rank gives increasing daily rewards, access to unique titles, and other bonuses! Any purchases made before this patch will count towards your rank.
  • Improved functionality of targeting button: When pressed quickly, the targeting button (Q by default) will cycle through all valid on-screen targets.
  • Improved throwing behavior: Any item you can throw (bombs, mushrooms, etc.) will now always be thrown towards your current target.
  • Other bugfixes and minor improvements.

New in Eternal Fate 1.1.7.0 (Jan 22, 2016)

  • Targeting is now sticky. Casting spells or using your weapon attack will no longer change targets for you. If you do not have a target, trying to use an ability will still pick one for you.
  • Clicking on a target to select it now works as expected.
  • Added a new button to switch to a new target. This button is bound to Q or Left Trigger (PC Xbox controller). This can be changed on the input tab in the Eternal Fate Configuration window that opens on startup.
  • If you have a bomb or chicken, trying to cast a spell or use the weapon attack button will now always throw that item instead of sometimes doing nothing.
  • Fixed an issue where mouse dragging will sometimes fail to start your character moving. Specifically, it was failing if you started the mouse drag with your cursor that wasn't on navigable terrain.

New in Eternal Fate 1.1.6.1 (Jan 7, 2016)

  • Fixed an issue that was preventing the "Waiting for players..." message from showing up when joining a PvP arena that hasn't started yet.
  • Possible fix for some client disconnections in certain situations.

New in Eternal Fate 1.1.5.0 (Dec 14, 2015)

  • Guild Officer rank! Guild Admins can now promote individual members to Officers. Officers have the power to kick Members, as well as accept or reject private guild join requests, but can be demoted or kicked by Guild Admins.
  • New chat system! Resizable window in the bottom left of the screen that lets you always chat with your guildmates without having to go into a full screen window.
  • Party chat! Hit 'Y' to chat with people in your dungeon or your teammates in PvP arenas
  • Input fix: Left mouse button will now always move the player, instead of stopping you if you started dragging when your cursor was over a character.
  • Guild notifications about kicking, promoting, and inviting players will now show the guild member's name who caused the notification. For example, it will say who promoted people.
  • Local game preferences (sound volume, etc.) are now stored locally on a per-Steam-user basis.