Dota Underlords Changelog

What's new in Dota Underlords 2nd August 2019

Aug 2, 2019
  • Head to Head:
  • Players are now paired off to fight directly against each other, and both take part in the same shared combat.
  • When an odd number of players are present one of the players fights a clone of an actual player.
  • Leaderboard now pairs off players when they're in head-to-head combat.
  • New Ranked System:
  • Rank is now a number you can see that moves up and down in a predictable way.
  • Rank change is based solely on where you finish in a Ranked match and does not depend on your opponents' Rank.
  • Any time you reach the next minor Rank, we also grant bonus rank points.
  • Just like before, once you obtain a major Rank, it's locked in and you cannot drop below it
  • More details and breakdown of rank thresholds here.
  • New Casual Multiplayer Mode:
  • Play multiplayer games without affecting your Rank.
  • You will be matched against opponents of your same skill level.
  • You can queue up solo or with friends.
  • This is where you experiment with new builds, or complete those elusive challenges.
  • Daily Challenges and Achievements can be earned in Casual Multiplayer matches.
  • Ranked Multiplayer Mode Updates:
  • Your Rank (Enforcer I, Upstart III, etc) is used to find opponents.
  • Play Ranked matches solo or in a party, see this blog post for details about party ranked.
  • New players will need to unlock ranked mode by playing 5 casual games. (Don't worry, accounts with at least one Multiplayer game will be grandfathered in.)
  • Daily Challenges and Achievements can be earned in Ranked Multiplayer matches.
  • Achievements:
  • Complete achievements to earn Proto Pass XP
  • Complete an entire tier of achievements to unlock equippable Banner Sigils (i.e. complete all three 1-star Economy achievements to unlock the piggy sigil)
  • Added 2-Star and 3-Star look upgrades to the following Heroes:
  • Abaddon
  • Arc Warden
  • Anti-Mage
  • Clockwerk
  • Doom
  • Dragon Knight
  • Drow Ranger
  • Gyrocopter
  • Kunkka
  • Lina
  • Luna
  • Medusa
  • Mirana
  • Phantom Assassin
  • Queen of Pain
  • Razor
  • Templar Assassin
  • Timbersaw
  • Tiny
  • Venomancer
  • Gameplay:
  • Round damage eliminated for rounds 4-9. Round Damage starts at round 11, at 2 damage, and proceeds as before from then on (3 starting at round 20, 4 at round 30, etc.).
  • Whenever a player loses a round against another player, the loser gains a free reroll the next round. This reroll is not stackable, so use it or lose it.
  • General:
  • Fixed solo games / tutorial not ending (staying on an empty board screen) when you are not connected to Steam.
  • Fixed Spirit Bear HP bar offset
  • Fixed Defeat screen sometimes not showing correct units and damage
  • Fixed healing-disabling items not applying in neutral waves
  • Clarified some alliance text
  • Fixed an issue where an incorrect message was sent when a Divine Rapier was stolen
  • Fixed an issue with players being shown to have completed their rounds on the leaderboard before that was actually true
  • Fixed Deadeye units not switching away from unselectable targets.
  • Fixed Unstoppable (now Helm of the Undying) triggering too early.
  • Fixed incorrect stun duration after Burrow Strike bump.
  • Further particle effect optimizations across all platforms.
  • Fixed crashes when resuming app on iOS
  • Several optimizations for ARM Mali GPUs
  • Added option (defaults to on) to automagically deploy units from your bench if you have room on the board and combat begins before you had time to do so yourself.
  • UI:
  • Updated post-game screen with progress, stats, and scoreboard
  • Improved mobile responsiveness to touch events (dragging, scrolling, etc.)
  • General UI updates and polish
  • Spectating:
  • Fixed playing the startup animation if you start spectating or reconnect to a game after the first round
  • Spectators can now see the shop of players from the same party that they started the match with
  • Hero Changes:
  • Crystal Maiden:
  • Maximum Health changed from (450, 900, 1800) to (550, 1100, 2000)
  • Gold Cost changed from 2 to 3
  • Eidolon:
  • Attack Damage Minimum changed from (40, 50) to (40, 80)
  • Attack Damage Maximum changed from (60, 70) to (60, 120)
  • Armor changed from 20 to (5, 10)
  • Maximum Health changed from 300 to (300, 600)
  • Juggernaut:
  • Juggernaut will only cast Blade Fury when he's surrounded by at least 2 enemies.
  • Lina:
  • Gold Cost changed from 3 to 2
  • Ogre Magi:
  • Bloodlust:
  • Self Bonus Attack Speed changed from (35, 55, 75) to (50, 90, 130)
  • Other Bonus Attack Speed changed from (30, 40, 50) to (30, 65, 100)
  • Shadow Fiend:
  • Attack Range changed from 4 to 3
  • Requiem of Souls:
  • Projectile Start Width changed from 125 to 128
  • Projectile End Width changed from 425 to 256
  • Venomancer:
  • Plague Ward:
  • Number of Wards spawned changed from (1, 1, 3) to (1, 1, 1)
  • Maximum Health changed from (200, 200, 240) to (200, 220, 240)
  • Attack Damage Minimum changed from (50, 80, 120) to (50, 100, 150)
  • Attack Range changed from 6 to 8
  • Attack Damage Maximum changed from (55, 100, 140) to (55, 110, 170)
  • Witch Doctor:
  • Paralyzing Cask:
  • Cooldown changed from 10 to 15
  • Item Changes
  • Alliance items have been disabled. Many of these effects have been migrated to Alliances or Equipment. The rest went back into the Underlords Vault.
  • New Items:
  • Helm of the Undying: Tier 2 Defensive Equipment: "+5 Armor. Equipped hero survives for an extra 4 seconds after receiving a killing blow."
  • Bracers of Desperation: Tier 3 Support Equipment: "Equipped hero resets their cooldown and gets full mana when below 30% health. Attack target's magic resistance is reduced by 30%."
  • Poaching Knife: Tier 3 Offensive Equipment: "Equipped hero has a 30% chance of producing 1 gold when they kill an enemy. Attacks against units with less than 20% health crit for 200%."
  • Dawning of Ristul: Tier 3 Global Item: "Healing for both crews is reduced by 50%."
  • Removed Items:
  • Cloak
  • Recruiter
  • Vicious Intent
  • Wicked Intent
  • Item Changes:
  • Big-Time Contract:
  • Changed from "Equipped unit is Blood-bound in addition to its other types." to "+250 Health. Equipped unit is Blood-bound in addition to its other types."
  • Brooch of the Martyr:
  • Changed from "+50% Mana gained from receiving damage." to "+50% Mana gained from receiving damage. +50% debuff resistance."
  • Chainmail:
  • Bonus Armor changed from +7 to +10
  • Claymore:
  • Attack Damage changed from +21 to +30
  • Gloves of Haste:
  • Attack Speed changed from +20 to +25
  • Hood of Defiance:
  • Tier changed from 3 to 1
  • Octarine Essence:
  • Tier changed from 2 to 3
  • Tranquil Boots:
  • Health Regen changed from +16 to +25
  • Force Staff:
  • Now pushes melee attackers away from the equipped hero when taking damage.
  • Alliance changes:
  • Elusive: Level 3 Alliance (9 heroes) - changed from "Allied Elusive units gain +75% evasion" to "All units gain +75% evasion."
  • Warlock: Healing Link duration changed from 3 seconds to 2 seconds
  • Brawny: Changed from "All Brawny units have their Maximum HP increased by 200/500" to "All Brawny units gain +30/60 maximum HP for each kill they have."
  • Savage: Changed from "Allies gain +10/25/45% Attack Damage" to "Allied Savage units apply a stackable 5/10/15 damage/s bleed on attack for 3s. Duration refreshes each attack."
  • Shaman: Changed from "Enemies affected by Hexes, Silences or Stuns will generate -200% mana" to "Units attacking a Shaman have a 17% chance of being turned into a chicken and hop 4 cells in a random direction."
  • Primordial: Changed from "Enemies attacking Primordial/Allied units have a 25% chance to have their attack speed slowed by 50% each attack. This effect is applied at the start of the attack and lasts for the duration of the attack." to "Allied Primordial units spawn a rank 1/2 Eidolon on death. Eidolons are ranged Primordial units that don't spawn Eidolons."
  • Inventor: Changed from "Allied Inventors get 15/40 HP regen" to "Allied Inventors explode on death dealing 15/30% of their Max Health to all enemies 1 cell away"
  • Demon Hunter: In addition to the existing bonuses both levels now also have "All Demon Hunters gain 30% Pure Damage for each unique allied Demon unit."
  • Assassin: Level 3 Alliance (9 heroes) - In addition to the existing bonuses level 3 now also has "All Assassins also blind enemies 1 cell away from where they land for 2 seconds (50% miss chance and 50% less mana when attacked)"

New in Dota Underlords 20th July 2019 (Jul 22, 2019)

  • Fix an issue with Wicked Intent where it was not applying to an opponent’s summons.
  • Fix an issue where units showed healing or regeneration after death (even if opponent had Wicked Intent). This was purely cosmetic but is now fixed.
  • Fix issue with global items challenge where it was not properly registering alliance items.
  • Fix Troll alliance level 1 not applying to non-troll units. Note that the alliance description still does not show this change, but the gameplay is correct now.
  • Fix Knight alliance so that knights standing next to each other get their proper bonus.

New in Dota Underlords 4th July 2019 (Jul 12, 2019)

  • Bug Fixes:
  • Fixed crash when loading into a match.
  • Fixed Druid Alliance not upgrading Druids correctly.
  • Fixed Win/Loss record updating at the wrong time.
  • Fixed an item regression - effects will once again stack correctly for Completing the Cycle, Summoning Stone, Shaman Pluck, Unstable Reactor, Check the Bodies, and Strange Bedfellows.