Clash of the Monsters Changelog

What's new in Clash of the Monsters 1.7

Jan 3, 2017
  • The game is still played from a 3rd person perspective.
  • The game camera is now controlled by you, so follow the action closely!
  • VR mode is still in early development. The game UI does not show in the head mount display (HMD) as of yet - but this will be added in an update in the coming days.
  • The game is still either played with a game controller or keyboard. The game does not make use of VR specific controllers.
  • Enable VR mode on the character select screen by clicking the VR option with your PC mouse.
  • Many of the comments on the game are that the throw mechanic in the game is not optimal. Due to this feedback, throws have been removed from the game.
  • The throw button is now called the special button, and is still used to execute metered special moves.
  • There are a few graphics optimizations and bug fixes.

New in Clash of the Monsters 1.5 Beta (May 5, 2016)

  • New Feature: Training Mode has been added! You can now practice your moves against an opponent with infinite health. Please note that for now, player 1 must select both his character and the opponent. The CPU will not fight back, and a second player is able to pick up the controller for two player training mode once the match begins.
  • New Stage: Borgo Pass is a new combat stage, and is available now! The Borgo Pass was the home of a monastery that could be found upon the route to Dracula’s home in Transylvania, as seen in Bram Stoker’s novel “Dracula”.
  • The Start button can now be used on all gamepads to pause and unpause the game during combat.
  • There is now an option to return to the main menu from the pause screen.
  • Bones' Special 1 now hits low instead of mid. This gives Bones a 50/50 mixup when combo’ing into a special.
  • Bones Special 2 now emits directly from Bones’ hands (instead of off screen), and has the same trajectory from both the left and right sides of the screen. An animation bug was also fixed that improperly rotated Bones when performing this move from the right side of the screen.
  • Bride of Dracula’s standing 1, 2 combo will now combo properly on all characters.
  • Bride of Dracula can no longer infinitely combo her dash cancel from standing 4. Standing 4 can still lead into a dash after it hits, but the dash may now only be performed 34 frames after the initial hit. This still leaves her at a slight frame advantage.
  • Ichabod Crane’s special 2 (including metered version) is now a launcher (the metered version is an even more powerful launcher), which allows for some new combo opportunities.
  • Living Dead’s Special 2 (including metered version) now has a reduced hit stun of 40 frames. This prevents the infinite combos that were being discovered, while still leaving Living Dead at a slight frame advantage.
  • Nosferatu’s Jumping 1 and 3 both now have decreased hit stuns. These were allowing for a number of variations on stun infinite combos.

New in Clash of the Monsters 1.4 Beta (Apr 18, 2016)

  • Fixed a bug that was allowing some characters to combo crouching normals. This alleviates some of the infinite stun combos that have been discovered.
  • Fixed a bug that was causing Living Dead to get stuck in an infinite animation when performing his standing 3 normal when controlled by the CPU.
  • Living Dead’s Zombie Bite special (meter version included) is now safe. Hit Stun has increased from 10 frames to 50 and now leaves Living Dead at a slight frame advantage upon exiting the move.
  • Bride of Dracula’s standing 1 and 2 now have decreased hit stuns.
  • Bones' standing 1 has a slightly decreased hit stun.
  • Invisible Man’s standing 1 has a slightly decreased hit stun.
  • Living Dead’s standing 1 has a slightly decreased hit stun.
  • Cooldown on Nosferatu’s Trance has been increased from 1.5 seconds to 2 seconds. The infinite stun combo is now as dusty as Count Orlok!

New in Clash of the Monsters 1.2 Beta (Apr 15, 2016)

  • Special Moves And Combo Lists:
  • Inputs for both each character's specials moves and combos can now be seen when pausing the game. During a match, press either Spacebar or the Start button on your controller to access your special moves list!
  • Pause With Controller:
  • A bug that was preventing some controllers from being able to pause the game using the start button has been addressed. You may now use your controller to pause!
  • Balance Tweaks:
  • Meter special moves for all characters no longer award the attacker with meter when being cast, and also when dealing damage
  • Bones - special 1 now does slightly less damage
  • Bones - special 2 now does slightly less damage
  • Bones - special 2 meter now does slightly more damage
  • Headless Horseman - special 1 now does slightly less damage
  • Headless Horseman - special 1 meter now does slightly more damage
  • Headless Horseman - special 2 now does slightly less damage
  • Headless Horseman - special 2 meter now does slightly more damage
  • Ichabod Crane - special 1 now does slightly less damage
  • Ichabod Crane - special 1 meter now does slightly more damage
  • Ichabod Crane - special 2 now does greater damage
  • Ichabod Crane - special 2 meter now does slightly more damage
  • Invisible Man - special 1 now does less damage
  • Invisible Man - special 1 meter now does slightly less damage
  • Living Dead - special 1 now does slightly less damage
  • Living Dead - special 1 meter now does slightly more damage
  • Living Dead - special 2 meter now does slightly more damage
  • Nosferatu - special 1 meter now does greater damage
  • Nosferatu - special 2 meter now deals damage
  • Nosferatu’s trance now has a cool down to prevent stun infinite combos
  • Animation Polish:
  • Bones and Living Dead - idle animations are now rooted from feet to prevent sliding around when idling
  • Menu:
  • Fixed a bug that sometimes caused navigating the menu buttons to fail (the same fix was also applied to the pause screen menu)
  • Facebook and Twitter links can now be scrolled through in the menu buttons using the controller
  • Character Select Screen:
  • Updated Headless Horseman’s portrait
  • Fixed a bug that would cause some controllers to stop responding after pausing the game