Circuit Defenders Changelog

What's new in Circuit Defenders 2.3.0

Jan 10, 2011
  • Improved game visuals and UI
  • Improved tower placement and selection system
  • Fixed save/load game state on user levels
  • Other improvements and optimisations

New in Circuit Defenders 2.2.7 (Apr 19, 2010)

  • Improved game performance
  • Reduced GPU overheads
  • Fixed laser tower freeze issues

New in Circuit Defenders 2.0 (Feb 2, 2009)

  • 3 Brand New Towers
  • 5 Brand New Enemies
  • Brand New Levels
  • Brand New Power-Ups to collect and use (manual targeting required)
  • New Tower Selection System (or you can choose to use the old one)
  • New Tower to Enemy damage matrix
  • Destroy tower has changed to Sell Tower
  • Certain enemies can only be killed by certain towers
  • Save Game State and continue later
  • Earn Interest on your money in the bank
  • Graphics Improvements
  • Performance Improvements
  • Better game balance, more strategy involved
  • Improvements to the Level Builder
  • Remembers last level played
  • Interface tooltips
  • New Game Options settings
  • Brand new instructions... Easier to follow
  • Seriously... so much new stuff!