Circuit Defenders Changelog
What's new in Circuit Defenders 2.3.0
Jan 10, 2011- Improved game visuals and UI
- Improved tower placement and selection system
- Fixed save/load game state on user levels
- Other improvements and optimisations
New in Circuit Defenders 2.2.7 (Apr 19, 2010)
- Improved game performance
- Reduced GPU overheads
- Fixed laser tower freeze issues
New in Circuit Defenders 2.0 (Feb 2, 2009)
- 3 Brand New Towers
- 5 Brand New Enemies
- Brand New Levels
- Brand New Power-Ups to collect and use (manual targeting required)
- New Tower Selection System (or you can choose to use the old one)
- New Tower to Enemy damage matrix
- Destroy tower has changed to Sell Tower
- Certain enemies can only be killed by certain towers
- Save Game State and continue later
- Earn Interest on your money in the bank
- Graphics Improvements
- Performance Improvements
- Better game balance, more strategy involved
- Improvements to the Level Builder
- Remembers last level played
- Interface tooltips
- New Game Options settings
- Brand new instructions... Easier to follow
- Seriously... so much new stuff!