Blue Revolver Changelog

What's new in Blue Revolver 0.15 Alpha

Feb 26, 2015
  • Graphical overhaul! Most of the stage, enemy and bullet graphics have been redone for purposes of readability and consistency.
  • Joypad support. Should work with most controllers - added an error report mechanism for ones that don't.
  • Increased the penetrating strength of the laser - greatly decreased the "warmup" time, increased focused movement speed.
  • Added Novice mode. Relaxed enemy patterns and added autobomb functionality.
  • Revised Delphi (Boss 1)'s first phase.
  • Added shadows.
  • Improved HUD feedback.
  • Added a scoreboard - and "tweet your score" functionality.
  • Added locational sound for important events.
  • Bullets now pass through exploding enemies.
  • Fixed a safespot on Delphi's third phase.
  • The boss transition no longer steals control from the player.
  • Fixed a bug where bosses and midbosses would continue to fire after dying.
  • Fixed a bug with odd screen scaling at especially tall aspect ratios.
  • Fixed a bug with laser drawing.