Avorion Changelog

What's new in Avorion 0.7 Alpha

Aug 13, 2014
  • Main New Features:
  • Wormholes
  • Different kinds of wormholes that transport in different directions
  • Wormhole routes are shown on the map once explored
  • Reworked Building Mode
  • Server performance improved by a lot
  • New Thruster block
  • Clickable chat links to sectors
  • Improved station and ship generator
  • Infinite Resources Mode
  • Reworked Building Mode:
  • Building Inventory
  • Drag & Drop from inventory to quick access bar
  • Building stone blocks is now possible
  • Building Mode is configurable with hotkeys
  • Saving of Ship Plans/Templates
  • Deleting Blocks with blocks attached is now possible
  • Scaling steps of blocks can be configured
  • Placing entire ship parts/templates
  • Deleting blocks/turrets in mirror mode will delete the mirrored block/turret as well
  • Rotating blocks/templates via NumPad
  • Selection of multiple blocks
  • Deletion of multiple blocks
  • Ctrl C, Ctrl V (remembers clipboard after logout, but not when exiting the game)
  • Ctrl V into Building Inventory saves the part/template forever
  • Placing turrets in mirror mode works now
  • Randomized Mode
  • New ship stats overview + stats change preview
  • Improved rendering of costs of current block
  • Ctrl Z, Ctrl Y for undo/redo
  • Blocks that overlap too much can't be built
  • Server:
  • Multithreading for Server
  • Configurable amount of threads that update the sectors
  • Improved performance for servers with lots of sectors without players
  • Scriptable chat commands
  • Added /save command
  • Added /ban command
  • Added /unban command
  • Added /banip command
  • Added /unbanip command
  • Added timestamps for server logs
  • Server seed is now a character string
  • Graphics:
  • Lightened up plating texture
  • Lowered default value of space fog amount to 30%
  • UI Color is configurable
  • Improved station and ship generator
  • Spikes
  • Round elements
  • Rings
  • New engines
  • Ships look more like actual ships
  • Darker ambient lighting
  • Better texture for crew quarters
  • Ambient light source color depends on the background color of the sector
  • Increased overall size of windows on all blocks
  • Planet colors match the background better
  • Suns can have multiple colors
  • Planets have prettier clouds
  • Planets have an improved atmosphere
  • Planets with water can have more colors, not just blue and green
  • HP of target are shown in brackets when selecting a craft
  • Gameplay:
  • Automatic management of crews
  • Crews get assigned to their jobs automatically by default
  • Crews get paid automatically by default
  • Renamed Projectile Weapon to Chain Gun
  • Renamed Beam Weapon to Laser
  • New sound for Chain Guns
  • Asteroids are destructible
  • Posting sectors from the map into chat
  • Smoothed movement of turrets
  • AI is able to follow the player via sector jump and through wormholes on its own
  • AI respects jump cooldown
  • Improved AI aiming
  • Removed ship volume cap caused by systems
  • Selection of different weapon groups
  • New block: Thruster
  • Thrusters control yaw pitch and roll speeds of the ship
  • Braking power and drift reduction depends on thrusters
  • Ship course is corrected while not steering
  • Relations to other factions are better by default on easier difficulty levels
  • Starting resources are more on easier difficulty levels
  • Balancing Adjustments:
  • Assigning crews to jobs is now free
  • Decreased amount of thrust that engines provide
  • Decreased amount of engine crewmen necessary for engines accordingly
  • Increased maximum speed by around 50%
  • Increased weapon strength of AI factions by 100%
  • Removed Abattium and Urgium
  • Increased base size of single block in shipyard
  • Removed coal power plant
  • Biotope buys coal instead
  • Added energy cells as secondary ingredient to lots of factories
  • Increased repair rate of ships
  • Increased default time of auto save from 5 to 10 minutes
  • Average cargo prices are only visible for economy systems
  • Pirates are fairer
  • Misc:
  • Error messages for failed interaction with stations
  • Removed Tutorial
  • Added hints that are shown while playing
  • Cargo Block was renamed to Cargo Bay
  • Improved handling of windows while moving them
  • Key for showing the chat window is now configurable
  • Removed the unnecessary context variable from scripts
  • Increased range of sound effects
  • Picking up colors shows the color itself, not the loot model
  • Reworked Controls Window
  • Most settings can be changed without logging out of the server now
  • Removed F1 help window
  • Ship and Player menus are now windowed
  • Improved performance when owning many ships
  • Improved performance in ships tab
  • Reworked the Turrets Tab
  • Added different color borders for turrets, for material, rarity and type
  • Added sorting of turrets
  • Added display of ship's turrets to CurrentShipTab
  • Added new tips for loading screen
  • Greatly improved performance in sectors with lots of turrets
  • Whisper command sends a copy of the message back to the sender
  • Improved handling of right click on galaxy map
  • Bug Fixes:
  • Mouse steering won't steer the ship while in menus
  • Fixed broken alpha on icon on map
  • Fixed a bug where sometimes ships wouldn't be able to move any longer
  • Fixed visuals of drone's turrets
  • Fixed asymmetric engines
  • Fixed a bug where no turrets would be generated on ships
  • Fixed name of power plant
  • Fixed jittering of AI ships
  • Fixed decay of drones
  • Smaller ships created by generator are less crippled and useless

New in Avorion 0.6 Alpha (Apr 30, 2014)

  • Core Features:
  • Avorion Launcher
  • Trading System
  • Production Tree
  • Cargo Block
  • Cargo Bay
  • Factories
  • Trading Post
  • Consumers
  • Weapons Merchant
  • Ship Systems
  • Cargo Loot
  • Color Loot
  • Docking to stations
  • Added new undetectable sectors
  • Wreckages can have cargo
  • Container fields
  • Detectable sectors are safe
  • Graphics:
  • Station looks are connected to their function
  • Improved background nebulas
  • Station docks are indicated by lines of lights
  • Support for OpenGL 2.1
  • Changed relations colors
  • Added Vsync option in graphics settings
  • Fuller background colors in sectors
  • Refined spacefogs, added an option to adjust the amount of fog
  • Adjustments:
  • Slightly lowered amount of regular sectors
  • Lowered costs of ships by 50%
  • Decreased rise of efficiency of mining lasers towards the galaxy center
  • Turrets can only be built on blocks of the same material
  • Destruction of turrets of a faction will result in reputation loss
  • Lowered reputation loss at scrapyards by mining wreckages illegally
  • Increased sizes of faction territories
  • Scrapyard license fee scales with position in galaxy
  • Increased time taken by jump route calculation
  • Decreased the average size of generated ships by 50%
  • Added a size deviation factor, so generated ships don't all have the same size
  • Increased Relations gain by trading with money
  • Shipyard costs include the costs of the systems
  • Increased crew payment interval from 1 hour to 3 hours
  • UI:
  • Colors in the building menu are sorted by hue
  • Moveable interaction windows
  • New Online Multiplayer Window that can poll servers
  • New LAN Multiplayer Window that detects servers in local network
  • Private notes can be added to sectors on the map
  • Player's sector is no longer marked with a green existance indicator on the map
  • Cargo and ship systems are shown in ship overview
  • See fire power of other ships
  • Reworked Building GUI
  • Improved Icons
  • Relations to own ships are no longer shown
  • Reworked the TargetDisplayer to show systems of ships
  • Reworked resource trader menu to match the rest of the GUI
  • Players get the entire discovered faction territory displayed on the map
  • Server:
  • Send commands to server via console
  • Added server description for polls
  • Switch to TCP if UDP is not working properly. Might slow down connection speed but at least the game can be played
  • Added a private mode for servers/singleplayer; Private servers won't be listed in local Network and only 1 administrator is allowed on them
  • Public chat gets displayed in server's console
  • Added /whisper command
  • Added /version command to check the server's version
  • Added /seed command to check the server's seed
  • Added /suicide command
  • Sectors get unloaded from memory faster when unused
  • Scripting:
  • Cleaner scripting interface
  • Extended documentation for scripts
  • Entity callbacks
  • Scripts can call functions on each other
  • Misc:
  • Improved performance in crowded sectors
  • Added server profiling during runtime
  • Improved overall rendering performance
  • Added turn left/right to mouse steering controls
  • Stations always use the weapons with highest possible reach
  • Players are placed next to stations (preferrable a resource trader) when initially placed in the drone
  • Client console is now hidden, output is written to log file
  • Credits close automatically on ending
  • Transfer Crew and Cargo between own ships
  • Resource traders always have a deterministic amount of resources
  • Client window will stay responsive during loading screen
  • Shipyards can build single blocks
  • Rephrased some error/warning messages
  • Added X button to Client Window
  • Local saves folder on linux is ~/.avorion, no longer ~/.local/share/Avorion
  • Fixes:
  • Fixed a connection problem with UDP
  • Fixed resource notifications not in sync with server
  • Fixed a bug where players could jump very far after dying
  • Fixed the hyperspace targeter targeting the wrong direction
  • Fixed a bug concerning the connection lost menu
  • Fixed a crash caused by sound effects during fighting scenes with beams
  • Fixed not appearing settings.xml after starting the game
  • Fixed connection taking very long until a timeout happens
  • Fixed a crash when removing the last block of a ship
  • Fixed a crash when shutting down the server while generating a sector
  • Fixed clicking through windows
  • Fixed controls display
  • Fixed shader level detection
  • Fixed Chat Window not reappearing
  • Fixed the "epic kinetic bug", shooting asteroids around with lightspeed
  • Fixed a bug that crashed the server when creating new sectors

New in Avorion 0.5.5 Alpha (Apr 3, 2014)

  • Quick fixed the connection errors when resolving hostnames.