Avorion Changelog
What's new in Avorion 0.7 Alpha
Aug 13, 2014- Main New Features:
- Wormholes
- Different kinds of wormholes that transport in different directions
- Wormhole routes are shown on the map once explored
- Reworked Building Mode
- Server performance improved by a lot
- New Thruster block
- Clickable chat links to sectors
- Improved station and ship generator
- Infinite Resources Mode
- Reworked Building Mode:
- Building Inventory
- Drag & Drop from inventory to quick access bar
- Building stone blocks is now possible
- Building Mode is configurable with hotkeys
- Saving of Ship Plans/Templates
- Deleting Blocks with blocks attached is now possible
- Scaling steps of blocks can be configured
- Placing entire ship parts/templates
- Deleting blocks/turrets in mirror mode will delete the mirrored block/turret as well
- Rotating blocks/templates via NumPad
- Selection of multiple blocks
- Deletion of multiple blocks
- Ctrl C, Ctrl V (remembers clipboard after logout, but not when exiting the game)
- Ctrl V into Building Inventory saves the part/template forever
- Placing turrets in mirror mode works now
- Randomized Mode
- New ship stats overview + stats change preview
- Improved rendering of costs of current block
- Ctrl Z, Ctrl Y for undo/redo
- Blocks that overlap too much can't be built
- Server:
- Multithreading for Server
- Configurable amount of threads that update the sectors
- Improved performance for servers with lots of sectors without players
- Scriptable chat commands
- Added /save command
- Added /ban command
- Added /unban command
- Added /banip command
- Added /unbanip command
- Added timestamps for server logs
- Server seed is now a character string
- Graphics:
- Lightened up plating texture
- Lowered default value of space fog amount to 30%
- UI Color is configurable
- Improved station and ship generator
- Spikes
- Round elements
- Rings
- New engines
- Ships look more like actual ships
- Darker ambient lighting
- Better texture for crew quarters
- Ambient light source color depends on the background color of the sector
- Increased overall size of windows on all blocks
- Planet colors match the background better
- Suns can have multiple colors
- Planets have prettier clouds
- Planets have an improved atmosphere
- Planets with water can have more colors, not just blue and green
- HP of target are shown in brackets when selecting a craft
- Gameplay:
- Automatic management of crews
- Crews get assigned to their jobs automatically by default
- Crews get paid automatically by default
- Renamed Projectile Weapon to Chain Gun
- Renamed Beam Weapon to Laser
- New sound for Chain Guns
- Asteroids are destructible
- Posting sectors from the map into chat
- Smoothed movement of turrets
- AI is able to follow the player via sector jump and through wormholes on its own
- AI respects jump cooldown
- Improved AI aiming
- Removed ship volume cap caused by systems
- Selection of different weapon groups
- New block: Thruster
- Thrusters control yaw pitch and roll speeds of the ship
- Braking power and drift reduction depends on thrusters
- Ship course is corrected while not steering
- Relations to other factions are better by default on easier difficulty levels
- Starting resources are more on easier difficulty levels
- Balancing Adjustments:
- Assigning crews to jobs is now free
- Decreased amount of thrust that engines provide
- Decreased amount of engine crewmen necessary for engines accordingly
- Increased maximum speed by around 50%
- Increased weapon strength of AI factions by 100%
- Removed Abattium and Urgium
- Increased base size of single block in shipyard
- Removed coal power plant
- Biotope buys coal instead
- Added energy cells as secondary ingredient to lots of factories
- Increased repair rate of ships
- Increased default time of auto save from 5 to 10 minutes
- Average cargo prices are only visible for economy systems
- Pirates are fairer
- Misc:
- Error messages for failed interaction with stations
- Removed Tutorial
- Added hints that are shown while playing
- Cargo Block was renamed to Cargo Bay
- Improved handling of windows while moving them
- Key for showing the chat window is now configurable
- Removed the unnecessary context variable from scripts
- Increased range of sound effects
- Picking up colors shows the color itself, not the loot model
- Reworked Controls Window
- Most settings can be changed without logging out of the server now
- Removed F1 help window
- Ship and Player menus are now windowed
- Improved performance when owning many ships
- Improved performance in ships tab
- Reworked the Turrets Tab
- Added different color borders for turrets, for material, rarity and type
- Added sorting of turrets
- Added display of ship's turrets to CurrentShipTab
- Added new tips for loading screen
- Greatly improved performance in sectors with lots of turrets
- Whisper command sends a copy of the message back to the sender
- Improved handling of right click on galaxy map
- Bug Fixes:
- Mouse steering won't steer the ship while in menus
- Fixed broken alpha on icon on map
- Fixed a bug where sometimes ships wouldn't be able to move any longer
- Fixed visuals of drone's turrets
- Fixed asymmetric engines
- Fixed a bug where no turrets would be generated on ships
- Fixed name of power plant
- Fixed jittering of AI ships
- Fixed decay of drones
- Smaller ships created by generator are less crippled and useless
New in Avorion 0.6 Alpha (Apr 30, 2014)
- Core Features:
- Avorion Launcher
- Trading System
- Production Tree
- Cargo Block
- Cargo Bay
- Factories
- Trading Post
- Consumers
- Weapons Merchant
- Ship Systems
- Cargo Loot
- Color Loot
- Docking to stations
- Added new undetectable sectors
- Wreckages can have cargo
- Container fields
- Detectable sectors are safe
- Graphics:
- Station looks are connected to their function
- Improved background nebulas
- Station docks are indicated by lines of lights
- Support for OpenGL 2.1
- Changed relations colors
- Added Vsync option in graphics settings
- Fuller background colors in sectors
- Refined spacefogs, added an option to adjust the amount of fog
- Adjustments:
- Slightly lowered amount of regular sectors
- Lowered costs of ships by 50%
- Decreased rise of efficiency of mining lasers towards the galaxy center
- Turrets can only be built on blocks of the same material
- Destruction of turrets of a faction will result in reputation loss
- Lowered reputation loss at scrapyards by mining wreckages illegally
- Increased sizes of faction territories
- Scrapyard license fee scales with position in galaxy
- Increased time taken by jump route calculation
- Decreased the average size of generated ships by 50%
- Added a size deviation factor, so generated ships don't all have the same size
- Increased Relations gain by trading with money
- Shipyard costs include the costs of the systems
- Increased crew payment interval from 1 hour to 3 hours
- UI:
- Colors in the building menu are sorted by hue
- Moveable interaction windows
- New Online Multiplayer Window that can poll servers
- New LAN Multiplayer Window that detects servers in local network
- Private notes can be added to sectors on the map
- Player's sector is no longer marked with a green existance indicator on the map
- Cargo and ship systems are shown in ship overview
- See fire power of other ships
- Reworked Building GUI
- Improved Icons
- Relations to own ships are no longer shown
- Reworked the TargetDisplayer to show systems of ships
- Reworked resource trader menu to match the rest of the GUI
- Players get the entire discovered faction territory displayed on the map
- Server:
- Send commands to server via console
- Added server description for polls
- Switch to TCP if UDP is not working properly. Might slow down connection speed but at least the game can be played
- Added a private mode for servers/singleplayer; Private servers won't be listed in local Network and only 1 administrator is allowed on them
- Public chat gets displayed in server's console
- Added /whisper command
- Added /version command to check the server's version
- Added /seed command to check the server's seed
- Added /suicide command
- Sectors get unloaded from memory faster when unused
- Scripting:
- Cleaner scripting interface
- Extended documentation for scripts
- Entity callbacks
- Scripts can call functions on each other
- Misc:
- Improved performance in crowded sectors
- Added server profiling during runtime
- Improved overall rendering performance
- Added turn left/right to mouse steering controls
- Stations always use the weapons with highest possible reach
- Players are placed next to stations (preferrable a resource trader) when initially placed in the drone
- Client console is now hidden, output is written to log file
- Credits close automatically on ending
- Transfer Crew and Cargo between own ships
- Resource traders always have a deterministic amount of resources
- Client window will stay responsive during loading screen
- Shipyards can build single blocks
- Rephrased some error/warning messages
- Added X button to Client Window
- Local saves folder on linux is ~/.avorion, no longer ~/.local/share/Avorion
- Fixes:
- Fixed a connection problem with UDP
- Fixed resource notifications not in sync with server
- Fixed a bug where players could jump very far after dying
- Fixed the hyperspace targeter targeting the wrong direction
- Fixed a bug concerning the connection lost menu
- Fixed a crash caused by sound effects during fighting scenes with beams
- Fixed not appearing settings.xml after starting the game
- Fixed connection taking very long until a timeout happens
- Fixed a crash when removing the last block of a ship
- Fixed a crash when shutting down the server while generating a sector
- Fixed clicking through windows
- Fixed controls display
- Fixed shader level detection
- Fixed Chat Window not reappearing
- Fixed the "epic kinetic bug", shooting asteroids around with lightspeed
- Fixed a bug that crashed the server when creating new sectors
New in Avorion 0.5.5 Alpha (Apr 3, 2014)
- Quick fixed the connection errors when resolving hostnames.