3089 Demo Changelog

What's new in 3089 Demo 1.3.5

Jun 17, 2014
  • You can now perform a location rescue in an enemy tower (you will be teleported outside)
  • Improved ambient occlusion performance and visuals, particularly up close
  • Updated to the latest version of jMonkeyEngine, including many performance improvements
  • Fixed a few graphical glitches with explosions and clouds off in the distance
  • Fixed a bug in ray vs. sphere collision detection (may help with landing shots)

New in 3089 Demo 1.3.3 (Mar 23, 2014)

  • Fixed “Field of View” from getting set to 0 in some situations (caused HUD to show, but not 3D geometry)

New in 3089 Demo 1.3.2 (Mar 14, 2014)

  • Fixed bomb defusing when arrow keys are assigned to movement
  • Pausing the game will now disable weapon scopes
  • Added a “Field of View” setting to “Effects Config”

New in 3089 Demo 1.3.1 (Mar 12, 2014)

  • New building textures with the help of Swawa3D
  • Snap-to-grid building placement feature added
  • Added a “safe mode” when retrying the game if it crashed before
  • Arrow keys will now always defuse bombs again
  • Tweets won’t be made if 3089 couldn’t determine your IP address
  • You can no longer use the grappling hook to float up on hooked robots
  • You can no longer try and fly a vehicle flown by another player
  • Hid the other player when it is flying a vehicle
  • Fixed multiplayer synchronization bugs, particularly with restarting a server & vehicles
  • Fixed flown vehicles in multiplayer from bouncing around midair
  • Fixed vehicle weapon synchronization in multiplayer
  • Fixed an end-game condition that could constantly be re-triggered
  • Fixed a spelling error in one of the Xax Natives dialogs
  • Fixed player positioning when starting a new game after loading a player at a high level area
  • Other minor performance & reliability tweaks

New in 3089 Demo 1.2.2 (Feb 28, 2014)

  • Fixed multiplayer crash on connect introduced in v1.2.1
  • Enemy headquarters would just disappear when taken over; now fixed
  • Fixed a spelling mistake when hopping into a vehicle
  • Ghosts & empty vehicles will no longer count as “enemies” when taking over a base

New in 3089 Demo 1.2.1 (Feb 27, 2014)

  • Improved textures & models from Swawa3D
  • New “Base Takeover” capability (via items obtained at Quest stations)
  • New “Meteor Charges” occasionally dropped by meteor strikes; get them quick!
  • Spiderbots & Rollertanks now have reinforced armor on sides & back
  • Fixed a bug that caused games on the Find Multiplayer Games list to not be selected correctly
  • Blue multiplayer quest icons will now disappear properly when no longer needed
  • Bosses will no longer drop consumables on death
  • Turrets will no longer flicker on the minimap
  • Disabled client construction of storage bins (so clients don’t leave items on servers that may go offline)
  • Fixed positioning of floating “Stun” messages
  • Added an option on the Pause Menu to relocate the red X challenge
  • Arrow keys are no longer fixed as movement keys & can be reassigned
  • Fixed the “short name” of collectors to just show your name
  • Tweaked multiplayer messages to be more informative
  • Fixed some spelling errors
  • Redesigned crosshairs by Swawa3D
  • Added an option to kick client when you are the server
  • Reworded the message when trying to toggle a hoverboard with no installed slots available
  • Removed ghosts from being shown in the minimap
  • Other minor performance & reliability tweaks

New in 3089 Demo 1.1.3 (Feb 8, 2014)

  • All new in-game interface inspired by Swawa3D (Swawa3D.com)
  • Fixed some significant memory & performance bugs in jMonkeyEngine, might resolve any stuttering on some systems
  • Fixed a bug that caused items lost on death to not deactivate
  • Items are now organized in store inventories
  • Dagger weapons charge their lunge attack faster than swords
  • You can now grapple onto large & flying robots
  • Got rid of console debug messages when pressing some keys
  • Updated Game Guide & Quick Tips for new interface
  • Other minor performance & reliability tweaks

New in 3089 Demo 1.0.14 (Jan 23, 2014)

  • Menu system redesign inspired by Swawa3D (Swawa3D.com)
  • Changed default keybinds for running & stealth to more mainstream options
  • Increased color saturation of robots
  • Multiplayer questing fix: tasks requiring stealthy elements won’t spawn right next to each other
  • Multiplayer questing fix: killing a co-op buddy’s quest target won’t fail your task’s “no killing” condition if that quest target was suppose to be killed
  • Multiplayer questing fix: followers & friendly robots won’t engage other player’s quest targets that shouldn’t be killed (e.g. spying tasks)
  • “Buy more armor” hint won’t prevent other hints from appearing (via the default “Q” key)
  • Surveyor aggression now resets after being killed for any reason
  • Added an in-game option to take screenshots with the F12 key (files get placed in your 3089 directory, or in your home directory for the demo)
  • The color of the dynamic box placed will carry over to the next box when using the construction tool
  • Fixed a rare crash when robots would investigate another robot which doesn’t have a valid position yet

New in 3089 Demo 1.0.13 (Jan 16, 2014)

  • Generally lowered color saturation of the terrain while adding a little more color variety
  • Increased texture resolution of the ground
  • Increased texture resolution of base floors
  • Removed most of the color variation of robots on the same team
  • Stations will do a better job of stocking replacement parts for broken items in your inventory
  • letter names will now create unique worlds (if you already have a 1-letter named world, it may have changed — use the “Location Rescue” option in the pause menu to reposition yourself).
  • Fixed a bug that caused Surveyors to have much less health than they should for their rating
  • Significantly increased map scrolling speed when using the keyboard to pan
  • Teammates should no longer turn on each other
  • Fixed a crash when erroneous keys are somehow assigned and then later displayed
  • Change made to hopefully prevent freezes when trying to connect to some multiplayer games
  • Followers will now unfollow you correctly if you aggravate them
  • Energy beam weapons will no longer hurt teammates
  • Vehicle pads now cast & receive shadows correctly
  • Fixed a spelling error in the “Effects Config” menu
  • The middle mouse button will now switch weapons; useful for gamepad mapping
  • Map’s left & right direction is now also inverted when selecting “invert mouse” in “Input Config”
  • Improved network performance by only sending held item changes when needed (instead of every switch of a held item)
  • Menu will now automatically enter “Quick Tips” when trying to start a new game, instead of asking the player to click “Quick Tips”

New in 3089 Demo 1.0.10 (Jan 7, 2014)

  • Quicker & more accurate physics test to determine if a space is open for a spawn to be placed
  • Robots will make better decisions at whether to jump off a cliff or not

New in 3089 Demo 1.0.9 (Jan 3, 2014)

  • Multiple box physics fixes: shouldn’t fall through the ground or be stuck in walls
  • Escort targets will no longer remain following you if reported unreachable
  • Only 2 active attackers can engage a “Protect” task target now
  • Quest target spawn locations improved; no longer jumps around randomly
  • Multiplayer quest sharing now spawns quest tasks right next to each other
  • Other minor engine & performance tweaks

New in 3089 Demo 1.0.6 (Dec 28, 2013)

  • New theme music by Foster Powell @ fosterpowell.bandcamp.com
  • Accuracy penalty for movement reduced
  • Pistols now are always single-shot items
  • Rifles can have up to 2 shots
  • Launchers can have up to 3 shots
  • Fixed zero burden items (introduced in v1.0.4)
  • Alignment & sizing improvements to inventory interface
  • Tweaks to the inventory grid (darker, larger etc.)
  • Minor tweaks to some robot face textures
  • Fixed abnormally high damage-per-second values for Pistols
  • Default music volume now set to 70%
  • Energy & Ammo-based weapons now have the same cooldown values

New in 3089 Demo 1.0.4 (Dec 19, 2013)

  • Inventory interface redesigned; much easier to read item descriptions
  • Melee hitbox more forgiving (slightly easier to land hits)
  • Added an option for “Jump Control” in “Input Config”: hold jump to control height
  • The planet graphic on the main menu will now disappear if many options are displayed

New in 3089 Demo 1.0.2 (Dec 14, 2013)

  • Underwater visibility significantly reduced for player & robots
  • Projectile range significantly limited underwater
  • Dying robot parts will no longer be incorrectly drawn behind clouds
  • Fixed Graphical glitches with construction indicators
  • Fixed base ramps from not appearing on large height differences
  • Replaced “Greenlight” button with “Facebook” & “Twitter” buttons
  • Capped height of robots inside Towers so they will fit properly
  • Fixed graphical glitches & odd patterns with the water surface in the map
  • Followers will now obey your quest task requirements
  • Fixed enemy aggression when on a Protect task before the timer has started
  • Air spawn locations improved: no longer underwater or on edges
  • Action music cleared between games
  • Color overlays cleared between games & when returning to the main menu
  • Reduced the stun effect duration
  • Older multiplayer servers turn red in the server list
  • Added more information to the multiplayer screen, like if forwarding is required
  • Added a “Previous Quest” button to the Quest dialog
  • Explained the quest task requirement key section a bit better
  • Meteors will now be less deadly if you have a roof over your head (e.g. more safety provided in buildings, even near windows)
  • Removed the selector when hovering over tips in Quick Tips
  • Ramps have been added to provide easier access in & out of bases
  • Made the Decoy a bit easier to use & added help messages to the Decoy & Telelocator
  • Changes to the “Quick Tips” section
  • Other minor performance & stability improvements

New in 3089 Demo 0.132b (Dec 5, 2013)

  • Removed “toon” outline effect from Ghosts
  • Fixed a rare crash when killing Spider Bots
  • Fixed a crash when loaded the game with no effects enabled
  • Fixed vehicle spawning pads & hatches from being placed underwater
  • Fixed multiple spawn points in the same place
  • Synced with official LWJGL 2.9.1 release
  • Other minor graphical fixes (beams, water surface etc.)

New in 3089 Demo 0.130b (Dec 2, 2013)

  • All new “toon” look: really accentuates & improves the polygonal look
  • Fixed numerous graphical glitches with shadows, rain, water & more
  • Multiplayer merge mode now implemented! Join in co-op to make a super-robot!
  • Spawn system redesign: more things where you expect them, less (hopefully zero) where you don’t
  • Multiplayer story event redesign: things should sync up more reliably story wise in co-op games
  • Fixed item description width in low-resolution settings
  • Fixed waypoint not being updated in multiplayer when other player was viewing inventory
  • Reduced statistic display from 1.xxx to 1.x (information overload improvement)
  • Message now appears telling player what part (or item) was lost on death
  • Time-ripping items shouldn’t appear within turrets or boxes anymore
  • Added the robot image from Burningpet to the Main Menu background
  • Fixed grammar in some parts of the Game Guide
  • New tree models
  • Reduced “Booster” skill bonus
  • Default draw distance is set to “Far” instead of “Normal”
  • Updated to LWJGL 2.9.1 & the latest jMonkeyEngine3 build
  • Simplified the Mac build: just run 3089.jar instead of “3089.app”
  • Many minor performance & reliability improvements

New in 3089 Demo 0.123b (Nov 20, 2013)

  • New base floor textures
  • Sight is calculated closer to eye level on robots
  • You can no longer eject into building walls from vehicles
  • Roofs on buildings made darker
  • Improved ground spawn locations
  • Turrets will no longer spawn inside boxes
  • Performance improvements in terrain generation
  • Upper arms of robots made shorter & a little fatter
  • Added color variations to robots
  • Increased the player’s camera height
  • Doubled corrosion effect’s damage

New in 3089 Demo 0.122b (Nov 13, 2013)

  • New decoy tool! Shoot & spawn a harmless but annoying decoy to distract enemies
  • Added “scrap metal” piles among terrain; can be used for shelter & cover
  • Fixed sliding on slopes
  • Programming chips & using consumables won’t remove the “info box”, it will auto-update instead
  • Fixed a bug when using up consumables while in storage
  • Fixed robots saying “Following Target” & “Following Disabled” too often
  • Improved “Do quests or red X challenge” tip
  • Corrosion damage is now green instead of brown
  • Meteor showers will happen less often
  • Tweaked Game Guide documentation on items
  • Base wall doors are placed more consistently & more often
  • Improvements were made to spawning locations; hopefully fewer underground/in wall spawns
  • Robot weapons with special abilities (like stunning) will be colored differently
  • Updated physics engine to latest version: should improve performance & physics behavior
  • Shadow rendering performance improvements
  • Fixed a spelling error when interacting with radars
  • Other minor tweaks to reliability & performance

New in 3089 Demo 0.119b (Nov 2, 2013)

  • Added all new pre-defined classes to help newbies get started (you can still make a custom character if you wish)
  • You now start with 12 skill points instead of 10
  • Fixed the BMT Micro auto-updater buttons
  • Fixed “Hook cannot support your burden” messages going to the wrong player in multiplayer
  • Centered the player’s starting position and difficulty calculations to the exact center of the world
  • Reorganized the “Quick Tips” section and tweaked the message recommending reading the those tips

New in 3089 Demo 0.117b (Oct 31, 2013)

  • Fixed a nasty crash when connecting or changing followers in multiplayer
  • You can now enter longer addresses for servers
  • Game no longer locks up when trying to connect to a bad server
  • Added a “You need to make a player first!” message when trying to find/join a multiplayer game with no saved players

New in 3089 Demo 0.116b (Oct 29, 2013)

  • Improved item graphics
  • Increased texture resolution of base floors
  • Stat icons are now displayed in item descriptions
  • Fixed a bug that caused some boxes to float
  • Ghosts will no longer make other NPCs disappear on contact
  • Added “” to the full version’s “Thank You” message

New in 3089 Demo 0.115b (Oct 26, 2013)

  • All new “Escort” quest task!
  • All new dynamic menu background
  • Flying followers will now follow you correctly
  • Energy weapons will now charge correctly (bug introduced in v0.113b fixed)
  • Robots will no longer oddly wiggle near edges
  • New players will now need to read the “Quick Tips” before starting a new game
  • Robots will no longer auto-follow you if you already have some followers
  • Followers are no longer lost when going into a hatch
  • Consumables skill is now significantly more effective
  • Consumables come in packs of 6 instead of 8, are more costly
  • You can now quickly exit towers after triumphing over the tower’s leader
  • Reduced requirements for skills as difficulty increases, particularly for stealing, stealth & piloting
  • Crates no longer drop complete special items (like grappling hooks)
  • Energy launchers can no longer charge up attacks
  • Launchers will now always have special stats like leech, corrosion & stun
  • Pistols now have better accuracy, but worse range
  • Lobbed projectiles now cause bigger explosions
  • Other minor performance and reliability tweaks

New in 3089 Demo 0.113b (Oct 17, 2013)

  • All new GraviGun! Pick up crates, move & throw them!
  • Replaced the Time Warp item with the GraviGun
  • Corrosion damage has its own sound & indicators now
  • Telelocator is cheaper & works quicker
  • Fixed quest spawns from getting farther & farther away when being respawned
  • Quest spawns happening very high or very low underground should be fixed
  • Improved physics object creation with simple box objects (should improve performance & behavior in some situations)
  • Updated the opening message when starting 3089
  • Other minor performance and reliability tweaks

New in 3089 Demo 0.110b (Oct 10, 2013)

  • Improved death animations & resulting explosions
  • Improved crate destruction animations
  • Limited how many flying robots spawn when you are not flying
  • Made the penalty on bumping enemy ships in a vehicle more significant
  • Fixed flickering & wiggling bugs when being dropped from a surveyor
  • Further reduced occurrences of spawns in impossible locations
  • Blank chips will no longer be dropped by Spiderbots / Leaders / Bosses etc.
  • Fixed a bug that caused “Player Already Exists, Load Instead!” messages to appear and then not show on the “Saved Games” list

New in 3089 Demo 0.109b (Oct 3, 2013)

  • All new time ripping ability: stop time completely in dire situations!
  • Enemy & friendly ships will now spawn high up in the air
  • “Quest” key now includes useful hints when not on a quest
  • Vehicles won’t crash when hitting other robots
  • Vehicle health has been increased
  • You can now request friendly ships to follow you while flying
  • Fixed the opening menu animation
  • Bosses defeated now provide some skill points as a reward
  • Fixed rocks & trees from spawning inside buildings
  • Fixed the “Spy” etc. quest timers still being displayed after quest completes
  • Fixed trees being spawned underwater in some situations
  • Friendly guys will never massively attack other friendly guys for accidental collateral damage
  • Fixed a talking loop bug after followers kill an enemy
  • Messages on the HUD move quicker into position
  • Other minor performance and tweaks

New in 3089 Demo 0.107b (Oct 3, 2013)

  • All new time ripping ability: stop time completely in dire situations!
  • Enemy & friendly ships will now spawn high up in the air
  • “Quest” key now includes useful hints when not on a quest
  • Vehicles won’t crash when hitting other robots
  • Vehicle health has been increased
  • You can now request friendly ships to follow you while flying
  • Fixed the opening menu animation
  • Bosses defeated now provide some skill points as a reward
  • Fixed rocks & trees from spawning inside buildings
  • Fixed the “Spy” etc. quest timers still being displayed after quest completes
  • Fixed trees being spawned underwater in some situations
  • Friendly guys will never massively attack other friendly guys for accidental collateral damage
  • Fixed a talking loop bug after followers kill an enemy
  • Messages on the HUD move quicker into position
  • Other minor performance and tweaks

New in 3089 Demo 0.105b (Sep 26, 2013)

  • Fixed flickering & disappearing shadows
  • Competing base walls will no longer overlap
  • Watch towers and other geometry won’t disappear near edges of the screen anymore
  • Fixed a “setDamagedBy” stack overflow crash
  • Fixed terrain textures & color gradients
  • Fixed road texturing
  • Being damaged by ghosts will now cause the quick-exit penalty
  • Fixed a robot artificial intelligence bug that caused them to get stuck in a “hostile down”/”target neutralized” talking loop
  • Increased the chances of single-shot weapon generation

New in 3089 Demo 0.104b (Sep 24, 2013)

  • Constructions are now synced in multiplayer!
  • All new base structure & organization: much more urban feel
  • Added a “Draw Distance” setting with “small”, “normal” & “far” options
  • New ship platforms where vehicles will spawn
  • Followers will better coordinate attacks
  • Multiplayer players will no longer bounce in underground hatch areas
  • Menu name text should no longer become transparent
  • Followers will do a much better job of teleporting to leader when needed
  • Fixed a rare crash when a ghost died during multiplayer connect
  • Improved terrain chunk generation performance
  • Roads no longer run inside bases
  • Shrunk building foundations a bit
  • Reduced penalty when teleporting to other player in multiplayer
  • Floors & ceilings will have different textures inside buildings
  • Zooming with a scope is a little slower, easier to control
  • Added a “level of detail” system that improves performance with terrain rendered far away
  • Many other minor performance & reliability tweaks

New in 3089 Demo 0.102b (Sep 13, 2013)

  • Crash when rendering the new explosions on some hardware should be fixed
  • Moved watch towers out of the starting zone (they were replacing important buildings)

New in 3089 Demo 0.101b (Sep 13, 2013)

  • Clouds will no longer jump up and down
  • Clouds no longer have hard edges or odd second layers
  • Fixed a bug that caused some robots to stand still too long
  • Fixed a “scene modified outside thread” crash in multiplayer
  • Fixed a NullPointerException crash in beam firing in multiplayer
  • Fixed a quest description crash in multiplayer
  • Fixed an skill point exploit involving the map & enemy towers
  • Now only explored terrain will be shown in the map
  • Red & blue base areas are more flat
  • Enemy towers are now more visually distinct with blue roofs
  • Added more texture to tree tops
  • Improved building texturing & coloring
  • Added new narrow and tall “watch towers”
  • Map crosshair is more visible
  • “Stations Nearby” text will light up green when stations are listed
  • Added all new icons for each stat (like a shield for “Defense”)
  • Re-designed the quest dialog with new icons and more compact view
  • Quest task limitation icons now show on the HUD during the task
  • Tree trunks are now smooth
  • Added more detail to the terrain textures
  • Cleaned up some of the robot models
  • Added more detail to robot textures, particularly spider-based robots
  • All new rifle model & graphics
  • Spider legs should fine more natual locations to step & stand
  • All new explosion effects
  • Lighting changes: less intense, more natural
  • Starting surveyor at dropoff will fly more straight
  • Many minor tweaks to performance

New in 3089 Demo 0.98b (Sep 3, 2013)

  • Multiplayer Questing support added
  • Added a multiplayer section to the Game Guide
  • Fixed setting input configurations to “null”
  • Increased the buffer for sending multiplayer updates
  • Fixed multiplayer respawning as just a foot
  • Fixed a crash when holding traded items
  • Added version check for all variations of 3089
  • Increased nighttime lighting around the player
  • Increased tree size & variations
  • Robots should no longer spawn close to the player
  • Other minor performance tweaks

New in 3089 Demo 0.96b (Sep 2, 2013)

  • In this release, trading & location features have been added. You now should be able to perform “fair” trades between players is possible. The trades are “fair” because both players need to agree on the trade before it will happen, and if any changes are made, the trade must be confirmed again. It will also be easier to find the other player, since a waypoint is always placed on the other player & a “multiplayer teleport” option has been added to the pause menu.
  • Draw distance has been greatly increased. Performance impact should be minimal, since I found a few areas to improve to offset the additional terrain.
  • Other graphical improvements include fixing textures on “normal” robot torsos & new, sharp UI elements.

New in 3089 Demo 0.96a (Aug 28, 2013)

  • Multiplayer item trading: fair trading system implemented
  • Added an option to teleport near the other player
  • Waypoint is now placed on the other player at all times
  • Significantly extended view distance
  • Improved menu organization with coloring
  • New dialog box graphics
  • Fixed a multiplayer network data compression bug
  • Skill points are now tied to the player’s save file, not world’s save file
  • Fixed a memory allocation problem with network servers
  • Fixed a rare syncing problem with robots in multiplayer
  • Fixed texturing on robot models
  • Player shooting sounds will now always play centered
  • Increased the volume of the hook connection sound
  • Difficulty ratings have been reduced, but health & damage increased to compensate on enemies
  • Performance improvements to offset increased view distance

New in 3089 Demo 0.95a (Aug 17, 2013)

  • Fixed the grappling hook from crashing when used

New in 3089 Demo 0.94a (Aug 16, 2013)

  • Added new weapon abilities: leech, corrosion, stun & shot reflection
  • Added more variety to handheld weapon graphics
  • Weapon projectiles are now different shapes & colors
  • Fixed homing shots sometimes messing up
  • Explosions from other player in multiplayer don’t hurt
  • Fixed a rare crash in multiplayer when disconnecting
  • Enemy robots will better strafe (move side-to-side) when attacking
  • Multiplayer players are now white instead of pink
  • Fixed the multiplayer player’s height so they don’t “wiggle”
  • Fixed some “see-through” areas on handheld weapons
  • Added some extra background text to some in-game dialogs
  • Tweaked the starting messages to be more helpful
  • A waypoint will be set to the nearest weapons station at the start of the game
  • Made some changes to the Game Guide

New in 3089 Demo 0.93a (Aug 10, 2013)

  • Huge multiplayer progress! Should be playable (not yet complete)
  • Reduced prices of construction tools
  • Agility is more effective (e.g. need less Agility for more burden support)
  • Burden limits increased for telelocator, hook & hoverboard
  • Multiplayer list will no longer show duplicates
  • Fixed box health rounding errors
  • New multiplayer player model

New in 3089 Demo 0.92a (Jul 30, 2013)

  • Reduced terrain texture stretching on steep cliffs
  • Added new melee weapon graphics
  • Timewarp’s effect won’t mess with shadows anymore
  • Fixed a shadow memory usage problem
  • Robots will no longer automatically follow you when flying a ship
  • Fixed a rare crash when no area is found to spawn robots in
  • Fixed a rare crash when no position data was available immediately after joining a multiplayer game
  • Flying attackers won’t indefinitely hover over a target; they will now occasionally fly off & around
  • Added version information to @3089game tweets
  • Daggers will now stun targets
  • Grappling hooks will now be a bit more effective at stunning targets
  • Added a hotkey to toggle hoverboard use
  • Updated the Game Guide with stun effects
  • Added a message telling players to follow @3089game on Twitter for servers
  • Muti-shot weapons have been made less powerful: less explosive, homing & damage boosts on these weapons
  • Multi-shot weapon accuracy has been slightly increased
  • Added a “Burst” indicator to the HUD
  • “Burst” is now a more important stat; pistols have the most burst, launchers have the least
  • Ammo-based weapons shoot a little faster, energy weapons shoot a little slower
  • Range decreased for rifles, increased for launchers
  • Lob-based weapons fire with more force
  • Towers are more visually distinct with a new spiked roof
  • After killing a boss in a tower, all enemies in that tower explode to make for an easy exit
  • Updated to the latest jMonkeyEngine build, including new MacOSX physics libraries
  • Other minor performance & code tweaks

New in 3089 Demo 0.90a (Jul 23, 2013)

  • Dynamic daylight shadows!
  • Easy, medium & difficult quests will always be generated
  • Quests will be sorted by difficulty at quest stations
  • Removed roads in the starting base (assures buildings are placed)
  • Fixed a crash in multiplayer when swapping held items
  • Multiplayer progress: preliminary syncing of robots
  • Should have fixed a rare server lockup when quitting a game
  • Minor performance and graphical tweaks

New in 3089 Demo 0.89a (Jul 17, 2013)

  • Multiplayer preview: find & start multiplayer games, chat & see other player (otherwise buggy & incomplete)
  • Roads, which the player can travel faster on, will be generated
  • More unique terrain: flatter flats & more varied hills
  • Shading of terrain will be smoother & more accurate
  • New dialog & inventory box graphics
  • Item descriptions are better organized & color coded
  • Fixed a bug that caused base walls to not be completely generated
  • Robots will now run towards an aggressive target, even if it is really far away
  • Base doors are now wider
  • Performance improvements in world generation

New in 3089 Demo 0.87a (Jun 28, 2013)

  • Ambient occlusion crash on some hardware should be fixed
  • Improved ambient occlusion performance

New in 3089 Demo 0.83a (Jun 19, 2013)

  • Fixed large number of flying robots spawning when inside a tower
  • More useful stations are placed inside of buildings instead of duplicate health stations, for example
  • Fixed the bomb timer after it has been defused
  • Reloading immediately after death with no backup station will not replay the death animation again
  • Energy will now be dropped to zero when killed
  • Reduced the amount of hatches among the terrain
  • Reduced leader height a bit (shouldn’t stick into ceilings)
  • Modified the startup message on graphics settings

New in 3089 Demo 0.82a (Jun 18, 2013)

  • Fixed an item corruption bug that was introduced in v0.81a

New in 3089 Demo 0.81a (Jun 17, 2013)

  • Fixed “Programming” skill boosts sneaking its way into chips
  • “Tower Triumph” rewards should be better limited to only triumphing over towers
  • Timewarps will now only affect robots at 3 difficulty points above the level of the timewarp
  • Improved building textures
  • Leaders are now more visually distinct
  • Improved cloud graphics
  • Fixed a typo in quest item rewards

New in 3089 Demo 0.78a (Jun 15, 2013)

  • Stealing from friendly robots no longer crashes the game
  • Stealing success rate capped at 80%
  • Failed stealing attempts will now disable stealth mode

New in 3089 Demo 0.77a (Jun 15, 2013)

  • Added enemy towers that you can infiltrate for skill rewards
  • Numerous sound system improvements; reintroduced reverb
  • Sound problems when leaving underground hatches should be fixed
  • Fixed textures not being randomized in buildings
  • Chips will no longer provide the “Programming” skill
  • Programming is slightly less effective
  • Item level is now based on the lowest part’s level (instead of the highest)
  • Robots will talk less often
  • Robot feet model has changed
  • Terrain textures are less monotone & a bit smoother
  • Changed grass model
  • Your active constructed teleporter is now shown on the map
  • You can now teleport back to your backup station via the pause menu
  • Added window application icons (no more default icons!)
  • Enemy robots will now react quicker to obvious, loud & visible threats
  • Disabled the “Run” key on a hoverboard, since it did nothing
  • Decreased hoverboard acceleration a bit (top speed is still the same)
  • Increased your visibility when running, flying or using a hoverboard
  • Homing shots you fire will only target threats
  • Leaders are now a bit shorter
  • Inventory and other interface windows are more pixelated (to make the art more consistent)
  • Made the dialog & info boxes slightly blue
  • Modified tree tops, especially inside bases
  • Changed the menu selection graphics

New in 3089 Demo 0.75a (Jun 10, 2013)

  • Games are now loaded at your last backup station
  • “Hover” stat is no longer shown on hoverboards (it was redundant)
  • Asteroid strikes will happen less often
  • Boxes that slip underground will be removed
  • Boxes should no longer be found floating in air
  • Hoverboards no longer will have the “Stealth” stat
  • Hoverboards can no longer be separated
  • You cannot program chips with >100% rarity anymore
  • Item info should no longer draw over story text
  • Friendly robots will no longer attack you if you hurt yourself
  • Fast explosive projectiles will now reliably explode outside of where they hit
  • Fixed a rare NullPointerException crash in physics
  • You can now get info for robots much farther away by interacting with them & it shows if targets are within weapon range
  • Programming skill is twice as effective
  • Blank chips cost more
  • Stealthy quest tasks are generated less often but are more rewarding
  • “Cannot be attacked” quest tasks will not fail unless you are relatively close to the quest task target
  • Made it easier to be stealthy, even if you are not completely invisible
  • Increased your visibilty when flying a ship
  • Added teleport effects when being rescued by the Overlord
  • Backup station is now shown on the map
  • Backup station activation price significantly reduced
  • Damage will now cancel teleportation & location rescue attempts
  • A small fee has been added to teleportation use
  • Ending a game mid-battle will trigger a dealth penalty
  • Updated the “Game Guide” & “Quick Tips”
  • Quest modifiers (like “Cannot be attacked”) will always add at least 1 more quest skill reward
  • Friendly robots will no longer generate item drops when killed
  • Friendly robots will not take splash damage from your explosive weapons
  • Friendly robots will less likely attack you as a group if you attack a friendly robot
  • Other minor internal code tweaks

New in 3089 Demo 0.73a (Jun 4, 2013)

  • New special event that will have you running for cover!
  • New “Hoverboard” item: improves speed at the cost of traction
  • Biome improvements: smooth deserts & rocky radioactive caverns
  • Items can now have “Radiation Protection”
  • Sound system improvements: better volume calculation
  • Better graphics: improved some handheld weapon models
  • Redesigned item burden system: pistols & daggers are lighter etc.
  • New quest task type: espionage!
  • AI will now act more as a team & attack visible threats as a group
  • Economy changes: stations sell better & more varied items
  • Stations now stock up to 2 more items
  • Enemy drops are more varied in level
  • Fixed numerous bugs when flying ships that allowed you to evade attack & detection
  • Information boxes should always properly clear when viewing items in the inventory now
  • Fixed numerous bugs with explosion splash damage on things like explosive crates and bombs dropped from vehicles
  • Explosive crates now do more explosive damage
  • Bombs dropped from ships will immediately explode on contact
  • Teleporter use is disabled underground
  • Radioactive areas have fewer buildings
  • Reduced prices of grappling hooks
  • Compass is now purple instead of blue
  • Increased health of spiderbots & rollertanks
  • Items will no longer get useless stats (like +Guns on a dagger)
  • Ships will not disappear when entering a nearby hatch
  • Damage not absorbed by the vehicle the player is flying is now passed on to the player
  • All ships’ weapon range has been extended
  • Holographic station flicker rate has been normalized
  • Item drops from boxes will be added to the world correctly
  • Other minor changes to improve performance; remove legacy code

New in 3089 Demo 0.70a (May 29, 2013)

  • Fixed a crash when removing your held item in the inventory

New in 3089 Demo 0.69a (May 29, 2013)

  • Multiple story endings have been implemented!
  • Retrieving quest items will reveal story history & details
  • You can now switch held items while running
  • Added a compass & labeled the map with N, E, S & W directions
  • Reduced the color saturation of buildings
  • Fixed details not displaying correctly when hovering over items in the inventory
  • Fixed a bug that caused collision sounds to repeat too quickly
  • Fixed & improved weapon charging graphics & animations
  • Construction tools will now always display perfect accuracy
  • NPCs will now always spawn at 100% health (spiderbots are other stronger NPCs were not spawned at full health before)
  • When restarting a game after being underground, things like the map & construction will work properly
  • Fixed a bug that caused vehicle shots to not reduce accuracy
  • Items like the grappling hook & telelocator will not have reduced accuracy when quickly switching to them
  • “Big” messages (like “Quest Failed”) will no longer interfere with “Story” messages (like those from the Overlord)
  • Increased the spawn rate of NPCs and boxes a bit more

New in 3089 Demo 0.66a (May 22, 2013)

  • Reduced enemy health, particularly at low difficulties
  • Increased projectile hitboxes (e.g. enemies are easier to hit)
  • Slightly reduced enemy damage output at low difficulties
  • Enemies will be less accurate when target is dodging
  • Added damage indicators when landing hits
  • All “vanishing robot” bugs should be fixed
  • Enlarged the robot teleportation effects (e.g. when teleporting to a leader)
  • Robots will teleport to a safe location instead of being removed if they get physically “stuck”
  • Tweaked weapon prices; launchers cost much less
  • Defense results in more variable effectiveness
  • Agility skill points are more effective
  • Quest skill point rewards will be at least the number of tasks
  • Fixed a bug that caused stations to “double-up”
  • Stealing, interacting & melee attacks no longer work through walls
  • Fixed a bug in assigning difficulty ratings to gang members
  • Dead gang members will no longer be resurrected when reporting them as lost targets
  • Fixed a bug that caused friendly targets to attack you (or other friendly targets) incorrectly
  • Increased the skill requirements to unlock new NPCs after the Ghost
  • Now all 3 coordinates will show on the map (X, Y & Z)
  • Other minor reliability & performance tweaks

New in 3089 Demo 0.64a (May 20, 2013)

  • The key will now go back on menus
  • Further reduced sensitivity on the “is this robot underground?” vanishing check
  • Small grammatical fix on the “Game Guide”

New in 3089 Demo 0.63a (May 17, 2013)

  • Crash when selecting “Game Guide” tips should be fixed

New in 3089 Demo 0.62a (May 17, 2013)

  • Crash when rendering water on some hardware should be fixed

New in 3089 Demo 0.61a (May 17, 2013)

  • Completely overhauled the weapon accuracy system
  • Added a dynamic crosshair that shows weapon accuracy based on movement & other factors
  • Added a “Game Guide” that is accessible on the main menu & during gameplay — I highly recommend reading it!
  • Increased overall brightness & contrast
  • Workstations are now properly labeled (instead of “Workbench”)
  • Fixed a bug that caused buildings to rarely be turned over
  • Fixed a bug that caused robots to randomly vanish
  • Fixed a bug that caused robots to shoot slower when you were using a scope
  • Melee damage now correctly accounts for your melee skill when doing a charged attack
  • Fixed robots not engaging enemies correctly in the middle of a active protect quest task
  • Fixed a bug that caused the map’s left & right pan to be inverted instead of up & down when inverting the mouse
  • Melee weapons now attack faster, but do a little less damage
  • Boosters now provide a bit less skills
  • Scopes now give a small range boost to weapons when used
  • Player projectiles now travel a bit faster
  • Item part descriptions now say “Part” in them
  • Enemies will now spawn slightly more often than friendly robots outside of bases
  • Infectors now sell for 0 credits
  • Water will be shown on the map
  • Increased the drawing distance of water
  • Energy skill & consumables are slightly more effective
  • New scope graphics
  • Other minor changes to improve performance

New in 3089 Demo 0.60a (May 14, 2013)

  • Fixed a crashing bug when trying to render Ghosts on some hardware
  • The world will become populated much quicker
  • Robots will no longer spawn so close to the player
  • Newly spawned robots will be facing away from the player
  • New arm models & textures for robots (more efficient & better looking)
  • Improved weapon firing effects for robots
  • Fixed a bug that allowed the player to push robots into tight corners & making them disappear
  • Significantly improved performance, both CPU & GPU usage
  • Slightly lowered memory use

New in 3089 Demo 0.57a (May 11, 2013)

  • New holographic station graphics thanks to burningpet!
  • Fixed a bug that caused constructions to sometimes disappear
  • Player-placed turrets will now properly attack quest targets & generate item drops
  • Items dropped directly from held or activated inventory will be properly placed when picked up again
  • Improved the “unknown entity” graphics a bit
  • Increased nighttime brightness a bit
  • Your player will now auto-save every 2 minutes
  • Tweaked the “Quick Tips” section
  • Properly changed the physics “broadphase” setting to improve performance & reliability, particularly on Linux

New in 3089 Demo 0.56a (May 7, 2013)

  • All construction options have been implemented!
  • Made building & terrain textures less “busy” & smoother
  • Altered the color of base tree colors
  • Added a tip to help player’s unlock hatches
  • Increased the variety of minor robot speeds & made them slower on average (e.g. should be easier to hit in battle)
  • Robots will have a harder time reacting to a stealthy player
  • Balanced items’ “Homing” ability (generally reduced its effectiveness)
  • Switched to a new “broadphase” physics mode; should be quicker & hopefully more reliable in-game (might cause insignificant & uncommon crashes when exiting the game)
  • Fixed a bug in location rescue positioning
  • Robots that occasionally fall underground will be properly removed from play
  • Hopefully finally fixed the last of the “my constructions are gone!” bugs (found a potential threading issue & mitigated it)
  • Other performance & memory usage tweaks

New in 3089 Demo 0.54a (May 1, 2013)

  • Added “Quick Tips” to the main menu: please read!
  • Fixed building in otherwise completely empty terrain “chunks”
  • Fixed a crash when loading some constructions from file
  • Fixed a bug that caused mouselook to fail when being interrupted during construction adjustments
  • NPCs will do a better job of attacking targets directly below & above
  • Fixed a bug that caused NPCs to continue attacking dead targets
  • Large NPCs will travel down slopes better
  • Increased the spiderbot’s movement speed
  • NPCs will do a better job at choosing which visible targets to engage
  • NPCs will behave a bit more expedectedly to a properly stealthy player

New in 3089 Demo 0.53a (Apr 29, 2013)

  • Fog distance is now properly capped (e.g. won’t cause wierd color issues really far away)
  • Fixed some leftover black terrain showing near base edges
  • Rain will be slightly tinted according to the daytime; darker at night
  • Killing quest targets while flying will now properly be processed
  • Fixed item storage bugs
  • NPC difficulty is now calculated by where the NPC spawns, not player position
  • Fixed a few night sky rendering & placement bugs
  • Overhauled the way vehicles spawn, which should fix odd NPC spawning behavior (e.g. some NPCs were half-vehicles & were considered flying)
  • Waypoints are now hidden when underground
  • Quest boxes & bombs removed due to leaving the area will now properly respawn
  • Quest waypoint will now properly reset when entering & leaving an underground area
  • You can no longer report a missing target during a bomb quest if you already started the fuse timer
  • Increased the supported burden for grappling hooks & telelocators to 30 per level
  • The construction tool’s crosshair will light up green when a mount point is within range
  • You can now cycle box construction modes by clicking; use the key to confirm the shape
  • Reduced the difficulty boost given to general quest targets

New in 3089 Demo 0.50a (Apr 26, 2013)

  • Better graphics! Clouds, tree tops, rocks & underground areas are smoother
  • Reduced overcast weather & introduced more variability in cloud cover
  • New logo graphics designed by burningpet (artist for Towns)
  • New indicators show which direction a box will stretch when building
  • Building tools now will sell at the right level instead of always level 1
  • Turrets, particularly those built by the player, will engage enemies quicker
  • Fixed a bug that caused large areas of solid black terrain