Unreal Tournament 2004
Unreal Tournament 2004 is a multiplayer first person shooter that combines the kill-or-be-killed experience of gladiatorial size #Unreal Tournament 2004 #Unreal patch #Update unreal #Unreal #Tournament #2004
Unreal Tournament 2004 is a multiplayer first person shooter that combines the kill-or-be-killed experience of gladiatorial combat with cutting-edge technology. Ten game modes - both team-based and "every man for himself" -- provide even the most hardcore gamer with palm-sweating challenges through unbelievably detailed indoor arenas and vast outdoor environments. As the ultimate techno-gladiator of the future, players will take their fates into their hands, battling against up to 32 other players online in action-packed, frag-filled arenas.
Unreal Tournament 2003 thrusts gamers back into bloodthirsty, action-packed arenas as the ultimate techno-gladiator of the future. Using the latest in Epic's Unreal technology, the game redefines multiplayer action with up to 32 players in a server with lightning fast net code. The technology is augmented by the advanced and renowned Karma math engine for in-game physics that simulates true-to-life character movement and environmental interaction. This is the ultimate multiplayer experience!
The game features more than 35 indoor and outdoor environments, rendered in exquisite detail and crammed with volumetrically lit particle systems and more than 100 times more polygons per frame than the original game. Some original levels such as Curse have been recreated and redesigned and are joined by all new arenas like the sinister Inferno and the massive and snowy Kalendra.
Keeping with the franchise history, Unreal Tournament 2003 stocks players' combat arsenals with a smorgasbord of ferocious, flesh-chewing weaponry. The armory includes fan favorites from Unreal Tournament like the Flak Cannon, Shock Rifle and a retuned Rocket Launcher as well as all new and twisted innovations like the Link Gun, Ion Cannon and totally redesigned Sniper Rifle.
Classic play modes that made the original Unreal Tournament great, like Deathmatch, Capture The Flag and Team Deathmatch revive old frag-hungry appetites while completely original and exciting styles of play, like Double Domination and Bombing Run, create a new thirst for blood and stress teamwork over individual excellence.
Players can select from up to 48 individualized characters, each with unique abilities and origins, to play as or against. Each character model is created with unprecedented detail utilizing high polygon counts and high resolution textures.
Player abilities are enhanced with special game moves, such as double jump and the dodge move. Collecting "Adrenaline" from around the arenas will enable further power-ups like health regeneration, invisibility, increased damage and increased speed.
As with all Unreal products, the fan community is well supported with development tools bundled into the game software. Amateur mappers and development teams will find the redesigned Unreal Editor to help them build custom maps and modify the game to create their own gameplay modes. Unreal Tournament 2003 tools also include pre-fabricated sections of architecture to make level design and construction easier.
What's New in This Release:
� Fixed DriverLeft() not be called when driver dies in vehicle without vehicle being destroyed. This fixes the vehicle not resetting, and fixes effects like the engine sound not being turned off. � Fixed some vehicle weapon effects staying around when bots stopped firing them. � Fixed spider mine layer incorrectly reducing mine count when a fired spider mine immediately explodes. � Fixed manta and raptor spinning sometimes when player enters � SPMA camera explodes if it hits water. � Don't allow SPMA camera view to go outside world. � Invasion HUD radar uses the viewed pawn's rotation rather than the spectator's rotation. � Fixed low gravity not working properly in second and successive rounds of onslaught. � Moved announcements for assault energycore to ASOBJ_EnergyCore_Spawn, and made them editable by level designers. � Fixed spawning multiple energycores in Assault. � Can now throw linkgun with 1 ammo left. � Fixed exploit where shieldgun could be used to protect against lava or slime volume damage. � Fixed CTF Flags not returning exploit � Fixed stats tracking when a player switches between a spectator and active player (or vice-versa)
� Various networking serialization optimizations. � Fixed issues where players would not properly be sent to the Spectating state on clients. � Fix for eyeheight getting screwed up on client � Server optimization - players don't do line of sight checks with each other � Don't replicate pawn.ViewPitch to netowner � Fixed CTF flag not properly attaching to vehicles on net clients. � Made CD key hashes sent by clients more secure. � Fixed various exploits. � Merged Michiel Hendrick's HTTP redirect code improvements. � Merged Fix for Map Vote Bug that cut off some chat text � Merged Fix for Map Vote Bug that caused the window to open twice � Prevent crash exploit (which was fixed) from being propagated to unpatched clients.
Unreal Tournament 2004 3369
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- Windows
- file size:
- 12.7 MB
- filename:
- ut2004-winpatch3369.zip
- main category:
- Patch
- genre:
- FPS
- developer:
- visit homepage
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