Trainz Railroad Simulator 2004 Patch
Trainz Railroad Simulator 2004 is the most complete railroad experience ever created.
Trainz Railroad Simulator 2004 is the most complete railroad experience ever created.
As Engineer, immerse yourself in a totally interactive, realistic world. Choose from high-speed passenger runs, shunting cars in a busy industrial yard, or carefully navigating a 200 ton logging train down a steep mountain range.
As Yardmaster, manage your Drivers as they carry out their daily tasks. Ensure your trains are in the right place at the right time to keep pace with supply and demand of the interactive industries.
As Route Builder, create your own stunning routes and worlds.
As Operations Manager, set industry production levels, commodity requirements and create multiple task lists for your Drivers in a few simple steps.
Are you up to the challenges ahead?
Features:
� Industries place real demands upon your railroad as they each consume resources and produce goods � As Yardmaster it is your task to control the flow of goods � Operate railroads with diversified commodities including coal, general goods, forest products, woodchips, containers, logs and more � Your decisions and driving skills affect production levels throughout the world � Create and design dynamic environments quickly and easily with intuitive 3D editing tools � Move mountains, plant forests, construct towns and cities � Build a complete railroad infrastructure that you interact with including rails, tunnels, bridges, signals, junctions and trackside objects � Plan activities, set goals for you and your Drivers and totally customize your railroad experience � Open architecture and fully supported toolsets allow for practically unlimited additional features to be added
What's New in This Release:
� We've been busy giving our AI Drivers some basic training, so you'll find that they'll do what you tell them to in most circumstances. They anticipate when to stop better than before and give you improved feedback on why they can't get to where you want them to go (such as "waiting for access to junction 123"). If they don't perform as you expect, we suggest that you check your signalling and nearby traffic as well as giving clearer instructions (such as adding trackmarks as waypoints to a destination). � AI Drivers are now allowed to enter a junction block that is already occupied by another train (as long as there are signals to separate the trains). This means that you can have more prototypical routes with many miles between junctions and trains queued up throughout that stretch of track. It also means that if they want to turn around mid-junction, you will have to manually clear the blockage. � The Portal is a powerful new asset that acts like an "off-map" staging area, it can add/remove trains from your route and also change the latent state of the train. You can move trains, produce new ones and also use the Portal to load and unload your trains and return them onto your map. You can even move a train from one portal to another and have in appear after a predetermined time. � Passengers are supported via several different Trainz components. These include passenger coaches/carriages, passengers (obviously) and passenger stations. For an example of how all these component work together to move passengers around. get the "BANKS HEATH TRS SP2" map & session from the SP2 section of Trainz Exchange. � The Schedule rule is provided so you can tell drivers where to be at a certain time in the session. See the "Running Timetables and Schedules" tutorial available from the SP2 section of Trainz Exchange for details on how to use this new rule. � The new Multi-Industry is a completely flexible industry type that you can set up to act like almost anything you can imagine. It allows you to set inputs, outputs, queue sizes, products allowed, waybill requirements and more. The "Multi-Industry New Tutorial" available from the SP2 section of Trainz Exchange provides an introduction to using this new industry. � We've added new interface hotkeys (F6-F9) which allow you to toggle each interface component on or off. The standard Driver HUD shows the current time by default, and there is a new Custom HUD which shows Next Speed, an Odometer reading and the current gradient (at the position of the front loco). You can also add new Rules to bring up additional information in this Custom HUD. For example, a rule which outputs the distance to the next speed sign or signal, or even the estimated time of arrival at your destination.
Minimum
Intel Pentium III 1GHz 256 MB RAM 3D-Graphic card with 32 MB RAM (compatible with GeForce2 or better) Windows 98, ME, 2000, XP DirectX9.0a or higher 2 GB free fixed disk storage
Recommended
Intel Pentium 4 1,8 GHz 512 MB RAM 3D-Graphic card with 64 MB RAM (compatible with GeForce4 Ti or better) 2 GB free fixed disk storage Windows 98, ME, 2000, XP DirectX 9.0a or higher
Trainz Railroad Simulator 2004 Patch 2365
add to watchlist add to download basket send us an update REPORT- runs on:
- Windows
- file size:
- 7.9 MB
- filename:
- trs2004_us_2357-2365.exe
- main category:
- Patch
- genre:
- Sim
- developer:
- visit homepage
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- ShareX
- Bitdefender Antivirus Free
- Microsoft Teams
- IrfanView
- calibre
- Windows Sandbox Launcher