Strike Fighters: Project 1 Service Pack 3
Strike Fighters: Project 1 is a multi-faceted flight-simulation game #Strike Fighters #Project 1 #Service pack #Pack #Service #Project
Strike Fighters: Project 1 is a multi-faceted flight-simulation game that features one of the most versatile combat aircraft of all time � the McDonnell Douglas F-4 Phantom II. The core of the game is traditional combat flight-simulation � the player takes command of a thundering jet fighter and engages in aerial dogfight with enemy fighters while seeking and destroying ground targets. The game is set in the 1960s � when aviation technology was still primitive, but advancing at a rapid pace. Some missiles and guided weapons are available later in the game, but true to history, they remain somewhat unreliable and inaccurate. Most air battles involve visceral, in-your-face gunfights, and the player's skill at outmaneuvering his opponents remains the key to victory and survival.
The game utilizes an all new "next generation" graphics engine using DirectX 8.1. The graphics engine, developed by Third Wire, is optimized for rendering scenes with high poly count in full 32-bit color. The player aircraft are modeled with exceptional details, each exceeding 5,000 polygons. It also supports advanced features such as colored point light-sourcing, specular highlighting, multi-layer textures, bump mapping, and reflective environment mapping .
The development team is lead by Tsuyoshi Kawahito (TK), a legend in the flight sim community. His past titles include European Air War (awarded the "Best Simulation Game of 1998" by CGW), Jane's Longbow 2 ("Best Simulation Game of 1997"), Jane's Flash Point Korea, and Jane's AH-64D Longbow ("Best Simulation Game of 1996").
Here are some key features of "Strike Fighters: Project 1":
� Created by the lead designer behind "European Air War" and "Longbow 2". � Features F-4 Phantom II, the most versatile combat aircraft of all time. � "Next-generation" 3D graphics engine. � Advanced terrain engine using both fractal and digital elevation map. � Furious air combat action focused on classic dogfighting action. � Fully scalable difficulty options. � Open architecture to allow for future expansions and user customizations. � Highly popular fighter jet era. � F-100 Super Sabre � Douglas A-4 Skyhawk � Lockheed F-104 Starfighter � McDonnell Douglas F-4 Phantom II � Martin B-57 Canberra � Lockheed C-130 Hercules � Cessna L-19 Bird Dog � MiG-17 "Fresco" � MiG-19 "Farmer" � MiG-21 "Fishbed" � Su-7 Fitter � IL-28 Beagle, Tu-22 Blinder, An-12 Cub
Requirements:
� Windows 95/98/ME/2000/XP � Pentium II-400 processor � 64 MB of RAM � DirectX 8.1 supported 3d graphics accelerator card with 16Mb Video Memory � 500-MB free hard disk space � Mouse and Keyboard
� Pentium III-650 � 256 MB of RAM � 3D graphics accelerator card with at least 64 MB of Video Memory � Joystick, Throttle, and Rudder
What's New in This Release:
� Wingman commands are no longer available while flying in Instant Action mode. � New drop-down option for Mission Year selction has been added to the Single Mission screen. � Squadron Markings dropdown menu on the Loadout Screen is now limited to list only the squadron belonging to the selected nation/service. � Easy flight model ground handling has been fixed to include proper heelbrake and steering. � AI pilots may now use unguided rockets against air targets. � A bug preventing Sparrow radar-guided missile from being fired when vionics Option is set to Easy and Weapons Options is set to Normal or Hard has been fixed. � Rocket pods and unguided rockets now ripple fire for as long as you have the weapons release button pressed down. � When Weapons option is set to Hard, certain guided missiles (such as Sparrow and Falcon) now have time delay added before launching. � Each terrain may now be assigned its own individual environment.ini file. � Map view now shows rectangular gridlines; and an improved planning map with gridlines has also been included. � Aircraft carrier is now supported, with catapult launches and arrester cable landing. � Thrust vectoring is now supported. The user must edit the control.ini manually to assign this control to a ranged input (joystick axis) however. � Variable geometry wing with moving pylons is now supported. � Lights now may be build as 3d mesh in 3dStudio Max, and they may be toggle on and off. � New cockpit instrument movement types added - Texture Scrolling and Animation. � Gunpods, when armed, now light up the armament panel on F-4 cockpit correctly. � Gunpods may now be selectively armed by using Cycle GunGroup command. � Improved propeller engine model has been added. � Landing gears code has been re-worked to be more stable when the aircraft is on the ground. Also, most of the gear data has been adjusted so the gears are compressed more. � Network bandwidth is reduced to make it more 56K modem friendly. � AircraftMission TextureSet number being incorrectly offset by one when reading .msn mission file has been fixed. Mission file may now also specify skin using directory name instead, by adding new line Texture=. � Strike target not getting set correctly when reading .msn mission file has been fixed. � Some sub-title text being scrambled in the French version have been fixed. � Problem of aircraft mission callsign sometimes not being set correctly when reading .msn mission file has been fixed. � Some video card/driver combinations causing "negative" image to be displayed while transitioning to a new menu screen has been fixed. � Problem with menu text font anti-aliasing not working properly on some video/driver has been fixed. � � * Full-Screen Anti-aliasing not working on some video cards � using certain drivers has been fixed. � � * The game not running properly when installed into a non-standard � folder containing "." character in the file path (such as � "C:Flight.Sim") has been fixed.
- runs on:
- Windows
- file size:
- 7.9 MB
- filename:
- sfp1_sp3a.exe
- main category:
- Patch
- genre:
- Arcade
- developer:
- visit homepage
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