Jun 1, 2011 22:11 GMT  ·  By

There's not much loot to be found in The Witcher 2 and, while this is not an actual problem for me as a player, it is somewhat of a disappointment when it comes to the diversity of a game that manages to be so detailed and life like when it comes to the rest of the world building.

Enemies often wear a lot of equipment, from richly engraved armor to swords, bows and daggers, but the game engine often only allows Geralt to pick up money from their bodies and, rarely, a piece of armor or a bomb.

This is a positive move because it makes inventory management easier and avoids the loot management problems that other titles can have, but it also makes the player feel like his equipment is not important and lessens the importance of the fights.

More loot can be obtained from monsters, but the organs and mutagens that a player gets here create the opposite problem.

The player never exactly knows how many potions and bombs he will need and even so the tendency is to keep it all in the inventory instead of selling it to the appropriate merchants.

The game also deals rather poorly with the role player’s tendency to loot all houses he enters, especially in the early stages of the game.

The Witcher 2 allows me to enter the stop of a very well-respected book dealer in the city of Flotsam (I find it surprising that the backwater had any readers) and chat up the man about his nooks, maybe even browse his wares before moving around searching for containers that can be emptied in order to grow my meager oren stash.

I'm not saying that CD Projekt RED should have implemented a morality system to make players behave more like heroes and less like thieves, but some sort of penalty for robbing normal citizens would have been a good idea.