The team is not aiming for documentary-like realism

Jun 20, 2014 07:49 GMT  ·  By

Ian Milham, the creative director currently working at Visceral Games, says that his team is not aiming to deliver a realistic experience of police or criminal activity in the upcoming Battlefield Hardline, because the tone of the entire title will be closer to a television show than to a documentary.

He tells Kotaku that “We’re trying to make a TV cop drama more than we are a realistic simulation. I would say [our story] is more like the show Justified, something like that. Purely fictional and character based.”

When the game was first announced, Visceral Games and publisher Electronic Arts talked about the commitment to the core elements of the Battlefield series, which has long prided itself in being as realistic as possible as long as gameplay is not affected.

The game will deal with the way law enforcement agencies and criminal gangs are currently fighting each other using weaponry and gadgets that are also used by full-blown military forces.

Visceral Games has promised that the single-player campaign of the coming shooter will be non-linear and will draw on its experience with the long-running Dead Space series.

Battlefield: Hardline is set to be launched on the PC, the PlayStation 4, the PS3, the Xbox One, and the 360 on October 28.