The computer knows how to flank enemies using the various street routes

Aug 3, 2013 15:26 GMT  ·  By

The Creative Assembly has launched many Total War games where the Artificial Intelligence was a not always able to keep up with the player on a strategic level but the team promises that the situation will improve with the launch of Rome II.

Pawel Wojs, a lead battlefield artist, tells VG247 that the studio is making sure that the A.I. has a clear way of dealing with all potential situations.

He states, “For cities it’s a real big challenge, so much so that we’ve designed a new AI for sieges. All the streets and squares and points are highlighted to the AI and they use them to flank, block and establish defense points.”

The developer says that for the Total War series the challenge to create a capable computer opponent is bigger than for other titles because the team cannot rely on scripting and on set missions.

Total War: Rome II will be launched on September 3.