Three towns created by the same player can sustain a wonder project

Mar 23, 2013 01:41 GMT  ·  By

I have a city that houses more than 150,000 people, with a smattering of commercial and industrial buildings thrown in for good measure, breaking my previous record of 50,000.

This comes after two nights that were pretty much dedicated to SimCity and my attempt to create a thriving three-city region that can sustain itself and is able to deliver the resources required to create one of the huge joint projects.

My best region, the only one I have not deleted, has one city dedicated to industry and metal and alloy production, one technological powerhouse that delivers processors and consumer electronics and one tourist paradise focused on high-level earners and some gambling.

None of them actually has any more room to develop and I am struggling to fit some more utilities here and there in order to add more garbage coverage and a little more protection from those pesky chemical fires.

The entire region feels like a living place, with clear movement of citizens from city to city based on their needs and the available resources and ambulances from my tourist town patrolling some of the streets of the industrial area to eliminate injuries.

SimCity is not free of problems, the biggest being that money sent between the locations seems to lose its way and simply disappear into the ether.

Some fans of the series will never love this installment and no one can blame them given the poor communication from Maxis and the problems that the game had on launch.

But I begin to understand why the various limitations exist and how they can drive players towards an interesting experience, even if it never reaches the social dimensions that the developers have mentioned before launch.

I will continue playing the reboot, but I might never love the game as much as I liked SimCity 3000 when it was launched.