The developers try to introduce the player to a grey moral system

Aug 28, 2012 13:14 GMT  ·  By

Raf Colantonio, a co-founder of Arkane and the creative director on Dishonored, told VG247 that class is one of the core themes of the upcoming Dishonored.

The developers explained that, “There is a contrast between the rich and the poor in a context of the plague, disease and oppression under a dictator. So everybody is afraid, and so in the Lady Boyle mission you played earlier, there is a sombre mood, but at the same time it’s meant to be a party.”

He added, “The atmosphere is very weird – kind of like cynical and sad in a way – and that’s kind of representative of the full game.”

Despite the class divide, Arkane has also made clear that having money is not a sign that someone is one of the bad guys and that there are different types of people inhabiting all strata of the Dunwall society.

Dishonored will be launched in early October.