The team wants gamers to experience quality shooter mechanics

Feb 18, 2014 07:39 GMT  ·  By

Abbie Heppe, a community manager working at Respawn Entertainment, says that despite the focus on multiplayer action, Titanfall has received more attention from the studio than many comparable single-player experiences.

She explains in a Question & Answer session on the Major Nelson blog that, “normally you're saving the high-quality art, animation, everything like that for the single-player and scripted portions of the game. For us, we're trying to get that attention to detail and those big, epic moments and that really cinematic stuff, but have it happen in multiplayer.”

The Titanfall experience is focused on a six versus six game mode which also includes mechs and AI enemies on a variety of maps with scripted narratives.

The game will be launched on the PC and the Xbox One on March 11 in the United States and two days later in Europe, with the Xbox 360 version arriving near the end of the month.