A realistic shooter that takes gamers to the islands of the Pacific

May 21, 2013 13:44 GMT  ·  By

Red Orchestra 2: Rising Storm is a realistic first-person shooter that allows players to take part in some of the most underappreciated battles for World War II, those that took place in the Pacific Ocean between United State Marines and the forces of the Japanese Empire.

The development team at Tripwire Interactive and a modding collective are collaborating on the game, trying to deliver a big battle-focused team-based experience that adheres to the rules of the real world as much as possible.

For the more casual military shooter fan, that means dying a lot during the first matches of Rising Storm, often shot from distance, often without having any idea that an enemy was ready to engage.

This is a game where positioning and scouting are important and where no man can live for long as long as he does not work together with his buddies.

Cover fire is crucial because it keeps enemies down while friendly troops move forward and either engage them at close quarters or target them with artillery.

It’s hard to eliminate the reflexes of Halo and Call of Duty and learn to move slowly, take peeks around corners and make every shot count.

Despite the difficulty and the realism, the game has a certain charm and the promise of real war is enough to hook many players for long sessions.

Red Storm also looks solid, even if smoke sometimes seems more like a map than something that should actually drift from the battlefield, and the team has lovingly created maps that evoke the Pacific and the savage battles that took place there.

If you decide to play Red Orchestra 2: Rising Storm, make sure that you also check out the official forums of the game, both to get some tips on how to best experience the game and in order to witness some truly interesting discussions about the historical period it covers.

Red Orchestra 2: Rising Storm (9 Images)

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