The prologue and the full-fledged MGS 5 release are vastly different

Jan 4, 2014 15:26 GMT  ·  By

Metal Gear Solid creator Hideo Kojima has once again talked about the difference in scope between Metal Gear Solid 5: Ground Zeroes and The Phantom Pain, as the latter will be hundreds of times larger than the former.

Kojima and publisher Konami are preparing a paradigm shift with The Phantom Pain and, in order to ease fans into the new experience and make the wait more bearable, a special prologue will appear in the form of Ground Zeroes.

Now, Kojima has talked a bit more about the games, via Siliconera.

"Ground Zeroes is both a prologue to the MGSV story and, at the same time, a tutorial for a new MGS, which transitions to sneaking simulator," he said. "With that said, GZ has a relatively small field as compared to the main game (which is hundreds of times larger) without time zones changing in real-time. However, each mission offers different time zones with different playstyles."

As such, fans shouldn't expect a big game out of Ground Zeroes and shouldn't believe that The Phantom Pain will also share its small size.