Gamers will be able to compete regardless of how much time they spend with the game

Oct 23, 2013 06:24 GMT  ·  By

Steven Ter Heide, the game director working on Killzone: Shadow Fall, says that his team has decided to fundamentally change the multiplayer design of the game in order to make skill in battle a more important part of the progression system.

He tells the Official PlayStation Blog that, “completing one of the 1,500 Challenges increases your rank. We felt XP was less about skill and more about time, so we designed a new system with a greater emphasis on skill.”

Guerrilla Games believes that the multiplayer of the new Killzone can be a real draw for gamers.

The system involves three classes, each of them designed for a specific role on the battlefield and with abilities that make teams more efficient than lone wolves.

Killzone: Shadow Fall will be launched alongside the PlayStation 4 on November 15 in the US and two weeks later in Europe.