Players will get more options for stealth and traps use

Aug 26, 2013 14:27 GMT  ·  By

Ken Levine, leader of Irrational Games, says that his team has plans to tweak the combat mechanics for the upcoming Burial at Sea downloadable content for BioShock Infinite in order to give players more options.

He tells the official PlayStation Blog that “There are smaller scale combats that give the player much greater opportunity to observe the space ahead of time and set up the combat situation to his or her taste.”

According to the developer, the changes are designed to encourage both use of traps and stealth attacks.

Gamers will have more options to take out powerful enemies quickly, and the frenetic nature of the core BioShock Infinite will be somewhat reduced.

Burial at Sea will be launched in two parts, one in 2013 and one next year, allowing players to visit Rapture just before the events of the first game in the series.