Sucker Punch wants to build one game at a time and concentrate on its projects

Feb 4, 2014 12:41 GMT  ·  By

Sucker Punch Productions, the developer of big franchises like Infamous or Sly Cooper, wants to remain a single-team studio, as that helps maintain focus and keep the staff working towards a single goal.

Sucker Punch has worked with Sony for quite some time, and in 2011 it was acquired by the Japanese company.

Even so, it retains its small studio scale, having a single team building one game at a time.

"Our studio really prizes focus. We’re a one-team studio; we’ve always been that. Anything that steals focus from that is something that we’re trying to eliminate, whether that’s starting a second team to work on another game, or working on another platform simultaneously," the studio's founder, Brian Fleming, told Edge.

"All of those things compete for our focus, so we’re very driven by the ability to isolate anything that’s a distraction from what we’re trying to do."

As such, don't expect to see multiple games coming from the studio at the same time.