The team says that their behavior can be a little robotic

Apr 1, 2013 23:31 GMT  ·  By

The development team at 343 Industries admits that the new Promethean enemies in Halo 4 are in some ways less interesting to fight with than the Covenant that dominated the previous titles in the franchise.

Scott Warner, the design director who works on the game, tells a GDC 2013 audience quoted by Joystiq that, “The Covenant do a good job of telling you that you've surprised them, or they've got the drop on you, or they feel proud that they've taken you out; that they're scared.”

The mostly robotic nature of the Prometheans means that they have a smaller number of ways to communicate their state and show the player how they are affected by his actions.

Warner says that his team will try to improve the character development in future Halo titles.

A new game will be launched on the unannounced Xbox 720 from Microsoft.