The team wants gamers to pick up clues from the environment

Jan 29, 2014 07:03 GMT  ·  By

Yui Tanimura, one of the game directors working on Dark Souls 2, says that the newly implemented motion tracking does not only make the game more immersive, but also serves as a way to force the player to react naturally to enemy moves.

He tells The Official PlayStation Magazine that the tech is “a way of giving players more subtle feedback as they fight their way through the hordes of darkness. We hope that the natural movements will help players make reflex decisions as if they were actually the ones fighting in the world.”

Gamers who want to be successful need to also pay attention to the way the environment around them moves.

The game director says that the swaying grass might be caused by the wind or by movements of a large enemy.

Dark Souls 2 will be launched on the PlayStation 3, the Xbox 360 and the PC on March 11 in North America and three days later in Europe.