The team is using data from players to create its title updates

Oct 1, 2013 08:05 GMT  ·  By

Dan Greenawalt, the creative director working on Forza Motorsport 5, says that the new cloud-based structure for the racing game is a very good way to deliver balance changes for the title and make sure that all feedback from players is taken into account.

The developer says that his company has captured a lot of telemetry data in both Forza 4 and in Horizon and it has used all of it in order to make sure that the experience of the new title is the best it can be.

He tells VG247 that, “It’s not obviously like the whole game is in the cloud, so some bugs, you can’t just fix that way. You have to fix it with a title update. But when it comes to just tuning, balancing and changing things, it’s so configurable.”

Forza Motorsport 5 is a launch title on the Xbox One set to arrive on November 22 in 13 countries.