Oct 29, 2010 10:16 GMT  ·  By

Fallout: New Vegas has just been developed by Obsidian and published by Bethesda for the PC, PlayStation 3 and Xbox 360, being the latest installment in the post apocalyptic role playing game franchise.

[admark=1]While the game has been criticized for its many glitches, I want to praise it for the huge amount of side quests available for the player at almost any level throughout the game.

I already spent around 25 hours adventuring through the Mojave Wasteland and I barely even scratched the surface of the main quest line.

Fallout: New Vegas wants you to explore the game world as intended, by progressing through the main quests, but it also offers a huge amount of distractions that, most of the times, will lead you through some hilarious locations.

At the moment, I have a lot of active quests in my PipBoy, but the ability to juggle them all is what makes the game shine.

Sure, I could go to the New Vegas strip to find out why people tried to kill my character, but I have a group of ghouls I want to send into space, an airplane I want to get from the bottom of a lake and I just saw a dinosaur in the middle of a small town that needs investigating.

What I'm trying to say is that even with the glitches and the annoyances regarding some quest triggers, New Vegas still offers a lot of entertainment besides the main quests, which, if you put your mind to it, can all be finished in a relatively short amount of time.

But I don't want that, I want to explore the wasteland, see what there is to see, complete all of the side quests that can be finished and then experience how the main story told by Obsidian in Fallout: New Vegas ends.

Until then, I've got places to explore, non playable characters to loot, quests to complete and companions to recruit.