Playing Counter-Strike: Global Offensive, PCM 2014 and Divinity: Original Sin

Jul 4, 2014 18:29 GMT  ·  By

Andrei Dumitrescu: Today might be the national day of the United States of America but my eyes are fixed on France, the nation where the biggest bike race in the world, Le Tour de France, is about to start.

I plan to deliver a full simulation of the competition using Pro Cycling Manager 2014, the game from developer Cyanide and publisher Focus Home Interactive, and that means that most of my time will be spent carefully evaluating riders and trying to find a way to secure victory while competing with superior rivals.

Parallel to the Tour, I am also running a full-season simulation using Trek Factory Racing, currently struggling to get some good results in the second half of the year to please my sponsors, and I am also thinking about launching a custom team with some young and untested riders.

When cycling becomes simply too much for me, I also plan to give more time to my Game of Thrones Ascent guild, which I have been neglecting a little lately.

Andrei Dobra: This weekend I've decided to spend some more time with a few of the games I purchased from the recent Steam Summer Sale, particularly Battleblock Theater, as the delightful platformer from indie studio The Behemoth is filled not just with great levels but also with plenty of hilarious moments.

In preparation for The International 4 Dota 2 tournament, I'll also be jumping into Valve's MOBA experience, as I want to level up my digital compendium and unlock even sweeter rewards.

Last but not least, thanks to the recently introduced Operation Breakout, Counter-Strike: Global Offensive has returned with a vengeance into my life and I'm eager to earn some more skins inside the game, as well as complete the new missions offered by the latest DLC.

Radu Haulica: Divinity: Original Sin has just come out this week, and as such, I'm pretty much enslaved for whatever absurd number of hours it will take to explore all its nooks and crannies.

The title has all the hallmarks of an old-school role-playing game, complete with rich and humorous dialogue, various Easter eggs and a ton of references. At the same time, it also feels very fresh, with gorgeous visuals and a pretty complex character progression system that seems very well fleshed out, being in many ways a truly prodigious modern incarnation of a classic genre.

So far, I've been enjoying my time with the game, and it seems too good to be true. It has some very solid writing that's a joy to read through and a ton of unexpected surprises. As such, I've now taken it upon myself to uncover the bad in the game. There has to be something bad about it too, right? I'm off to find out.