BioWare wants gamers to choose based on their own morality system

Sep 12, 2013 15:12 GMT  ·  By

Mike Laidlaw, the leader designer working on Dragon Age: Inquisition, says that his team is making sure that all situations included in the role-playing game will encourage players to explore their choices via multiple plays.

The developer explains to Rock, Paper, Shotgun that the new Dragon Age might include some clear binary choices, but they all include a mix of moral and practical concerns.

He says, “We’re trying to avoid a thing where it’s good or bad. These guys signed up. They knew what they were getting into. Sometimes you have to make that call.”

Laidlaw wants players to deal with an array of less than optimal possibilities and be remorseful enough to play through the same sequences again using a new set of options.

Dragon Age: Inquisition will broaden the world of the series after the more limited action in the second title.

Launch will take place in 2014 on current-gen consoles, the PC, the Xbox One and the PlayStation 4.