The game encourages a varied approach but hacking is always useful

Sep 6, 2011 14:20 GMT  ·  By

The first time I experienced hate for Deus Ex: Human Revolution was early on, when I found myself in a big administrative staff room filled with seven or eight glistening computer screens, all ready to be hacked, with stacks of personal and company e-mail ready to be read.

And I hated the Eidos Montreal made game not because the hacking mechanics is broken or because it was a tedious process but because I love hacking into computers and like reading all the text that the developers have written.

I hated the new Deus Ex because it made me want to play against my assumed identity, I wanted to turn my Adam Jensen from a tough, trauma ridden and revenge bent man into a stealthy hacker who breaks into every computer and knows everything interesting about all the men and women he meets.

I tried to resist the urge but I quickly failed and went through all computers, read all the e-mails and broke all the door locks.

It helps that the hacking mini-game is very well done, asking the player to balance rewards and the potential for failure while also making chance an important element.

I resolved to stay in character for the rest of Deus Ex by never taking a hacking upgrade, which basically means that I will ever only be able to get through level 1 security.

This is one symptom of my gaming obsessive compulsive disorder.

The second one, also linked to Deus Ex: Human Revolution, is all about lockers and my love and hate relationship with the developers who chose to put clusters of closed ones, beckoning me to open them all up in order to see whether there are some nice weapon mods or hacking tools hidden in one of them.

I am trying my best to get through Deus Ex: Human Revolution with just the minimal amount of hacking and locker exploration but the OCD gamer inside me makes that hard.