The game is good enough for people to play it, but shallow enough for people to buy new DLC as soon as it comes out

Feb 10, 2015 15:29 GMT  ·  By

Destiny has been criticized pretty harshly by the gaming community and by critics alike, mainly due to its very thin offering of content and its very shallow gameplay and narrative.

Nonetheless, it looks good and you get to shoot stuff, so it sold like hot cakes and made a lot of money for publisher Activision.

Developer Bungie is already getting ready to release the second expansion to the game, and many gamers are on the fence about making a commitment to the science fiction first-person shooter, having qualms regarding the company's practices.

A Destiny player takes the time to explain just why the game isn't worthwhile and how its developers are meticulously planning just how much new content to give players with each new installment of DLC in order to maximize profits, and more importantly, how everything in the game is planned to become obsolete once new downloadable content is made available.

The player reveals how both Call of Duty: Advanced Warfare and Destiny are watered down in order to cause players to become fatigued and want new content just by the time new DLC hits, and compares the game with Skyrim of Fallout 3, huge games which offered a wealth of content that was not impaired in any way by the release of subsequent DLC.