Thumb numbing

Mar 3, 2010 22:41 GMT  ·  By

Remember that sequence you get to play twice through in Uncharted 2: Among Thieves, where Nathan Drake needs to climb up over and through a train car as it dangles over a crevasse? If you do not, it's based around looking at the car and determining which elements allow the main character to hang on and then move upwards and towards safety.

Nathan jumps and grabs, some things break, your man falls a bit and then picks up the pace again. It's quite memorable because it allows the developers to teach a control scheme while also offering one of the most tension-filled moments of the game. It's not clear how long it will take to get to solid land and Drake seems quite vulnerable with the chilly wind howling all around him.

What's the link to Dante's Inferno? There's a sequence at the beginning of the game where Dante is climbing up some walls while strapped to the back of a beast, which looks like a Tolkien oliphant risen on its hind legs.

Some of the walls crumble and near the top, Dante must jump from his mount to reach solid stone. It's similar to what Drake does. And it's all a huge Quick Time Event, with buttons flashing quickly at the top of the screen as Dante climbs up. It's much less engaging than the sequence in Uncharted 2, does not allow the player to explore the looks of the environment and offers a smaller sense of accomplishment.

It's just one symptom of the QTE disease, which seems to affect Dante's Inferno. They're everywhere and there are not necessary in any way. A good call is that of making the button presses the same no matter how many times you have to go through a sequel.

Randomizing them, in a effort to have the player pay more attention to the input and less to the on-screen action, would have probably been the last coffin in the QTE experience of Dante's Inferno, driving me to just abandon the game without a second thought. The fact that you can learn the sequences and get through almost all sections the second time is the only thing that kept me going.