The company wants to make the entire experience replayable

May 14, 2014 23:15 GMT  ·  By

One of the most intriguing elements of Civilization: Beyond Earth is the fact that for a while gamers will be able to focus their resources to make the planet on which they land bend to their will before having to also battle with other human factions.

David McDonough and Will Miller, the two co-designers working on the title at Firaxis, are saying that they plan to give gamers the choice of when rival civs drop in, either right at the start or gradually over about one hundred turns.

They explain on the official blog that, “We found that in the beginning, fighting for survival against the alien world is usually enough to keep players focused. In order to keep the game competitive, late-arriving factions will get some bonuses to help them catch up. Maybe they left after you did, and arrived with more people or better technology?”

The decision will create some interesting asymmetrical situations and will increase the replay value of the title, while introducing a new set of challenges for the gamer to deal with.

Civilization: Beyond Earth is at the moment still in the design phase, but launch should take place on the PC before the end of the year.