The strategy experience continues to receive crash fixes

Aug 13, 2013 08:37 GMT  ·  By

The development team at Games Distillery announces that it is delivering the second major patch for its strategy title Citadels, which is designed to eliminate a number of crashes and bugs that the community has reported.

The full list of fixes includes:

- Fixed a bug leading to a crash located in the Northumbria map which was found in the save/load function - Fixed a bug leading to a crash located in the “Holding the Coast” map which was found in the save/load function - Fixed a bug which made the player see enemy buildings through the fog of war - Fixed a bug which did not allow to deconstruct unfinished walls - General stability improvement within the skirmish maps - Fixed a bug which prevented peasants from building gates correctly - Fixed a bug leading to a crash which appeared when the player tried to deconstruct a wall while units were still on the wall - Fixed the crashbug which let the game crash once the game was saved - Fixed a bug which caused catapults to destroy the castle if they were mounted on the castle - Fixed a bug which caused peasants not being able enter resource buildings - Questlog in “Holding the Coast” updates correctly now - Enemy stone walls now have a texture which shows that the wall is damaged - Fixed a bug which made it impossible to choose Merlin as a card prior to a mission - Fixed a bug which caused peasants not being able to work on the same segment of a wall while constructing - Questlog in “The End of an Era” now updates correctly

The developers will continue to listen to feedback in order to improve the overall game experience.

We have a full Softpedia review for Citadels that explains why bugs are not the biggest problem with the medieval strategy video game.