Irrational was afraid that dialog would annoy players

Mar 22, 2014 15:51 GMT  ·  By

Irrational Games has shared a few more details about Elizabeth, one of the main characters from last year's BioShock Infinite, confirming that, for a major part of the game's development, she was completely silent so that players wouldn't get annoyed by her dialog.

Irrational Games crafted some great experiences over the years but these titles didn't feature talkative protagonists or constant non-playable followers.

BioShock Infinite, on the other hand, featured protagonist Booker DeWitt, a quite talkative fellow, and for the most part he was accompanied by Elizabeth, who also talked a lot with Booker and with other people in the game world.

Initially, however, Irrational was afraid that the dialog with Elizabeth would grow old and annoy players, so it decided initially to make her a silent follower.

"At the time, we were not confident in our ability to create a talking character, which is why we went so far down the road in creating a character that couldn’t talk," Irrational's Shawn Robertson said, via DualShockers. "The decision to make Elizabeth a talking character was hugely controversial around the office at the time."

The decision proved to be a great one, as Elizabeth is one of the best followers in a video game and will soon star in the Burial at Sea Episode 2 DLC for BioShock Infinite, which is out next week.